public LeftMenu(Game game)
            : base(game)
        {
            frame            = new Sprite(game, GraphicsCollection.GetPack("left-menu-frame"));
            frame.StackOrder = 1;

            AddChild(frame);

            minimize               = new PanelButton(game, PanelButtonType.ResourcesMinimize);
            minimize.StackOrder    = 2;
            minimize.XRelative     = 60;
            minimize.YRelative     = 11;
            minimize.OnMousePress += new EventHandler <Operation_Cronos.Input.MouseEventArgs>(minimize_OnMousePress);
            AddChild(minimize);

            parameters            = new ParametersPanel(game);
            parameters.XRelative  = ParametersPanel.ClosedPosition;
            parameters.YRelative  = 15;
            parameters.StackOrder = 0;
            AddChild(parameters);

            alert               = new PanelButton(game, PanelButtonType.ResourcesAlert);
            alert.XRelative     = buttonsX;
            alert.YRelative     = 25;
            alert.StackOrder    = 3;
            alert.OnMouseOver  += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseOver);
            alert.OnMouseLeave += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseLeave);
            alert.OnRelease    += new EventHandler <ButtonEventArgs>(button_OnRelease);
            AddChild(alert);

            mission               = new PanelButton(game, PanelButtonType.ResourcesMission);
            mission.StackOrder    = 3;
            mission.XRelative     = buttonsX;
            mission.YRelative     = 60;
            mission.OnMouseOver  += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseOver);
            mission.OnMouseLeave += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseLeave);
            mission.OnRelease    += new EventHandler <ButtonEventArgs>(button_OnRelease);
            AddChild(mission);

            control               = new PanelButton(game, PanelButtonType.ResourcesControl);
            control.StackOrder    = 3;
            control.XRelative     = buttonsX;
            control.YRelative     = 89;
            control.OnMouseOver  += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseOver);
            control.OnMouseLeave += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseLeave);
            control.OnRelease    += new EventHandler <ButtonEventArgs>(button_OnRelease);
            AddChild(control);

            save               = new PanelButton(game, PanelButtonType.ResourcesSave);
            save.StackOrder    = 3;
            save.XRelative     = buttonsX + 3;
            save.YRelative     = 123;
            save.OnMouseOver  += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseOver);
            save.OnMouseLeave += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseLeave);
            save.OnRelease    += new EventHandler <ButtonEventArgs>(button_OnRelease);
            AddChild(save);

            exit               = new PanelButton(game, PanelButtonType.ResourcesExit);
            exit.StackOrder    = 3;
            exit.XRelative     = buttonsX + 2;
            exit.YRelative     = 155;
            exit.OnMouseOver  += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseOver);
            exit.OnMouseLeave += new EventHandler <ButtonEventArgs>(LeftButton_OnMouseLeave);
            exit.OnRelease    += new EventHandler <ButtonEventArgs>(button_OnRelease);
            AddChild(exit);

            #region ControlPanel
            controlPanel            = new ControlPanel(game);
            controlPanel.StackOrder = 3;
            controlPanel.Visible    = false;
            controlPanel.Enabled    = false;
            AddChild(controlPanel);
            #endregion

            #region MissionPannel
            missionPanel            = new MissionPanel(game);
            missionPanel.StackOrder = 3;
            missionPanel.XRelative  = 300;
            missionPanel.YRelative  = 200;
            missionPanel.Visible    = false;
            missionPanel.Enabled    = false;
            AddChild(missionPanel);
            #endregion

            #region AlertPannel
            alertPanel            = new AlertPanel(game);
            alertPanel.StackOrder = 3;
            alertPanel.XRelative  = 300;
            alertPanel.YRelative  = 200;
            alertPanel.Visible    = false;
            alertPanel.Enabled    = false;
            alertPanel.On_Blink  += new EventHandler(alertPanel_On_Blink);
            AddChild(alertPanel);
            #endregion

            tooltip            = new Tooltip(game, 2);
            tooltip.XRelative  = buttonsX + exit.Width + 5;
            tooltip.StackOrder = 2;
            tooltip.YRelative  = 0;
            AddChild(tooltip);
            tooltip.Visible = false;
        }
Example #2
0
        public LeftMenu(Game game)
            : base(game) {
            frame = new Sprite(game, GraphicsCollection.GetPack("left-menu-frame"));
            frame.StackOrder = 1;

