public static void Init()
 {
     Instance = GetWindow <TriggerEditorWindows>(true);
     Instance.titleContent = new GUIContent("TriggerEditor");
     Instance.maxSize      = new Vector2(1400, 860);
     Instance.minSize      = new Vector2(1400, 860);
     NodeEditor.Refresh();
 }
Example #2
0
 public static bool AutoOpenAssets(int instanceId, int line)
 {
     if (AssetDatabase.Contains(instanceId))
     {
         string path = AssetDatabase.GetAssetPath(instanceId);
         if (AssetDatabase.LoadAssetAtPath <NodeEditorState>(path) != null)
         {
             TriggerEditorWindows.Init();
             NodeEditor.LoadCanvas(path);
             return(true);
         }
     }
     return(false);
 }
Example #3
0
 static void TriggerEditor()
 {
     TriggerEditorWindows.Init();
 }