Example #1
0
        /// <summary>
        /// Clones (deep copies) the GUI Mask
        /// </summary>
        /// <returns></returns>
        public override object Clone()
        {
            GUIMask ret = new GUIMask();

            if (ret == null)
            {
                throw new OutOfMemoryException("GUIMask.Clone() failed its allocation.");
            }

            // GUIControl level copy
            ret.ID          = this.ID;
            ret.Parent      = this.Parent;
            ret.Name        = this.Name;
            ret.Layout      = this.Layout.Clone() as MaskLayout;
            ret.Scene       = this.Scene;
            ret.AnchorFlags = this.AnchorFlags;
            ret.Mask        = this.Mask;

            // GUIMask level copy
            ret.TextureID = this.TextureID;
            ret.Skew      = this.Skew;
            ret.Flip      = this.Flip;

            return(ret);
        }
Example #2
0
        /// <summary>
        /// Draws the control
        /// </summary>
        public virtual void Draw(Otter.Interface.Graphics graphics)
        {
            foreach (GUIControl control in Controls)
            {
                if (control.Hidden && control.GetType() != typeof(GUIMask))
                {
                    continue;
                }

                graphics.PushMatrix(control.Transform.Entries);

                //check whether we have a mask to render first
                int inheritedMaskID = control.InheritedMask;
                if (inheritedMaskID != -1)
                {
                    GUIMask maskControl = ParentView.Controls.GetControl(inheritedMaskID) as GUIMask;
                    maskControl.DrawMask(Otter.Interface.Graphics.Instance);
                }

                control.Draw(graphics);
                graphics.PopMatrix();
            }
        }
Example #3
0
        /// <summary>
        /// Clones (deep copies) the GUI Mask
        /// </summary>
        /// <returns></returns>
        public override object Clone()
        {
            GUIMask ret = new GUIMask();
            if (ret == null)
                throw new OutOfMemoryException("GUIMask.Clone() failed its allocation.");

            // GUIControl level copy
            ret.ID = this.ID;
            ret.Parent = this.Parent;
            ret.Name = this.Name;
            ret.Layout = this.Layout.Clone() as MaskLayout;
            ret.Scene = this.Scene;
            ret.AnchorFlags = this.AnchorFlags;
            ret.Mask = this.Mask;

            // GUIMask level copy
            ret.TextureID = this.TextureID;
            ret.Skew = this.Skew;
            ret.Flip = this.Flip;

            return ret;
        }