Example #1
0
            public async Task <ISuccessOrErrors <Common.BoardState> > JoinGame(SeatII seat, Guid playerId)
            {
                seat.State.PlayerId = playerId;
                seat.State.ETag     = Guid.NewGuid().ToString();
                await seat.WriteStateAsync();

                var game       = seat.GrainFactory.GetGrain <IGame> (seat.GetPrimaryKey());
                var boardState = await game.GetBoardState();

                var provider = seat.GetStreamProvider(seat.PlayerSeatStreamProvider);
                var stream   = provider.GetStream <PlayerTookSeatII> (seat.GetPrimaryKey(), nameof(PlayerTookSeatII));
                await stream.OnNextAsync(new PlayerTookSeatII (playerId));

                var result = new Success <Common.BoardState> (new Common.BoardState(boardState));

                return(result);
            }
Example #2
0
            public async Task <ISuccessOrErrors <Common.BoardState> > LeaveGame(SeatII seat)
            {
                var playerId = seat.State.PlayerId.GetValueOrDefault();

                seat.State.PlayerId = null;
                seat.State.ETag     = Guid.NewGuid().ToString();
                await seat.WriteStateAsync();

                var game       = seat.GrainFactory.GetGrain <IGame> (seat.GetPrimaryKey());
                var boardState = await game.GetBoardState();

                var provider = seat.GetStreamProvider(seat.PlayerSeatStreamProvider);
                var stream   = provider.GetStream <PlayerLeftSeatII> (seat.GetPrimaryKey(), nameof(PlayerLeftSeatII));
                await stream.OnNextAsync(new PlayerLeftSeatII (playerId));

                return(new Success <Common.BoardState> (new Common.BoardState(boardState)));
            }
Example #3
0
 public Task <ISuccessOrErrors <Common.BoardState> > JoinGame(SeatII seat, Guid playerId) => new Error <Common.BoardState> ("There is a player already at seat").ToTask();
Example #4
0
 public Task <ISuccessOrErrors <Common.BoardState> > LeaveGame(SeatII seat) => new Error <Common.BoardState> ("No player at seat").ToTask();