public void CreateBox()
        {
            Vector2 mp = UserInterface.WorldMousePos;

            //if (verts.Count < 3) return;
            //Vector2[] vertices = verts.ToArray();
            //Node newNode = new Node(ShapeType.ePolygon);
            Node newNode = OrbIt.ui.sidebar.ActiveDefaultNode.CreateClone();
            //Node.cloneNode(OrbIt.ui.sidebar.ActiveDefaultNode, newNode);
            Polygon poly = new Polygon();
            poly.body = newNode.body;
            poly.SetBox(Utils.random.Next(100),Utils.random.Next(100));
            newNode.body.shape = poly;
            newNode.body.pos = mp;
            room.spawnNode(newNode);

            //verts = new List<Vector2>();
        }
        public override void OnSpawn()
        {
            //Node.cloneNode(parent.Game1.ui.sidebar.ActiveDefaultNode, sword);
            //parent.body.texture = textures.orientedcircle;
            swordNode.dataStore["swordnodeparent"] = parent;
            Polygon poly = new Polygon();
            poly.body = swordNode.body;
            poly.SetBox(swordWidth, swordLength);

            swordNode.body.shape = poly;
            swordNode.body.pos = parent.body.pos;
            swordNode.body.DrawPolygonCenter = false;
            swordNode.basicdraw.active = false;
            ///room.spawnNode(sword);

            room.groups.items.IncludeEntity(swordNode);
            swordNode.OnSpawn();
            swordNode.body.AddExclusionCheck(parent.body);
            swordNode.body.ExclusionCheck += delegate(Collider p, Collider o) { return !movingStick; };
            swordNode.body.OnCollisionEnter += (p, o) =>
            {
                if (o.dataStore.ContainsKey("swordnodeparent"))
                {
                    Node otherparent = o.dataStore["swordnodeparent"];
                    Vector2 f = otherparent.body.pos - parent.body.pos;
                    VMath.NormalizeSafe(ref f);
                    f *= parryKnockback;
                    otherparent.body.ApplyForce(f);
                }
                else if (o.IsPlayer)
                {
                    o.player.node.meta.CalculateDamage(parent, damageMultiplier);
                }
            };
            //sword.body.exclusionList.Add(parent.body);
            //
            //parent.body.exclusionList.Add(sword.body);
        }
        public Node ConstructWallPoly(Dictionary<dynamic, dynamic> props, int hw, int hh, Vector2 pos)
        {
            Node n = new Node(this, props);
            n.Comp<BasicDraw>().active = false;
            Polygon poly = new Polygon();
            poly.body = n.body;
            poly.body.pos = pos;
            poly.SetBox(hw, hh);
            //poly.SetOrient(0f);

            n.body.shape = poly;
            n.body.SetStatic();
            n.body.orient =(0);
            //n.body.restitution = 1f;

            //n.movement.pushable = false;

            masterGroup.childGroups["Wall Group"].entities.Add(n);
            return n;
        }