Example #1
0
        /************************************************************************************
         * 機能
         *  ゲームの終了処理、石を数えてゲームの勝者、敗者を知らせる
         *  ********************************************************************************/
        private void EndGameBtn_Click(object sender, EventArgs e)
        {
            CControlGame control   = new CControlGame();
            int          black_num = 0;
            int          white_num = 0;

            control.countAllBlockAndWhiteStone(sell_status, ref black_num, ref white_num);
            if (black_num > white_num)
            {
                MessageBox.Show("黒石は" + black_num.ToString() + "個、白石は" + white_num.ToString() + "個、黒の勝ちです。");
            }
            else if (black_num < white_num)
            {
                MessageBox.Show("黒石は" + black_num.ToString() + "個、白石は" + white_num.ToString() + "個、白の勝ちです。");
            }
            else
            {
                MessageBox.Show("黒石は" + black_num.ToString() + "個、白石は" + white_num.ToString() + "個、引き分けです");
            }
            //石をなしにする
            for (int i = 0; i < CONST.MATH_NUM; i++)
            {
                for (int j = 0; j < CONST.MATH_NUM; j++)
                {
                    sell_status[i, j] = -1;
                }
            }
        }
Example #2
0
        /****************************************************************************************
         * 機能
         *  順番をパスしてコンピュータに手を譲る
         ***************************************************************************************/
        private void PassBtn_Click(object sender, EventArgs e)
        {
            fTeban = (fTeban + 1) % 2;
            CControlGame control = new CControlGame();

            if (!control.checkAllAbletoReverse(sell_status, fTeban))
            {
                MessageBox.Show("パスします!");
                fTeban = (fTeban + 1) % 2;
                return;
            }
            //コンピュータがさす
            this.PutStoneComputer();
            fTeban = (fTeban + 1) % 2;
        }
Example #3
0
        /*******************************************************************************
        * コンピューターのアルゴリズム
        * *****************************************************************************/
        private void PutStoneComputer()
        {
            Thread.Sleep(500);
            CreverseStone stone   = new CreverseStone(this);
            CControlGame  control = new CControlGame();

            //コンピュータの考える番
            Thread.Sleep(CONST.REVERSE_INTERVAL);
            CcheckabletoPut able2 = new CcheckabletoPut();

            int[] count_num = new int[CONST.DIRECTION_NUMBER];
            for (int i = 0; i < CONST.DIRECTION_NUMBER; ++i)
            {
                count_num[i] = 0;
            }
            Boolean[] outflag = new bool[CONST.DIRECTION_NUMBER];
            for (int i = 0; i < CONST.DIRECTION_NUMBER; ++i)
            {
                outflag[i] = false;
            }
            //四隅のひっくり返せる数を取得する
            int pos_x   = 0;
            int pos_y   = 0;
            int max_num = 0;

            max_num = able2.ChekcYonsumiIsAvaiable(fTeban, sell_status, count_num, outflag, ref pos_x, ref pos_y);

            if (pos_x == 1)
            {
                pos_x = CONST.MATH_NUM - 1;
            }
            if (pos_y == 1)
            {
                pos_y = CONST.MATH_NUM - 1;
            }

            //端の石をひっくり返せるか調べる
            if (max_num > 0)
            {
                if (fTeban == 1)
                {
                    DrawCircle(pos_y, pos_x, CONST.BLACK);
                    sell_status[pos_x, pos_y] = CONST.BLACK;
                }
                else
                {
                    DrawCircle(pos_y, pos_x, CONST.WHITE);
                    sell_status[pos_x, pos_y] = CONST.WHITE;
                }
                stone.ReverseStone(pos_y, pos_x, fTeban, sell_status, outflag, count_num);
                return;
            }


            //4隅以外にひっくり返せる石を調べる
            count_num = new int[CONST.DIRECTION_NUMBER];
            for (int i = 0; i < CONST.DIRECTION_NUMBER; ++i)
            {
                count_num[i] = 0;
            }

            outflag = new bool[CONST.DIRECTION_NUMBER];
            for (int i = 0; i < CONST.DIRECTION_NUMBER; ++i)
            {
                outflag[i] = false;
            }
            pos_x   = -1;
            pos_y   = -1;
            max_num = able2.CountCenterAbaiable(fTeban, sell_status, count_num, outflag, ref pos_x, ref pos_y);
            if (max_num > 0)
            {
                if (fTeban == 1)
                {
                    DrawCircle(pos_y, pos_x, CONST.BLACK);
                    sell_status[pos_x, pos_y] = CONST.BLACK;
                }
                else
                {
                    DrawCircle(pos_y, pos_x, CONST.WHITE);
                    sell_status[pos_x, pos_y] = CONST.WHITE;
                }
                stone.ReverseStone(pos_y, pos_x, fTeban, sell_status, outflag, count_num);
            }
        }
Example #4
0
        //クリックされた場所を検知して、対象ないであれば、石をひっくり返す
        private void OseroForm_MouseClick(object sender, MouseEventArgs e)
        {
            CreverseStone stone = new CreverseStone(this);

            for (int i = 0; i < CONST.MATH_NUM; i++)
            {
                for (int j = 0; j < CONST.MATH_NUM; j++)
                {
                    //MessageBox.Show(i.ToString() + "," + j.ToString());
                    if (CONST.FIRST_HIGHT + CONST.ONE_BLOCK_HEIGHT * i < e.Y &&
                        CONST.FIRST_HIGHT + CONST.ONE_BLOCK_HEIGHT * i + CONST.ONE_BLOCK_HEIGHT > e.Y &&
                        CONST.FIRST_WIDTH + CONST.ONE_BLOCK_WIDTH * j < e.X &&
                        CONST.FIRST_WIDTH + CONST.ONE_BLOCK_WIDTH * j + CONST.ONE_BLOCK_WIDTH > e.X)
                    {
                        //石が置けるかどうか判定する
                        CcheckabletoPut able            = new CcheckabletoPut();
                        int[]           array_count_num = new int[CONST.DIRECTION_NUMBER];

                        for (int k = 0; k < CONST.DIRECTION_NUMBER; k++)
                        {
                            array_count_num[k] = 0;
                        }
                        Boolean[] arrayflag = able.CountAbletoPut(i, j, fTeban, sell_status, array_count_num);

                        //裏返せるかどうか判定するして、裏返せるなら裏返す
                        if (able.CheckAbleToPut(arrayflag))
                        {
                            //石を裏返す
                            stone = new CreverseStone(this);
                            if (fTeban == 1)
                            {
                                this.DrawCircle(j, i, CONST.BLACK);
                                sell_status[i, j] = CONST.BLACK;
                            }
                            else
                            {
                                this.DrawCircle(j, i, CONST.WHITE);
                                sell_status[i, j] = CONST.WHITE;
                            }
                            stone.ReverseStone(j, i, fTeban, sell_status, arrayflag, array_count_num);
                        }
                        else
                        {
                            return;
                        }
                    }
                }
            }
            fTeban = (fTeban + 1) % 2;
            CControlGame control = new CControlGame();

            if (!control.checkAllAbletoReverse(sell_status, fTeban))
            {
                MessageBox.Show("パスします!");
                fTeban = (fTeban + 1) % 2;
                return;
            }
            //コンピュータが打つ
            PutStoneComputer();
            fTeban = (fTeban + 1) % 2;
        }