public NodeItem Create(ItemDesc aDesc, ref UInt32 aNextId) { NodeItem item = new NodeItem(aNextId, aDesc.Id, aDesc.LibItem); aNextId++; return(item); }
public void Add(LibraryItem aItem) { ItemDesc desc = new ItemDesc(); desc.LibItem = aItem; desc.Id = iNextId; iNextId++; foreach (TopLevelContainer c in iTopLevelContainerList) { c.Builder.Add(c.Container, desc, ref iNextId); } }
public void Add(NodeContainer aParent, ItemDesc aDesc, ref UInt32 aNextId) { string containerKey = iFactory.ContainerKey(aDesc.LibItem); string containerName = iFactory.ContainerName(aDesc.LibItem); if (string.IsNullOrEmpty(containerKey)) { containerKey = "Unknown"; containerName = "Unknown"; } NodeContainer container = aParent.Container(containerKey); if (container == null) { container = iFactory.Create(containerName, aDesc.LibItem, aNextId); aNextId++; aParent.Add(containerKey, container); } iChild.Add(container, aDesc, ref aNextId); }
public void Add(NodeContainer aParent, LibraryPlaylist aPlaylist, ref UInt32 aNextId) { // create the container for the playlist NodePlaylist playlist = new NodePlaylist(aPlaylist.Name, aNextId, null); aNextId++; // given that the ID (from the aNextId variable) is unique, it is easy to construct // a unique key for the playlist - having <playlistname><playlistid> ensures // uniqueness and alphabetical sorting aParent.Add(playlist.Name + playlist.Id.ToString(), playlist); // add all tracks foreach (long libItemId in aPlaylist.Items) { if (iItemDict.ContainsKey(libItemId)) { ItemDesc desc = iItemDict[libItemId]; NodeItem item = new NodeItem(aNextId, desc.Id, desc.LibItem); aNextId++; playlist.Add(item); } } }
public void Add(NodeContainer aParent, ItemDesc aDesc, ref UInt32 aNextId) { iItemDict.Add(aDesc.LibItem.TrackId, aDesc); }
public void Add(NodeContainer aParent, ItemDesc aDesc, ref UInt32 aNextId) { NodeItem item = iFactory.Create(aDesc, ref aNextId); aParent.Add(item); }