Example #1
0
        public IfBlockExecuter(WaitForTokenHandler waitForTokenHandler, WaitForReTokenHandler waitForReTokenHandler, MatchWaitTokenHandler matchWaitTokenHandler)
        {
            _tokenizer = new Tokenizer(TokenDefinitionRegistry.Default().Definitions());
            _tokenHandlers = new SimpleDictionary<string, ITokenHandler>();

            _tokenHandlers["exit"] = new ExitTokenHandler();
            _tokenHandlers["comment"] = new ContinueTokenHandler();
            _tokenHandlers["debuglevel"] = new DebugLevelTokenHandler();
            _tokenHandlers["var"] = new VarTokenHandler();
            _tokenHandlers["unvar"] = new UnVarTokenHandler();
            _tokenHandlers["hasvar"] = new HasVarTokenHandler();
            _tokenHandlers["goto"] = new GotoTokenHandler();
            _tokenHandlers["waitfor"] = waitForTokenHandler;
            _tokenHandlers["waitforre"] = waitForReTokenHandler;
            _tokenHandlers["pause"] = new PauseTokenHandler();
            _tokenHandlers["put"] = new SendCommandTokenHandler();
            _tokenHandlers["echo"] = new EchoTokenHandler();
            _tokenHandlers["match"] = new MatchTokenHandler();
            _tokenHandlers["matchre"] = new MatchTokenHandler();
            _tokenHandlers["matchwait"] = matchWaitTokenHandler;
            _tokenHandlers["save"] = new SaveTokenHandler();
            _tokenHandlers["move"] = new MoveTokenHandler();
            _tokenHandlers["nextroom"] = new NextroomTokenHandler();
            _tokenHandlers["send"] = new SendTokenHandler();
            _tokenHandlers["parse"] = new ParseTokenHandler();
            _tokenHandlers["containsre"] = new ContainsReTokenHandler();
            _tokenHandlers["gosub"] = new GoSubTokenHandler();
            _tokenHandlers["return"] = new ReturnTokenHandler();
        }
        public void SetUp()
        {
            theGameState = new StubGameState();
            theGameServer = new StubGameServer(theGameState);
            theGameStream = new GameStream(theGameState);

            theGameState.Set(ComponentKeys.Roundtime, "0");

            theLog = new InMemoryScriptLog();

            theServices = new InMemoryServiceLocator();
            theServices.Add<IGameServer>(theGameServer);
            theServices.Add<IScriptLog>(theLog);

            theScriptContext = new ScriptContext("1", "waitfor", CancellationToken.None, theServices, null);
            theScriptContext.DebugLevel = 5;

            theHandler = new WaitForTokenHandler(theGameState, theGameStream);
        }
Example #3
0
        public void SetUp()
        {
            theLog = new InMemoryScriptLog();
            theGameState = new StubGameState();
            theGameServer = new StubGameServer(theGameState);
            theGameStream = new GameStream(theGameState);

            theServices = new InMemoryServiceLocator();
            theServices.Add<IGameServer>(theGameServer);
            theServices.Add<IGameState>(theGameState);
            theServices.Add<IScriptLog>(theLog);
            theServices.Add<IVariableReplacer>(new VariableReplacer());
            theServices.Add<ICommandProcessor>(new CommandProcessor(theServices, theServices.Get<IVariableReplacer>(), theLog));
            theServices.Add<IIfBlocksParser>(new IfBlocksParser());
            var waitFor = new WaitForTokenHandler(theGameState, theGameStream);
            var waitForRe = new WaitForReTokenHandler(theGameState, theGameStream);
            var matchWait = new MatchWaitTokenHandler(theGameState, theGameStream);
            theServices.Add<WaitForTokenHandler>(waitFor);
            theServices.Add<WaitForReTokenHandler>(waitForRe);
            theServices.Add<MatchWaitTokenHandler>(matchWait);
            theServices.Add<IIfBlockExecuter>(new IfBlockExecuter(waitFor, waitForRe, matchWait));
            theServices.Add<IGameStream>(theGameStream);

            theScript = new Script(theServices, Tokenizer.With(TokenDefinitionRegistry.Default()));
        }
        public void SetUp()
        {
            theScript = new StubScript();
            theLoader = new StubScriptLoader();
            theLogger = new InMemoryScriptLog();

            theGameState = new StubGameState();
            theGameServer = new StubGameServer(theGameState);

            theReplacer = new VariableReplacer();

            theServices = new InMemoryServiceLocator();

            theGameStream = new GameStream(theGameState);

            var waitForTokenHandler = new WaitForTokenHandler(theGameState, theGameStream);
            var waitForReTokenHandler = new WaitForReTokenHandler(theGameState, theGameStream);
            var matchWaitTokenHandler = new MatchWaitTokenHandler(theGameState, theGameStream);

            theServices.Add<IGameServer>(theGameServer);
            theServices.Add<IGameState>(theGameState);
            theServices.Add<IScriptLog>(theLogger);
            theServices.Add<ICommandProcessor>(new CommandProcessor(theServices, theReplacer, theLogger));
            theServices.Add<IVariableReplacer>(theReplacer);
            theServices.Add<IIfBlocksParser>(new IfBlocksParser());
            theServices.Add<WaitForTokenHandler>(waitForTokenHandler);
            theServices.Add<WaitForReTokenHandler>(waitForReTokenHandler);
            theServices.Add<MatchWaitTokenHandler>(matchWaitTokenHandler);
            theServices.Add<IIfBlockExecuter>(new IfBlockExecuter(waitForTokenHandler, waitForReTokenHandler, matchWaitTokenHandler));

            theRunner = new ScriptRunner(theServices, theLoader, theLogger);

            theRunner.Create = () => theScript;
        }