Example #1
0
        public void Draw(SpriteBatch spriteBatch, Vector2 offset)
        {
            Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height);
            Vector2   origin          = new Vector2(Texture.Width / 2, Texture.Height / 2);
            Color     color           = OrionMath.LinearInterpolate(EndColor, StartColor, Life / _maxLife);

            spriteBatch.Draw(Texture, offset + Position, sourceRectangle, new Color(color, Alpha),
                             Angle, origin, Size, SpriteEffects.None, 0f);
        }
Example #2
0
        public TValue GetNextValue()
        {
            TValue random = default(TValue);

            if (typeof(TValue) == typeof(int))
            {
                int    a    = (int)Convert.ChangeType(UpperBound, typeof(int));
                int    b    = (int)Convert.ChangeType(LowerBound, typeof(int));
                double rand = _Randomizer.NextDouble();

                int val = OrionMath.LinearInterpolate(a, b, rand);
                random = (TValue)Convert.ChangeType(val, typeof(TValue));
            }
            else if (typeof(TValue) == typeof(float))
            {
                float  a    = (float)Convert.ChangeType(UpperBound, typeof(float));
                float  b    = (float)Convert.ChangeType(LowerBound, typeof(float));
                double rand = _Randomizer.NextDouble();

                float val = OrionMath.LinearInterpolate(a, b, rand);
                random = (TValue)Convert.ChangeType(val, typeof(TValue));
            }
            else if (typeof(TValue) == typeof(double))
            {
                double a    = (double)Convert.ChangeType(UpperBound, typeof(double));
                double b    = (double)Convert.ChangeType(LowerBound, typeof(double));
                double rand = _Randomizer.NextDouble();

                double val = OrionMath.LinearInterpolate(a, b, rand);
                random = (TValue)Convert.ChangeType(val, typeof(TValue));
            }
            else if (typeof(TValue) == typeof(Vector2))
            {
                Vector2 a    = (Vector2)Convert.ChangeType(UpperBound, typeof(Vector2));
                Vector2 b    = (Vector2)Convert.ChangeType(LowerBound, typeof(Vector2));
                double  rand = _Randomizer.NextDouble();

                Vector2 val = OrionMath.LinearInterpolate(a, b, rand);
                random = (TValue)Convert.ChangeType(val, typeof(TValue));
            }
            else if (typeof(TValue) == typeof(Color))
            {
                Color  a    = (Color)Convert.ChangeType(UpperBound, typeof(Color));
                Color  b    = (Color)Convert.ChangeType(LowerBound, typeof(Color));
                double rand = _Randomizer.NextDouble();

                Color val = OrionMath.LinearInterpolate(a, b, rand);
                random = (TValue)Convert.ChangeType(val, typeof(TValue));
            }

            return(random);
        }
Example #3
0
        public void Update(GameTime gameTime)
        {
            if (Alive)
            {
                if (Life > 0)
                {
                    Life -= gameTime.ElapsedGameTime.Milliseconds;

                    Vector2 vel = OrionMath.LinearInterpolate(EndVelocity, StartVelocity, Life / _maxLife);

                    Position += vel * (float)gameTime.ElapsedGameTime.TotalSeconds;
                    Angle    += AngularVelocity * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                else
                {
                    Alive = false;
                }
            }
        }