Example #1
0
 /// <summary>
 /// Registers the animator.
 /// </summary>
 /// <param name="mapViewAnimator">Map view animator.</param>
 void IMapView.RegisterAnimator(MapViewAnimator mapViewAnimator)
 {
     (_mapView as IMapViewSurface).RegisterAnimator(mapViewAnimator);
 }
Example #2
0
        /// <summary>
        /// Initialize the specified defaultMapCenter, defaultMap, defaultMapTilt and defaultMapZoom.
        /// </summary>
        /// <param name="defaultMapCenter">Default map center.</param>
        /// <param name="defaultMap">Default map.</param>
        /// <param name="defaultMapTilt">Default map tilt.</param>
        /// <param name="defaultMapZoom">Default map zoom.</param>
        public void Initialize(GeoCoordinate defaultMapCenter, Map defaultMap, Degree defaultMapTilt, float defaultMapZoom)
        {
            // register the default listener.
            (this as IInvalidatableMapSurface).RegisterListener(new DefaultTrigger(this));

            // enable all interactions by default.
            this.MapAllowPan = true;
            this.MapAllowTilt = true;
            this.MapAllowZoom = true;

            // set clip to bounds to prevent objects from being rendered/show outside of the mapview.
            this.ClipsToBounds = true;

            MapCenter = defaultMapCenter;
            _map = defaultMap;
            MapTilt = defaultMapTilt;
            MapZoom = defaultMapZoom;

            _map.MapChanged += MapChanged;

            _doubleTapAnimator = new MapViewAnimator(this);

            this.BackgroundColor = UIColor.White;
            this.UserInteractionEnabled = true;

            if (UIDevice.CurrentDevice.CheckSystemVersion(7, 0))
            {
                var panGesture = new UIPanGestureRecognizer(Pan);
                panGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                // TODO: workaround for xamarin bug, remove later!
                panGesture.ShouldRequireFailureOf = (a, b) =>
                {
                    return false;
                };
                panGesture.ShouldBeRequiredToFailBy = (a, b) =>
                {
                    return false;
                };
                this.AddGestureRecognizer(panGesture);

                var pinchGesture = new UIPinchGestureRecognizer(Pinch);
                pinchGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                // TODO: workaround for xamarin bug, remove later!
                pinchGesture.ShouldRequireFailureOf = (a, b) =>
                {
                    return false;
                };
                pinchGesture.ShouldBeRequiredToFailBy = (a, b) =>
                {
                    return false;
                };
                this.AddGestureRecognizer(pinchGesture);

                var rotationGesture = new UIRotationGestureRecognizer(Rotate);
                rotationGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                // TODO: workaround for xamarin bug, remove later!
                rotationGesture.ShouldRequireFailureOf = (a, b) =>
                {
                    return false;
                };
                rotationGesture.ShouldBeRequiredToFailBy = (a, b) =>
                {
                    return false;
                };
                this.AddGestureRecognizer(rotationGesture);

                var singleTapGesture = new UITapGestureRecognizer(SingleTap);
                singleTapGesture.NumberOfTapsRequired = 1;
                // TODO: workaround for xamarin bug, remove later!
                //				singleTapGesture.ShouldRequireFailureOf = (a, b) => { return false; };
                //				singleTapGesture.ShouldBeRequiredToFailBy = (a, b) => { return false; };

                var doubleTapGesture = new UITapGestureRecognizer(DoubleTap);
                doubleTapGesture.NumberOfTapsRequired = 2;
                // TODO: workaround for xamarin bug, remove later!
                //				doubleTapGesture.ShouldRequireFailureOf = (a, b) => { return false; };
                //				doubleTapGesture.ShouldBeRequiredToFailBy = (a, b) => { return false; };

