Example #1
0
 public static void RecycleAll(this GameObject prefab)
 {
     GameObjectPool.RecycleAll(prefab);
 }
Example #2
0
 public static void CreatePool <T>(this T prefab, int initialPoolSize) where T : Component
 {
     GameObjectPool.CreatePool(prefab, initialPoolSize);
 }
Example #3
0
 public static void RecycleAll <T>(this T prefab) where T : Component
 {
     GameObjectPool.RecycleAll(prefab);
 }
Example #4
0
 public static List <T> GetPooled <T>(this T prefab, List <T> list, bool appendList) where T : Component
 {
     return(GameObjectPool.GetPooled(prefab, list, appendList));
 }
Example #5
0
 public static void DestroyAll(this GameObject prefab)
 {
     GameObjectPool.DestroyAll(prefab);
 }
Example #6
0
 public static List <T> GetSpawned <T>(this T prefab, List <T> list) where T : Component
 {
     return(GameObjectPool.GetSpawned(prefab, list, false));
 }
Example #7
0
 public static List <GameObject> GetPooled(this GameObject prefab, List <GameObject> list)
 {
     return(GameObjectPool.GetPooled(prefab, list, false));
 }
Example #8
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 public static GameObject Spawn(this GameObject prefab, Transform parent, Vector3 position, Quaternion rotation)
 {
     return(GameObjectPool.Spawn(prefab, parent, position, rotation));
 }
Example #9
0
 public static GameObject Spawn(this GameObject prefab, Vector3 position)
 {
     return(GameObjectPool.Spawn(prefab, null, position, Quaternion.identity));
 }
Example #10
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 public static T Spawn <T>(this T prefab, Transform parent) where T : Component
 {
     return(GameObjectPool.Spawn(prefab, parent, Vector3.zero, Quaternion.identity));
 }
Example #11
0
 public static T Spawn <T>(this T prefab) where T : Component
 {
     return(GameObjectPool.Spawn(prefab, null, Vector3.zero, Quaternion.identity));
 }
Example #12
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 public static T Spawn <T>(this T prefab, Vector3 position, Quaternion rotation) where T : Component
 {
     return(GameObjectPool.Spawn(prefab, null, position, rotation));
 }
Example #13
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 public static void CreatePool(this GameObject prefab, int initialPoolSize)
 {
     GameObjectPool.CreatePool(prefab, initialPoolSize);
 }
Example #14
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 public static void CreatePool(this GameObject prefab)
 {
     GameObjectPool.CreatePool(prefab, 0);
 }
Example #15
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 public static int CountSpawned <T>(this T prefab) where T : Component
 {
     return(GameObjectPool.CountSpawned(prefab));
 }
Example #16
0
 public static GameObject Spawn(this GameObject prefab, Transform parent)
 {
     return(GameObjectPool.Spawn(prefab, parent, Vector3.zero, Quaternion.identity));
 }
Example #17
0
 public static int CountSpawned(this GameObject prefab)
 {
     return(GameObjectPool.CountSpawned(prefab));
 }
Example #18
0
 public static GameObject Spawn(this GameObject prefab)
 {
     return(GameObjectPool.Spawn(prefab, null, Vector3.zero, Quaternion.identity));
 }
Example #19
0
 public static List <GameObject> GetPooled(this GameObject prefab, List <GameObject> list, bool appendList)
 {
     return(GameObjectPool.GetPooled(prefab, list, appendList));
 }
Example #20
0
 public static void Recycle <T>(this T obj) where T : Component
 {
     GameObjectPool.Recycle(obj);
 }
Example #21
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 public static List <GameObject> GetPooled(this GameObject prefab)
 {
     return(GameObjectPool.GetPooled(prefab, null, false));
 }
Example #22
0
 public static void Recycle(this GameObject obj)
 {
     GameObjectPool.Recycle(obj);
 }
Example #23
0
 public static List <T> GetPooled <T>(this T prefab) where T : Component
 {
     return(GameObjectPool.GetPooled(prefab, null, false));
 }
Example #24
0
        private static IEnumerator RecycleAsync(this GameObject gameObject, float delay)
        {
            yield return(new WaitForSeconds(delay));

            GameObjectPool.Recycle(gameObject);
        }
Example #25
0
 public static void DestroyAll <T>(this T prefab) where T : Component
 {
     GameObjectPool.DestroyAll(prefab.gameObject);
 }
Example #26
0
 public static void CreatePool <T>(this T prefab) where T : Component
 {
     GameObjectPool.CreatePool(prefab, 0);
 }