/// <summary> /// Starts a game /// </summary> void StartGame() { // Increment 5: randomly generate new number for game secretNumber = rand.Next(1, 10); // Increment 5: create the board object numberBoard = new NumberBoard(Content, new Vector2(WindowWidth / 6, WindowHeight / 20), 9 * WindowHeight / 10, secretNumber); }
/// <summary> /// Starts a game /// </summary> void StartGame() { // Increment 5: randomly generate new number for game int correctNumber = random.Next(1, 10); // Increment 5: create the board object numberBoard = new NumberBoard(new ContentManager(Content.ServiceProvider, Content.RootDirectory), new Vector2(WindowWidth / 2, WindowHeight / 2), WindowHeight / (WindowHeight / 100) * (WindowHeight / 100 - 1), correctNumber); }
/// <summary> /// Starts a game /// </summary> void StartGame() { // Increment 5: randomly generate new number for game int correctNumber = rnd.Next(1, 10); // Increment 5: create the board object Vector2 center = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); int size = (int)(graphics.PreferredBackBufferHeight * 0.9f); numberBoard = new NumberBoard(Content, center, size, correctNumber); newGameSound.Play(); }
/// <summary> /// Starts a game /// </summary> void StartGame() { // Increment 5: randomly generate new number for game int correctNumber = rand.Next(1, 10); // Increment 5: create the board object int boardSideLength = windowHeight - 50; int boardSideCenterX = windowWidth / 2; int boardSideCenterY = windowHeight / 2; Vector2 boardToCenter = new Vector2(boardSideCenterX, boardSideCenterY); //create the numberboard center of the screen numberboard = new NumberBoard(Content, boardToCenter, boardSideLength, correctNumber); }