Example #1
0
 public unsafe bool Init(RenderPassDesc desc, RenderTexture2D renderTexture, DepthStencil depthStencil)
 {
     InitBase(ref desc, 1);
     using (var descNative = new RenderPassDesc_NativeInterop(ref desc))
     {
         var renderTextureHandle = renderTexture.handle;
         var usage = renderTexture.usage;
         return(Orbital_Video_D3D12_RenderPass_Init_WithRenderTextures(handle, &descNative, &renderTextureHandle, &usage, 1, depthStencil.handle, depthStencil.stencilUsage) != 0);
     }
 }
Example #2
0
        public override Texture2DBase CreateRenderTexture2D(int width, int height, TextureFormat format, RenderTextureUsage usage, byte[] data, TextureMode mode, StencilUsage stencilUsage, DepthStencilFormat depthStencilFormat, DepthStencilMode depthStencilMode, bool allowRandomAccess, MultiGPUNodeResourceVisibility nodeVisibility)
        {
            var abstraction = new RenderTexture2D(this, usage, mode);

            if (!abstraction.Init(width, height, format, data, stencilUsage, depthStencilFormat, depthStencilMode, allowRandomAccess, nodeVisibility))
            {
                abstraction.Dispose();
                throw new Exception("Failed to create RenderTexture2D");
            }
            return(abstraction);
        }
Example #3
0
        public override Texture2DBase CreateRenderTexture2D(int width, int height, TextureFormat format, RenderTextureUsage usage, TextureMode mode, MSAALevel msaaLevel, bool allowRandomAccess, MultiGPUNodeResourceVisibility nodeVisibility)
        {
            var abstraction = new RenderTexture2D(this, usage, mode);

            if (!abstraction.Init(width, height, format, msaaLevel, allowRandomAccess, nodeVisibility))
            {
                abstraction.Dispose();
                throw new Exception("Failed to create RenderTexture2D");
            }
            return(abstraction);
        }
Example #4
0
 public unsafe bool Init(RenderPassDesc desc, RenderTexture2D renderTexture)
 {
     InitBase(ref desc, 1);
     using (var descNative = new RenderPassDesc_NativeInterop(ref desc))
     {
         var renderTextureHandle = renderTexture.handle;
         var usage = renderTexture.usage;
         var depthStencilHandle = IntPtr.Zero;
         var stencilUsage       = StencilUsage.Discard;
         if (renderTexture.depthStencil != null)
         {
             depthStencilHandle = renderTexture.depthStencil.handle;
             stencilUsage       = renderTexture.depthStencil.stencilUsage;
         }
         return(Orbital_Video_D3D12_RenderPass_Init_WithRenderTextures(handle, &descNative, &renderTextureHandle, &usage, 1, depthStencilHandle, stencilUsage) != 0);
     }
 }