private void CreateCameraEventsAndBorders(Identity identity) { //Right side List<GameEventCommand> rightBorderEventCommands = new List<GameEventCommand>(); rightBorderEventCommands.Add(new GameEventCommand("Game", null, "PauseLogic", DynamicArray.ObjectArray(1), 0)); rightBorderEventCommands.Add(new GameEventCommand("Camera", null, "MoveBy", DynamicArray.ObjectArray(new Vector2(1280.0f, 0), 2000), 0)); rightBorderEventCommands.Add(new GameEventCommand("Game", null, "ResumeLogic", DynamicArray.ObjectArray(1), 2000)); GameEvent rightBorderEvent = new GameEvent(rightBorderEventCommands); Trigger rightCameraBorder = new Trigger(new Vector2(1330, 400), new Rectangle(0, 0, 50, 2000), "Right Camera Object", GameEventCondition.RightCameraBorderId, identity, this.world, 0, true); GameEventCondition rightCameraBorderCondition = new GameEventCondition(GameEventCondition.RightCameraBorderId, rightBorderEvent); base.AddEventCondition(rightCameraBorderCondition); //Left side List<GameEventCommand> leftBorderEventCommands = new List<GameEventCommand>(); leftBorderEventCommands.Add(new GameEventCommand("Game", null, "PauseLogic", DynamicArray.ObjectArray(1), 0)); leftBorderEventCommands.Add(new GameEventCommand("Camera", null, "MoveBy", DynamicArray.ObjectArray(new Vector2(-1280.0f, 0), 2000), 0)); leftBorderEventCommands.Add(new GameEventCommand("Game", null, "ResumeLogic", DynamicArray.ObjectArray(1), 2000)); GameEvent leftBorderEvent = new GameEvent(leftBorderEventCommands); Trigger leftCameraBorder = new Trigger(new Vector2(-50, 400), new Rectangle(0, 0, 50, 2000), "Left Camera Object", GameEventCondition.LeftCameraBorderId, identity, this.world, 0, true); GameEventCondition leftCameraBorderCondition = new GameEventCondition(GameEventCondition.LeftCameraBorderId, leftBorderEvent); base.AddEventCondition(leftCameraBorderCondition); //Unlock Horizontally GameEvent unlockCameraHorizontallyEvent = new GameEvent(new GameEventCommand("Camera", null, "UnlockHorizontally", DynamicArray.ObjectArray(50), 0)); GameEventCondition unlockCameraHorizontallyCondition = new GameEventCondition(GameEventCondition.UnlockCameraHorizontallyId, unlockCameraHorizontallyEvent); base.AddEventCondition(unlockCameraHorizontallyCondition); //Lock Horizontally GameEvent lockCameraHorizontallyEvent = new GameEvent(new GameEventCommand("Camera", null, "LockHorizontally", DynamicArray.ObjectArray(1), 0)); GameEventCondition lockCameraHorizontallyCondition = new GameEventCondition(GameEventCondition.LockCameraHorizontallyId, lockCameraHorizontallyEvent); base.AddEventCondition(lockCameraHorizontallyCondition); //Unlock Vertically GameEvent unlockCameraVerticallyEvent = new GameEvent(new GameEventCommand("Camera", null, "UnlockVertically", DynamicArray.ObjectArray(50), 0)); GameEventCondition unlockCameraVerticallyCondition = new GameEventCondition(GameEventCondition.UnlockCameraVerticallyId, unlockCameraVerticallyEvent); base.AddEventCondition(unlockCameraVerticallyCondition); //Lock Vertically GameEvent lockCameraVerticallyEvent = new GameEvent(new GameEventCommand("Camera", null, "LockVertically", DynamicArray.ObjectArray(1), 0)); GameEventCondition lockCameraVerticallyCondition = new GameEventCondition(GameEventCondition.LockCameraVerticallyId, lockCameraVerticallyEvent); base.AddEventCondition(lockCameraVerticallyCondition); //Test unlocker //CameraObject co = new CameraObject(1280, 2, new Vector2(640, 300), CameraObject.UnlockWhenPlayerMovesRight, "TestCameraObject"); }
public GameEventCondition(int id, GameEvent ev) { this.id = id; this.ev = ev; this.fulfilled = false; }