Example #1
0
 public float4x4 OrthogonalInverse()
 {
     float4x4 ret = new float4x4();
     return ret;
 }
Example #2
0
 // math functions
 public static float4x4 Identity()
 {
     float4x4 ret = new float4x4();
     ret.m[0,0] = 1.0f;
     ret.m[0,1] = 0.0f;
     ret.m[0,2] = 0.0f;
     ret.m[0,3] = 0.0f;
     ret.m[1,0] = 0.0f;
     ret.m[1,1] = 1.0f;
     ret.m[1,2] = 0.0f;
     ret.m[1,3] = 0.0f;
     ret.m[2,0] = 0.0f;
     ret.m[2,1] = 0.0f;
     ret.m[2,2] = 1.0f;
     ret.m[2,3] = 0.0f;
     ret.m[3,0] = 0.0f;
     ret.m[3,1] = 0.0f;
     ret.m[3,2] = 0.0f;
     ret.m[3,3] = 1.0f;
     return ret;
 }
Example #3
0
 public float4x4 Inverse()
 {
     float4x4 ret = new float4x4();
     return ret;
 }
Example #4
0
 // math operators
 public static float4x4 operator *(float4x4 a, float4x4 b)
 {
     float4x4 ret = new float4x4();
     for( int j = 0; j < 4; j++ )
     {
         for( int i = 0; i < 4; i++ )
         {
             ret.m[j,i] = (a.m[j,0] * b.m[i,0]) + (a.m[j,1] * b.m[i,1]) + (a.m[j,2] * b.m[i,2]) + (a.m[j,3] * b.m[i,3]);
         }
     }
     return ret;
 }