Example #1
0
        private int GetBoardValueRecursive(OthelloBoard board, int ply,
                                           int notStuck, int alpha, int beta)
        {
            //MyTrace(ply, "left="+board.EmptySquares+" alpha="+alpha+" beta="+beta);

            /* If the game is over */
            if (notStuck == 0 || board.EmptySquares == 0)
            {
                _finalEvaluations++;
                int squareDifference = board.PlayerSquares - board.OpponentSquares;

                if (squareDifference > 0)
                {
                    return(squareDifference + 1000);
                }
                if (squareDifference < 0)
                {
                    return(squareDifference - 1000);
                }

                // Tie
                return(0);
            }

#if USE_TRANSPOSITION_TABLE
            int  moveToTryFirst_X = -1, moveToTryFirst_Y = -1;
            bool needToTryFirstMove = false;
            int  boardHashCode      = board.GetHashCode();
            int  transpositionValue = _transpositionTable.LookupEntry(boardHashCode, ply,
                                                                      alpha, beta, ref moveToTryFirst_X, ref moveToTryFirst_Y);

            if (transpositionValue != AlphaBetaOthelloPlayer.INVALID_MOVE)
            {
                _transpositionHits++;
                return(transpositionValue);
            }

            if (moveToTryFirst_X >= 0)
            {
                needToTryFirstMove = true;
            }

            TranspositionTableElementType elementType = TranspositionTableElementType.Alpha;
            OthelloMoveWithData           bestMove    = null;
#endif

            if (ply == 0)
            {
                _boardEvaluations++;
                int val = GetBoardValue(board);
#if USE_TRANSPOSITION_TABLE
                _transpositionTable.AddEntry(boardHashCode, 0, val,
                                             TranspositionTableElementType.Exact, -1, -1);
#endif
                return(val);
            }

            int count = 0;
            for (int y = 0; y < 8; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    OthelloMoveWithData move;

#if USE_TRANSPOSITION_TABLE
                    if (needToTryFirstMove)
                    {
                        move = board.GetMoveInfoIfValid(moveToTryFirst_X, moveToTryFirst_Y);
                        needToTryFirstMove = false;

                        // Set x to -1 to make sure that (0,0) gets process next time around
                        x = -1;

                        // This could happen if we found an incorrect entry in the table
                        if (move == null)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        // Skip this move if we've already tried it
                        if (x == moveToTryFirst_X && y == moveToTryFirst_Y)
                        {
                            continue;
                        }

                        move = board.GetMoveInfoIfValid(x, y);
                        if (move == null)
                        {
                            continue;
                        }
                    }
#else
                    move = board.GetMoveInfoIfValid(x, y);
                    if (move == null)
                    {
                        continue;
                    }
#endif

                    count++;

                    /* perform the move */
                    board.PlayMove(move);

                    //MyTrace(ply, move.X + "," + move.Y + " alpha="+alpha+" beta="+beta);
                    int val = (-GetBoardValueRecursive(board, ply - 1, 2, -beta, -alpha));
                    //MyTrace(ply, move.X + "," + move.Y + " alpha="+alpha+" beta="+beta+" val="+val);

                    board.UnplayMove(move);

                    if (val >= beta)
                    {
#if USE_TRANSPOSITION_TABLE
                        _transpositionTable.AddEntry(boardHashCode, ply, beta,
                                                     TranspositionTableElementType.Beta, move.X, move.Y);
#endif
                        return(BEST_MOVE);
                    }

                    if (val > alpha)
                    {
                        alpha = val;
#if USE_TRANSPOSITION_TABLE
                        elementType = TranspositionTableElementType.Exact;
                        bestMove    = move;
#endif
                    }
                }
            }

            if (count == 0)
            {        /* if no possible move */
                board.SwitchPlayer();
                int val = -GetBoardValueRecursive(board, ply, notStuck - 1, -beta, -alpha);
                board.SwitchPlayer();
                return(val);
            }

#if USE_TRANSPOSITION_TABLE
            if (bestMove != null)
            {
                _transpositionTable.AddEntry(boardHashCode, ply, alpha, elementType, bestMove.X, bestMove.Y);
            }
            else
            {
                _transpositionTable.AddEntry(boardHashCode, ply, alpha, elementType, -1, -1);
            }
#endif

            return(alpha);
        }
Example #2
0
        public override PlayerResult GetMove(OthelloBoard board)
        {
            StringBuilder statusString = new StringBuilder();;

            _finalEvaluations = 0;
            _boardEvaluations = 0;
#if USE_TRANSPOSITION_TABLE
            _transpositionHits = 0;
            _transpositionTable._wrongEntriesFound      = 0;
            _transpositionTable._tooShallowEntriesFound = 0;
#endif
            DateTime startTime = DateTime.Now;

            OthelloMoveWithData[] moves          = board.GetValidMovesWithData();
            MoveWithValue[]       movesWithValue = new MoveWithValue[moves.Length];
            for (int i = 0; i < moves.Length; i++)
            {
                movesWithValue[i]      = new MoveWithValue();
                movesWithValue[i].Move = moves[i];
            }

            int currentPly;
#if USE_ITERATIVE_DEEPENING
            for (currentPly = 0; ; currentPly++)
            {
                //for (currentPly = 0; currentPly<2; currentPly++) {
#else
            for (int currentPly = ply - 1; currentPly < ply; currentPly++)
            {
#endif

                statusString.Length = 0;
                DateTime startIterationTime = DateTime.Now;

                statusString.Append("Depth " + (currentPly + 1).ToString() + ": ");

                // Should we do a final search
                if (board.EmptySquares <= 15 && currentPly > 5)
                {
                    currentPly = board.EmptySquares;
                }

                int alpha = WORST_MOVE;
                int beta  = BEST_MOVE;
                foreach (MoveWithValue move in movesWithValue)
                {
                    board.PlayMove(move.Move);

                    statusString.Append(move.Move.ToString());
                    this.PostStatus(statusString.ToString());

                    move.Value = (-GetBoardValueRecursive(board, currentPly, 2, -beta, -alpha));

                    if (move.Value != BEST_MOVE && move.Value != WORST_MOVE)
                    {
                        statusString.Append("(" + move.Value.ToString() + ")");
                    }
                    statusString.Append(" ");
                    this.PostStatus(statusString.ToString());

                    board.UnplayMove(move.Move);

                    if (move.Value > alpha)
                    {
                        alpha = move.Value;
                    }
                    if (alpha >= beta)
                    {
                        break;
                    }
                }

                Array.Sort(movesWithValue);

                // If we've already search to the end, we're done
                if (currentPly == board.EmptySquares)
                {
                    break;
                }

                if (movesWithValue[0].Value < -500 || movesWithValue[0].Value > 500)
                {
                    break;
                }

                TimeSpan t = DateTime.Now - startTime;
                if (t.TotalSeconds >= 3)
                {
                    break;
                }
            }

            PlayerResult result = new PlayerResult();
            result.Move = movesWithValue[0].Move;
            TimeSpan processingTime = DateTime.Now - startTime;
            statusString.Append("\r\nEvals: " + _boardEvaluations + " Final evals: " + _finalEvaluations + "\r\n");
#if USE_TRANSPOSITION_TABLE
            /*
             * statusString.Append("Transp: " + _transpositionHits +
             *  " wrong hits: " + _transpositionTable._wrongEntriesFound +
             *  " shallow hits: " + _transpositionTable._tooShallowEntriesFound + "\r\n");
             */
#endif
            statusString.Append("Score: " + movesWithValue[0].Value + " (" + processingTime + ")");
            result.Status = statusString.ToString();
            return(result);
        }