//每帧记录标定 public void UpdateTracking(float dt) { trackingTime += dt; trackingMissCnt = 0; Dictionary <SkeletonType, Vector3> boneWorldPosDict = new Dictionary <SkeletonType, Vector3> (); Dictionary <SkeletonType, Vector3> boneScreenPercentPosDict = new Dictionary <SkeletonType, Vector3> (); foreach (KeyValuePair <SkeletonType, int> kv in OrbbecUtils.jointToIntDict) { if (kv.Key != SkeletonType.Invalid) { boneWorldPosDict.Add(kv.Key, OrbbecUtils.GetWorldPos(bindUser, kv.Key)); boneScreenPercentPosDict.Add(kv.Key, OrbbecUtils.GetScreenPercentPos(bindUser, kv.Key)); } } _trackingBoneWorldPosDictList.Add(boneWorldPosDict); _trackingBoneScreenPercentPosDictList.Add(boneScreenPercentPosDict); if (boneWorldPosDict != null && boneWorldPosDict.ContainsKey(SkeletonType.Torso)) { torsoPos = boneWorldPosDict [SkeletonType.Torso]; } }
//得到当前的 镜像 转 正常 的骨架信息 世界坐标 public Vector3 GetWorldPos(SkeletonType skeletonType) { return(OrbbecUtils.GetWorldPos(bindUser, skeletonType)); }