Example #1
0
        public MapScene()
            : base()
        {
            this.Inventory = new Button(new Vector2(250, 30), "Inventory", TextureManager.SpriteFont20);
            this.Menu      = new Button(new Vector2(0, Globals.ScreenSize.Y - 20), "Menu", TextureManager.SpriteFont20);
            this.Rank      = new Button(new Vector2(600, 30), "Rank", TextureManager.SpriteFont20);
            nearestLevels  = new List <Level>();
            Initialize();

            string[] info = new string[10];
            info[0] = "You begin at the leftmost star.";
            info[1] = "Hover over stars to see info about them.";
            info[2] = "Click on nearby stars to travel to them.";
            info[3] = "The Boss will chase you from the left.";
            info[4] = "";
            info[5] = "Modifiers affect different aspects of nearby stars:";
            info[6] = "Sun: Chance to take damage over time.";
            info[7] = "Black hole: The tiles switch around.";
            info[8] = "Asteroid: Asteroids crashes into you.";
            info[9] = "Satellite: You regain energy over time.";
            MapInfo = new InfoButton(new Vector2(20, 20), info);

            this.NewRank  = new Text(new Vector2(600, 70), "New Rank!", new Color(0, 255, 255), 0, 1f, true, TextureManager.SpriteFont15);
            this.NewItems = new Text(new Vector2(300, 70), "New Items!", new Color(0, 255, 255), 0, 1f, true, TextureManager.SpriteFont15);
        }
Example #2
0
        public RankScene()
            : base()
        {
            this.Back = new Button(new Vector2(200, 200), "Back", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0] = "This is your Rank.";
            info[1] = "You gain rank by deafeating enemies.";
            info[2] = "When you increase in rank, you gain a random bonus.";
            RankInfo = new InfoButton(new Vector2(20, 20), info);
        }
Example #3
0
        public RankScene()
            : base()
        {
            this.Back = new Button(new Vector2(200, 200), "Back", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0]  = "This is your Rank.";
            info[1]  = "You gain rank by deafeating enemies.";
            info[2]  = "When you increase in rank, you gain a random bonus.";
            RankInfo = new InfoButton(new Vector2(20, 20), info);
        }
Example #4
0
        public InventoryScene()
        {
            this.Back = new Button(new Vector2(Globals.ScreenSize.X - 200, 32), "Back", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0]       = "This is your inventory.";
            info[1]       = "This is where all your items are stored.";
            info[2]       = "Equip your ship with modules from your inventory to use in combat.";
            InventoryInfo = new InfoButton(new Vector2(20, 20), info);
            info          = new string[3];
            info[0]       = "This is the crafting interface.";
            info[1]       = "Put three modules of your choice in the top slots.";
            info[2]       = "Press craft, and the three modules will convert to a new random one.";
            CraftingInfo  = new InfoButton(new Vector2(935, 117), info);
        }
Example #5
0
        public InventoryScene()
        {
            this.Back = new Button(new Vector2(Globals.ScreenSize.X - 200, 32), "Back", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0] = "This is your inventory.";
            info[1] = "This is where all your items are stored.";
            info[2] = "Equip your ship with modules from your inventory to use in combat.";
            InventoryInfo = new InfoButton(new Vector2(20, 20), info);
            info = new string[3];
            info[0] = "This is the crafting interface.";
            info[1] = "Put three modules of your choice in the top slots.";
            info[2] = "Press craft, and the three modules will convert to a new random one.";
            CraftingInfo = new InfoButton(new Vector2(935, 117), info);
        }
Example #6
0
        public ShipSelectScene()
            : base()
        {
            Back = new Button(new Vector2(200, 200), "Back", TextureManager.SpriteFont20);
            string[] info = new string[2];
            info[0] = "Select the ship you want to use.";
            info[1] = "All ships have equal stats, the only difference is appearance.";
            Info    = new InfoButton(new Vector2(20, 20), info);

