///<inheritdoc/> public void Dispose() { SaveLoad.RemoveTrash(this); Destroy(gameObject); }
private void OnDisable() { SaveLoad.RemoveTrash(this); }
///<inheritdoc/> public void Dispose() { SaveLoad.RemoveTrash(this); Destroy(gameObject); }
private void OnDisable() { SaveLoad.RemoveTrash(this); }