                //singleTapGesture.RequireGestureRecognizerToFail (doubleTapGesture);
                this.AddGestureRecognizer(singleTapGesture);
                this.AddGestureRecognizer(doubleTapGesture);
            }
            else
            {
                var panGesture = new UIPanGestureRecognizer(Pan);
                panGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                this.AddGestureRecognizer(panGesture);

                var pinchGesture = new UIPinchGestureRecognizer(Pinch);
                pinchGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                this.AddGestureRecognizer(pinchGesture);

                var rotationGesture = new UIRotationGestureRecognizer(Rotate);
                rotationGesture.ShouldRecognizeSimultaneously += (UIGestureRecognizer r, UIGestureRecognizer other) =>
                {
                    return true;
                };
                this.AddGestureRecognizer(rotationGesture);

                var singleTapGesture = new UITapGestureRecognizer(SingleTap);
                singleTapGesture.NumberOfTapsRequired = 1;
                //singleTapGesture.ShouldRecognizeSimultaneously += ShouldRecognizeSimultaneouslySingle;
                //singleTapGesture.ShouldBeRequiredToFailBy += ShouldRecognizeSimultaneouslySingle;

                var doubleTapGesture = new UITapGestureRecognizer(DoubleTap);
                doubleTapGesture.NumberOfTapsRequired = 2;
                //doubleTapGesture.ShouldRecognizeSimultaneously += ShouldRecognizeSimultaneouslySingle;
                //doubleTapGesture.ShouldBeRequiredToFailBy += ShouldRecognizeSimultaneouslyDouble;

                singleTapGesture.RequireGestureRecognizerToFail(doubleTapGesture);
                this.AddGestureRecognizer(singleTapGesture);
                this.AddGestureRecognizer(doubleTapGesture);
            }

            // set scalefactor.
            _scaleFactor = (float)this.ContentScaleFactor;

            // create the cache renderer.
            _cacheRenderer = new MapRenderer<CGContextWrapper>(
                new CGContextRenderer(_scaleFactor));
            _backgroundColor = SimpleColor.FromKnownColor(KnownColor.White).Value;
        }
Example #3
0
 /// <summary>
 /// Registers the animator.
 /// </summary>
 /// <param name="mapViewAnimator">Map view animator.</param>
 void IMapView.RegisterAnimator(MapViewAnimator mapViewAnimator)
 {
     _mapViewAnimator = mapViewAnimator;
 }
Example #4
0
 /// <summary>
 /// Registers the animator.
 /// </summary>
 /// <param name="mapViewAnimator">Map view animator.</param>
 public void RegisterAnimator(MapViewAnimator mapViewAnimator)
 {
     _mapViewAnimator = mapViewAnimator;
 }
Example #5
0
        /// <summary>
        /// Diposes of all resources associated with this object.
        /// </summary>
        /// <param name="disposing"></param>
        protected override void Dispose(bool disposing)
        {
            if (disposing == true)
            {
                //someone wants the deterministic release of all resources
                //Let us release all the managed resources
            }
            else
            {
                // Do nothing, no one asked a dispose, the object went out of
                // scope and finalized is called so lets next round of GC
                // release these resources
            }

            // Release the unmanaged resource in any case as they will not be
            // released by GC
            this._cacheRenderer = null;
            if (this._offScreenBuffer != null)
            { // dispose of the map view surface.
                this._offScreenBuffer.Dispose();
                this._offScreenBuffer = null;
            }
            if (this._onScreenBuffer != null)
            { // dispose of the map view surface.
                this._onScreenBuffer.Dispose();
                this._onScreenBuffer = null;
            }
            if (this._mapViewAnimator != null)
            {
                _mapViewAnimator.Stop();
                _mapViewAnimator = null;
            }
            if (this._map != null)
            {
                this._map = null;
            }
        }
Example #6
0
 /// <summary>
 /// Registers the animator.
 /// </summary>
 /// <param name="mapViewAnimator">Map view animator.</param>
 internal void RegisterAnimator(MapViewAnimator mapViewAnimator)
 {
     _mapViewAnimator = mapViewAnimator;
 }