Example #1
0
        /// <summary>
        /// Returns the AnimatorItemStateData of the given AnimatorItemGroupData.
        /// </summary>
        /// <param name="layer">The layer to get the state of.</param>
        /// <param name="itemStates">The AnimatorItemGroupData to get the state of.</param>
        /// <returns>The AnimatorItemStateData of the given AnimatorItemGroupData. Can be null.</returns>
        private AnimatorItemStateData GetState(int layer, AnimatorItemSetData itemStates)
        {
            var stateGroup = itemStates.GetStates();

            if (stateGroup != null)
            {
                var state = stateGroup.GetState(layer);
                if (state != null)
                {
                    // Keep a reference to the active state for the NextState and ResetState callbacks.
                    m_ActiveState = itemStates;
                    return(state);
                }
            }
            return(null);
        }
Example #2
0
 /// <summary>
 /// Constructor for AnimatorItemCollectionData.
 /// </summary>
 public AnimatorItemCollectionData(string idleName, string movementName, float transitionDuration, bool itemNamePrefix)
 {
     m_Idle      = new AnimatorItemSetData(idleName, transitionDuration, itemNamePrefix);
     m_Movement  = new AnimatorItemSetData(movementName, transitionDuration, itemNamePrefix);
     m_Abilities = new AnimatorItemAbilitySetData[] { };
 }