Example #1
0
 /// <summary>Get a list of block lists to be replicated.</summary>
 /// <remarks>
 /// Get a list of block lists to be replicated. The index of block lists
 /// represents its replication priority. Replication index will be tracked for
 /// each priority list separately in priorityToReplIdx map. Iterates through
 /// all priority lists and find the elements after replication index. Once the
 /// last priority lists reaches to end, all replication indexes will be set to
 /// 0 and start from 1st priority list to fulfill the blockToProces count.
 /// </remarks>
 /// <param name="blocksToProcess">- number of blocks to fetch from underReplicated blocks.
 ///     </param>
 /// <returns>
 /// Return a list of block lists to be replicated. The block list index
 /// represents its replication priority.
 /// </returns>
 public virtual IList <IList <Block> > ChooseUnderReplicatedBlocks(int blocksToProcess
                                                                   )
 {
     lock (this)
     {
         // initialize data structure for the return value
         IList <IList <Block> > blocksToReplicate = new AList <IList <Block> >(Level);
         for (int i = 0; i < Level; i++)
         {
             blocksToReplicate.AddItem(new AList <Block>());
         }
         if (Size() == 0)
         {
             // There are no blocks to collect.
             return(blocksToReplicate);
         }
         int blockCount = 0;
         for (int priority = 0; priority < Level; priority++)
         {
             // Go through all blocks that need replications with current priority.
             UnderReplicatedBlocks.BlockIterator neededReplicationsIterator = Iterator(priority
                                                                                       );
             int replIndex = priorityToReplIdx[priority];
             // skip to the first unprocessed block, which is at replIndex
             for (int i_1 = 0; i_1 < replIndex && neededReplicationsIterator.HasNext(); i_1++)
             {
                 neededReplicationsIterator.Next();
             }
             blocksToProcess = Math.Min(blocksToProcess, Size());
             if (blockCount == blocksToProcess)
             {
                 break;
             }
             // break if already expected blocks are obtained
             // Loop through all remaining blocks in the list.
             while (blockCount < blocksToProcess && neededReplicationsIterator.HasNext())
             {
                 Block block = neededReplicationsIterator.Next();
                 blocksToReplicate[priority].AddItem(block);
                 replIndex++;
                 blockCount++;
             }
             if (!neededReplicationsIterator.HasNext() && neededReplicationsIterator.GetPriority
                     () == Level - 1)
             {
                 // reset all priorities replication index to 0 because there is no
                 // recently added blocks in any list.
                 for (int i_2 = 0; i_2 < Level; i_2++)
                 {
                     priorityToReplIdx[i_2] = 0;
                 }
                 break;
             }
             priorityToReplIdx[priority] = replIndex;
         }
         return(blocksToReplicate);
     }
 }
 /// <summary>Determine whether or not a block is in a level without changing the API.
 ///     </summary>
 /// <remarks>
 /// Determine whether or not a block is in a level without changing the API.
 /// Instead get the per-level iterator and run though it looking for a match.
 /// If the block is not found, an assertion is thrown.
 /// This is inefficient, but this is only a test case.
 /// </remarks>
 /// <param name="queues">queues to scan</param>
 /// <param name="block">block to look for</param>
 /// <param name="level">level to select</param>
 private void AssertInLevel(UnderReplicatedBlocks queues, Block block, int level)
 {
     UnderReplicatedBlocks.BlockIterator bi = queues.Iterator(level);
     while (bi.HasNext())
     {
         Block next = bi.Next();
         if (block.Equals(next))
         {
             return;
         }
     }
     NUnit.Framework.Assert.Fail("Block " + block + " not found in level " + level);
 }