            AddChild(frame);

            minimize = new PanelButton(game, PanelButtonType.ResourcesMinimize);
            minimize.StackOrder = 2;
            minimize.XRelative = 60;
            minimize.YRelative = 11;
            minimize.OnMousePress += new EventHandler<Operation_Cronos.Input.MouseEventArgs>(minimize_OnMousePress);
            AddChild(minimize);

            parameters = new ParametersPanel(game);
            parameters.XRelative = ParametersPanel.ClosedPosition;
            parameters.YRelative = 15;
            parameters.StackOrder = 0;
            AddChild(parameters);

            alert = new PanelButton(game, PanelButtonType.ResourcesAlert);
            alert.XRelative = buttonsX;
            alert.YRelative = 25;
            alert.StackOrder = 3;
            alert.OnMouseOver += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseOver);
            alert.OnMouseLeave += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseLeave);
            alert.OnRelease += new EventHandler<ButtonEventArgs>(button_OnRelease);
            AddChild(alert);

            mission = new PanelButton(game, PanelButtonType.ResourcesMission);
            mission.StackOrder = 3;
            mission.XRelative = buttonsX;
            mission.YRelative = 60;
            mission.OnMouseOver += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseOver);
            mission.OnMouseLeave += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseLeave);
            mission.OnRelease += new EventHandler<ButtonEventArgs>(button_OnRelease);
            AddChild(mission);

            control = new PanelButton(game, PanelButtonType.ResourcesControl);
            control.StackOrder = 3;
            control.XRelative = buttonsX;
            control.YRelative = 89;
            control.OnMouseOver += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseOver);
            control.OnMouseLeave += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseLeave);
            control.OnRelease += new EventHandler<ButtonEventArgs>(button_OnRelease);
            AddChild(control);

            save = new PanelButton(game, PanelButtonType.ResourcesSave);
            save.StackOrder = 3;
            save.XRelative = buttonsX + 3;
            save.YRelative = 123;
            save.OnMouseOver += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseOver);
            save.OnMouseLeave += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseLeave);
            save.OnRelease += new EventHandler<ButtonEventArgs>(button_OnRelease);
            AddChild(save);

            exit = new PanelButton(game, PanelButtonType.ResourcesExit);
            exit.StackOrder = 3;
            exit.XRelative = buttonsX+2;
            exit.YRelative = 155;
            exit.OnMouseOver += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseOver);
            exit.OnMouseLeave += new EventHandler<ButtonEventArgs>(LeftButton_OnMouseLeave);
            exit.OnRelease+=new EventHandler<ButtonEventArgs>(button_OnRelease);
            AddChild(exit);

            #region ControlPanel
            controlPanel = new ControlPanel(game);
            controlPanel.StackOrder = 3;
            controlPanel.Visible = false;
            controlPanel.Enabled = false;
            AddChild(controlPanel);
            #endregion

            #region MissionPannel
            missionPanel = new MissionPanel(game);
            missionPanel.StackOrder = 3;
            missionPanel.XRelative = 300;
            missionPanel.YRelative = 200;
            missionPanel.Visible = false;
            missionPanel.Enabled = false;
            AddChild(missionPanel);
            #endregion

            #region AlertPannel
            alertPanel = new AlertPanel(game);
            alertPanel.StackOrder = 3;
            alertPanel.XRelative = 300;
            alertPanel.YRelative = 200;
            alertPanel.Visible = false;
            alertPanel.Enabled = false;
            alertPanel.On_Blink += new EventHandler(alertPanel_On_Blink);
            AddChild(alertPanel);
            #endregion

            tooltip = new Tooltip(game, 2);
            tooltip.XRelative = buttonsX + exit.Width + 5;
            tooltip.StackOrder = 2;
            tooltip.YRelative = 0;
            AddChild(tooltip);
            tooltip.Visible = false;
        }