private void Simulate()
 {
     SpawnTimeGenerator.SetLambda(_lambdaState);
     for (int i = 0; i < 300; i++)
     {
         _simulationMaster.UpdateSimulation(SimulatedCycleTime);
     }
     _lambdaState += 0.0002f;
     if (_lambdaState >= 0.1)
     {
         _testState = TestState.CalculateResults;
     }
 }
 public void OnValueChanged(float value)
 {
     SpawnTimeGenerator.SetLambda(value);
 }