Init() public method

public Init ( ) : void
return void
Example #1
0
        public SonicManager(SonicEngine engine, CanvasInformation gameCanvas, Action resize)
        {
            Instance = this;
            //            SonicToon = new Sonic();

            this.engine = engine;
            this.engine.canvasWidth = jQuery.Window.GetWidth();
            this.engine.canvasHeight = jQuery.Window.GetHeight();

            gameCanvas.DomCanvas[0].SetAttribute("width", this.engine.canvasWidth.ToString());
            gameCanvas.DomCanvas[0].SetAttribute("height", this.engine.canvasHeight.ToString());

            jQuery.GetJsonData<JsDictionary<string, SonicImage>>("Content/sprites/sonic.js", data => { sonicSprites = data; });

            objectManager = new ObjectManager(this);
            objectManager.Init();
            int scl = 2;
            Scale = new Point(scl, scl);
            RealScale = new DoublePoint(1, 1);
            mainCanvas = gameCanvas;

            WindowLocation = Constants.DefaultWindowLocation(GameState.Editing, mainCanvas, Scale);
            BigWindowLocation = Constants.DefaultWindowLocation(GameState.Editing, mainCanvas, Scale);
            BigWindowLocation.Width = (int)(BigWindowLocation.Width * 1.8);
            BigWindowLocation.Height = (int)(BigWindowLocation.Height * 1.8);

            TileAnimations = new List<TileAnimationData>();
            AnimationInstances = new List<AnimationInstance>();
            //jQuery.GetJson("Content/sprites/explosion.js", data => Animations.Add(new Animation("explosion", data)));

            ShowHeightMap = false;
            GoodRing = new Ring(false);
            ActiveRings = new List<Ring>();
            ForceResize = resize;
            Background = null;
            CurrentGameState = GameState.Editing;

            ScreenOffset = new Point(mainCanvas.DomCanvas.GetWidth() / 2 - WindowLocation.Width / 2,
                                     mainCanvas.DomCanvas.GetHeight() / 2 - WindowLocation.Height / 2);

            UIManager = new UIManager.UIManager(this, mainCanvas.Context); ;

            ClickState = ClickState.PlaceChunk;
            tickCount = 0;
            DrawTickCount = 0;
            InHaltMode = false;
            waitingForTickContinue = false;
            waitingForDrawContinue = false;
            TileChunkDebugDrawOptions = new TileChunkDebugDrawOptions();
        }