protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            var fs = File.Open(@"C:\Users\ANTHONY\Downloads\tilesets2\tileset1.png", FileMode.Open);
            Texture2D tilesetTexture = Texture2D.FromStream(GraphicsDevice, fs);
            tileSet = new TileSet(tilesetTexture, Engine.TileWidth, Engine.TileHeight);
            fs.Close();
            fs.Dispose();

            map = new TileMap(40, 40);

            MapLayer mapLayer = new MapLayer(map);
            MapLayer bushes = new MapLayer(map);

            for (int x = 0; x < 40; x++)
                for (int y = 0; y < 40; y++)
                    mapLayer.SetTile(x, y, new Tile(0, 0));

            mapLayer.Visible = false;

            map.AddTileSet(tileSet);
            map.AddLayer(mapLayer);
            map.AddLayer(bushes);

            map.CurrentLayerIndex = 1;

            Camera.Initialize(
                Vector2.Zero,
                new Rectangle()
                {
                    Width = graphics.PreferredBackBufferWidth,
                    Height = graphics.PreferredBackBufferHeight
                },
                new Vector2(map.WidthInTiles * Engine.TileWidth,
                    map.HeightInTiles * Engine.TileHeight)
            );

            Camera.MaxClamp = new Vector2(
                                  map.WidthInTiles * Engine.TileWidth - Camera.View.Width,
                                  map.HeightInTiles * Engine.TileHeight - Camera.View.Height
            );
        }
        private void btnAdd_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDlg = new OpenFileDialog();
            openFileDlg.FileName = "";
            openFileDlg.Filter = "PNG Images (.png)|*.png";
            openFileDlg.Multiselect = false;
            DialogResult result = openFileDlg.ShowDialog();

            if (result == System.Windows.Forms.DialogResult.OK)
            {
                var filename = openFileDlg.FileName.Split('\\');
                var fs = File.Open(openFileDlg.FileName, FileMode.Open);
                var tileSet = new TileSet(Texture2D.FromStream(gameRef.GraphicsDevice, fs),
                    Engine.TileWidth, Engine.TileHeight, filename[filename.Length - 2] + "\\" + filename[filename.Length - 1]);
                gameRef.level.AddTileSet(tileSet);
                lstTileSheets.Items.Add(
                    gameRef.level.TileSets[gameRef.level.TileSets.Count - 1].Path
                );
            }
        }
Example #3
0
 /// <summary>
 /// Adds a tile set to the map
 /// </summary>
 /// <param name="tileSet"></param>
 public void AddTileSet(TileSet tileSet)
 {
     tileSets.Add(tileSet);
 }
Example #4
0
 /// <summary>
 /// Adds a tile set to the map
 /// </summary>
 /// <param name="tileSet"></param>
 public void AddTileSet(TileSet tileSet)
 {
     tileSets.Add(tileSet);
 }