            // Ship buttons
            ShipButtons = new List <TextureButton>();
            ShipButtons.Add(new TextureButton(new Vector2(Globals.ScreenSize.X / 2 - 200, Globals.ScreenSize.Y / 2), TextureManager.ship1));
            ShipButtons.Add(new TextureButton(new Vector2(Globals.ScreenSize.X / 2, Globals.ScreenSize.Y / 2), TextureManager.ship2));
            ShipButtons.Add(new TextureButton(new Vector2(Globals.ScreenSize.X / 2 + 200, Globals.ScreenSize.Y / 2), TextureManager.ship3));
        }
Example #7
0
        // Constructor(s)
        public Level(Vector2 positionOnMap, Difficulty difficulty)
        {
            this.Tiles           = new List <List <Tile> >();
            this.GameObjects     = new List <GameObject>();
            this.ToAdd           = new List <GameObject>();
            this.Rewards         = new List <Item>();
            this.EnemyDifficulty = difficulty;
            this.playerDie       = 60;

            this.Flee = new Button(new Vector2(0, Globals.ScreenSize.Y - 50), "Flee", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0]    = "The modules at the bottom are yours.";
            info[1]    = "The modules at the top are your enemy's.";
            info[2]    = "Hover over modules to see their stats and effects";
            ModuleInfo = new InfoButton(new Vector2(20, 350), info);

            info          = new string[9];
            info[0]       = "This is your tile board.";
            info[1]       = "Select tiles with your mouse";
            info[2]       = "and switch it with adjacent tiles to get three in a row.";
            info[3]       = "";
            info[4]       = "Different tiles:";
            info[5]       = "Cog: Regain energy.";
            info[6]       = "Weapon: Fire current weapon.";
            info[7]       = "Shield: Regain shield.";
            info[8]       = "Arrow: Move in arrow direction.";
            TileboardInfo = new InfoButton(new Vector2(850, 50), info);

            info       = new string[3];
            info[0]    = "This is your energy.";
            info[1]    = "Energy is required to perform an action.";
            info[2]    = "Regain energy by match three cog tiles.";
            EnergyInfo = new InfoButton(new Vector2(500, 550), info);

            EnterLevel          = new TextureButton(positionOnMap, TextureManager.level);
            this.PlayerSize     = 0.5f;
            this.LevelModifiers = new List <Modifier>();
        }
Example #8
0
        // Constructor(s)
        public Level(Vector2 positionOnMap, Difficulty difficulty)
        {
            this.Tiles = new List<List<Tile>>();
            this.GameObjects = new List<GameObject>();
            this.ToAdd = new List<GameObject>();
            this.Rewards = new List<Item>();
            this.EnemyDifficulty = difficulty;
            this.playerDie = 60;

            this.Flee = new Button(new Vector2(0, Globals.ScreenSize.Y - 50), "Flee", TextureManager.SpriteFont20);

            string[] info = new string[3];
            info[0] = "The modules at the bottom are yours.";
            info[1] = "The modules at the top are your enemy's.";
            info[2] = "Hover over modules to see their stats and effects";
            ModuleInfo = new InfoButton(new Vector2(20, 350), info);

            info = new string[9];
            info[0] = "This is your tile board.";
            info[1] = "Select tiles with your mouse";
            info[2] = "and switch it with adjacent tiles to get three in a row.";
            info[3] = "";
            info[4] = "Different tiles:";
            info[5] = "Cog: Regain energy.";
            info[6] = "Weapon: Fire current weapon.";
            info[7] = "Shield: Regain shield.";
            info[8] = "Arrow: Move in arrow direction.";
            TileboardInfo = new InfoButton(new Vector2(850, 50), info);

            info = new string[3];
            info[0] = "This is your energy.";
            info[1] = "Energy is required to perform an action.";
            info[2] = "Regain energy by match three cog tiles.";
            EnergyInfo = new InfoButton(new Vector2(500, 550), info);

            EnterLevel = new TextureButton(positionOnMap, TextureManager.level);
            this.PlayerSize = 0.5f;
            this.LevelModifiers = new List<Modifier>();
        }