Example #1
0
        /// <summary>
        /// Controls updating of the game based on the current screen state and mouse/keyboard input
        /// </summary>
        /// <param name="time">The GameTime to update with respect to</param>
        public void update(GameTime time)
        {
            lastKeyState    = currentKeyState;
            currentKeyState = Keyboard.GetState();
            collisionManager.updatePressButtons(player);

            /*if (currentKeyState.IsKeyDown(Keys.Escape)) {
             *  game.Exit();
             * }*/
            if (playerManager.getHealth() <= 0)
            {
                deaths++;
                player.playEffect();
                if (deaths == 3)
                {
                    resetGame(false);
                }
                else
                {
                    deathManager.resetGame(deaths);
                    dropText = deaths == 1 ? "2 lives remaining" : "1 life remaining";
                }
            }
            if (!finished && (MediaPlayer.State != MediaState.Playing || deaths == 3))
            {
                Song song;
                if (level.getSong() == prevLevel.getSong())
                {
                    if (prevLevel.shouldLoop() || level.shouldLoop())
                    {
                        prevLevel.setLooped(true);
                        level.setLooped(true);
                        song = level.getSong2();
                    }
                    else
                    {
                        song = level.getSong();
                    }
                }
                else
                {
                    song = level.shouldLoop() ? level.getSong2() : level.getSong();
                }
                if (deaths == 3)
                {
                    deaths = 0;
                }
                MediaPlayer.Stop();
                MediaPlayer.Play(song);
                level.setLooped(true);
            }

            /*if (lastKeyState.IsKeyDown(Keys.F1) && currentKeyState.IsKeyUp(Keys.F1)) {
             *  foreach (Level l in game.getLevels()) {
             *      l.toggleDebug();
             *  }
             * }*/
            foreach (PressButton pb in level.getPressButtons())
            {
                pb.update();
            }
            foreach (Pit p in level.getPits())
            {
                if (p is LavaPit)
                {
                    LavaPit lava = (LavaPit)p;
                    lava.updateFrame();
                }
                else if (p is PlayerLimitationField)
                {
                    PlayerLimitationField lim = (PlayerLimitationField)p;
                    lim.updateFrame();
                }
            }
            if (stagnant)
            {
                if (ticks >= WAIT)
                {
                    player.updateStill();
                    ticks    = 0;
                    stagnant = false;
                }
                else
                {
                    ticks++;
                }
            }
            if (gameState == GameState.Normal)
            {
                updateNormal(time);
            }
            else if (gameState == GameState.TelekinesisSelect)
            {
                updateSelect(time);
            }
            else if (gameState == GameState.TelekinesisMovement)
            {
                updateTelekinesisMove(time);
            }
            else if (gameState == GameState.PauseMenu)
            {
                if (menuShown)
                {
                    gameState = GameState.Normal;
                    menuShown = false;
                }
                else
                {
                    menuShown = true;
                    PauseMenu pause = (PauseMenu)level.getScreen("Pause");
                    pause.setActive(true);
                }
            }
            else if (gameState == GameState.Puzzle)
            {
                if (puzzleShown)
                {
                    puzzleShown = false;
                    showPuzzle  = false;
                    gameState   = GameState.Normal;
                    level.setActive(true);
                }
                else
                {
                    puzzleShown = true;
                    Numberpad num = (Numberpad)level.getScreen("Numberpad");
                    num.setActive(true);
                }
            }
            else if (gameState == GameState.Outro)
            {
                if (game.getLastScreen() == "Outro video")
                {
                    resetGame(true);
                    finished  = false;
                    gameState = GameState.Normal;
                }
                else
                {
                    level.setActive(false);
                    MediaPlayer.Stop();
                    ManualVideo outro = (ManualVideo)level.getScreen("Outro video");
                    outro.reset();
                    outro.setActive(true);
                }
            }
        }