public Quest LoadQuest(int id) { string fileMap = @"Maps\mapTest.txt"; Quest test = new Quest(0, fileMap); //lore test.Lore = "bla bla bla"; //load splash art //? test.LoadContent(); CharacterBase slime = CharacterUtil.LoadSlimeTest(); slime.X = test.ActualMap.ObjectiveNode.BasicObject.X; slime.Y = test.ActualMap.ObjectiveNode.BasicObject.Y; //slime.IACharacterState = new CharacterStateWalking(slime); slime.Controller = new ControllerIADoNothing(); test.ActualEnemyList.Add(slime); return(test); }
public CharacterBase Load() { return(CharacterUtil.LoadHeroTest()); }