Example #1
0
        public void Button_OnMouseOver(object sender, ButtonEventArgs args)
        {
            BuildingTypeButton eventSender = (BuildingTypeButton)sender;

            tooltip.Text = eventSender.Category.ToString();
            if (eventSender.XRelative <= 125) //third button in row
            {
                tooltip.XRelative = eventSender.XRelative + eventSender.Width;
                tooltip.AlignTextToRight();
            }
            else
            {
                tooltip.XRelative = (eventSender.XRelative + eventSender.Width + 15) - tooltip.Width;
            }

            tooltip.IsVisible = true;
        }
Example #2
0
        void button_OnRelease(object sender, ButtonEventArgs e)
        {
            BuildingTypeButton button = (BuildingTypeButton)sender;

            if (button.IsSelected)
            {
                button.Unselect();
                selectedCategory = ConstructionType.None;
                OnCategoryUnselected(this, new BuildingTypeEventArgs(button.Category));
            }
            else
            {
                foreach (BuildingTypeButton b in buttons)
                {
                    b.Unselect();
                }
                button.Select();
                selectedCategory = button.Category;
                OnCategorySelected(this, new BuildingTypeEventArgs(button.Category));
            }
        }
Example #3
0
        public Minimap(Game game)
            : base(game)
        {
            frame            = new Sprite(game, GraphicsCollection.GetPack("minimap-frame"));
            frame.StackOrder = 0;
            AddChild(frame);

            buttons = new List <BuildingTypeButton>(6);

            #region Buttons
            population               = new BuildingTypeButton(game, ConstructionType.Population);
            population.StackOrder    = 1;
            population.XRelative     = 31;
            population.YRelative     = buttonsY;
            population.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            population.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);


            economy               = new BuildingTypeButton(game, ConstructionType.Economy);
            economy.StackOrder    = 1;
            economy.XRelative     = 65;
            economy.YRelative     = buttonsY;
            economy.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            economy.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            health               = new BuildingTypeButton(game, ConstructionType.Health);
            health.StackOrder    = 1;
            health.XRelative     = 94;
            health.YRelative     = buttonsY + 1;
            health.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            health.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            education               = new BuildingTypeButton(game, ConstructionType.Education);
            education.StackOrder    = 1;
            education.XRelative     = 125;
            education.YRelative     = buttonsY + 2;
            education.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            education.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            power               = new BuildingTypeButton(game, ConstructionType.Energy);
            power.StackOrder    = 1;
            power.XRelative     = 160;
            power.YRelative     = buttonsY;
            power.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            power.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            food               = new BuildingTypeButton(game, ConstructionType.Food);
            food.StackOrder    = 1;
            food.XRelative     = 187;
            food.YRelative     = buttonsY - 1;
            food.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            food.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            environment               = new BuildingTypeButton(game, ConstructionType.Environment);
            environment.StackOrder    = 1;
            environment.XRelative     = 218;
            environment.YRelative     = buttonsY;
            environment.OnMouseOver  += new EventHandler <ButtonEventArgs>(Button_OnMouseOver);
            environment.OnMouseLeave += new EventHandler <ButtonEventArgs>(Button_OnMouseLeave);

            buttons.Add(population);
            buttons.Add(environment);
            buttons.Add(health);
            buttons.Add(education);
            buttons.Add(power);
            buttons.Add(food);
            buttons.Add(economy);

            foreach (BuildingTypeButton button in buttons)
            {
                button.OnRelease += new EventHandler <ButtonEventArgs>(button_OnRelease);
                AddChild(button);
            }
            #endregion

            minimize            = new PanelButton(game, PanelButtonType.Minimize);
            minimize.XRelative  = 38;
            minimize.YRelative  = 148;
            minimize.StackOrder = 2;
            minimize.OnPress   += new EventHandler <ButtonEventArgs>(minimize_OnPress);

            AddChild(minimize);

            map           = new Map(game);
            map.YRelative = 19;
            map.XRelative = 25;
            AddChild(map);

            tooltip            = new Tooltip(game, 2);
            tooltip.XRelative  = 0;
            tooltip.StackOrder = 2;
            tooltip.YRelative  = buttonsY + 20;
            tooltip.Visible    = false;
            AddChild(tooltip);
        }
Example #4
0
        public Minimap(Game game)
            : base(game) {
            frame = new Sprite(game, GraphicsCollection.GetPack("minimap-frame"));
            frame.StackOrder = 0;
            AddChild(frame);

            buttons = new List<BuildingTypeButton>(6);

            #region Buttons
            population = new BuildingTypeButton(game, ConstructionType.Population);
            population.StackOrder = 1;
            population.XRelative = 31;
            population.YRelative = buttonsY;
            population.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            population.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            
            economy = new BuildingTypeButton(game, ConstructionType.Economy);
            economy.StackOrder = 1;
            economy.XRelative = 65;
            economy.YRelative = buttonsY;
            economy.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            economy.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            health = new BuildingTypeButton(game, ConstructionType.Health);
            health.StackOrder = 1;
            health.XRelative = 94;
            health.YRelative = buttonsY+1;
            health.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            health.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            education = new BuildingTypeButton(game, ConstructionType.Education);
            education.StackOrder = 1;
            education.XRelative = 125;
            education.YRelative = buttonsY+2;
            education.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            education.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            power = new BuildingTypeButton(game, ConstructionType.Energy);
            power.StackOrder = 1;
            power.XRelative = 160;
            power.YRelative = buttonsY;
            power.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            power.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            food = new BuildingTypeButton(game, ConstructionType.Food);
            food.StackOrder = 1;
            food.XRelative = 187;
            food.YRelative = buttonsY-1;
            food.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            food.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            environment = new BuildingTypeButton(game, ConstructionType.Environment);
            environment.StackOrder = 1;
            environment.XRelative = 218;
            environment.YRelative = buttonsY;
            environment.OnMouseOver += new EventHandler<ButtonEventArgs>(Button_OnMouseOver);
            environment.OnMouseLeave += new EventHandler<ButtonEventArgs>(Button_OnMouseLeave);

            buttons.Add(population);
            buttons.Add(environment);
            buttons.Add(health);
            buttons.Add(education);
            buttons.Add(power);
            buttons.Add(food);
            buttons.Add(economy);

            foreach (BuildingTypeButton  button in buttons) {
                button.OnRelease += new EventHandler<ButtonEventArgs>(button_OnRelease);
                AddChild(button);
            }
            #endregion

            minimize = new PanelButton(game, PanelButtonType.Minimize);
            minimize.XRelative = 38;
            minimize.YRelative = 148;
            minimize.StackOrder = 2;
            minimize.OnPress += new EventHandler<ButtonEventArgs>(minimize_OnPress);

            AddChild(minimize);

            map = new Map(game);
            map.YRelative = 19;
            map.XRelative = 25;
            AddChild(map);

            tooltip = new Tooltip(game, 2);
            tooltip.XRelative = 0;
            tooltip.StackOrder = 2;
            tooltip.YRelative = buttonsY + 20;
            tooltip.Visible = false;
            AddChild(tooltip);
        }