public Floor() { gfx = new ImageSet(Assets.GFX_FLOOR, 32, 32); gfx.Repeat = true; Graphic = gfx; Layer = 20; }
/// <summary> /// Create a new Particle. /// </summary> /// <param name="x">The x position.</param> /// <param name="y">The y position.</param> /// <param name="ImageSet">The ImageSet to use for the Particle.</param> public Particle(float x, float y, ImageSet ImageSet) : base(x, y) { Image = ImageSet; }
/// <summary> /// Create a new Particle. /// </summary> /// <param name="x">The x position.</param> /// <param name="y">The y position.</param> /// <param name="texture"></param> /// <param name="width"></param> /// <param name="height"></param> public Particle(float x, float y, AtlasTexture texture, int width = 0, int height = 0) : base(x, y) { Image = new ImageSet(texture, width, height); }
/// <summary> /// Create a new Particle. /// </summary> /// <param name="x">The x position.</param> /// <param name="y">The y position.</param> /// <param name="source">The source file path of the ImageSet.</param> /// <param name="width">The width of the ImageSet cell.</param> /// <param name="height">The height of the ImageSet cell.</param> public Particle(float x, float y, string source = null, int width = 0, int height = 0) : base(x, y) { Image = new ImageSet(source, width, height); }