Example #1
0
            public static List <GameObject> Read(Byte[] data)
            {
                unsafe
                {
                    fixed(Byte *ptr = data)
                    {
                        if (ptr == null)
                        {
                            return(null);
                        }
                        Header *   header    = (Header *)ptr;
                        Group *    areas     = (Group *)(ptr + sizeof(Header));
                        Group *    doors     = areas + header->CountAreas;
                        Group *    modules   = doors + header->CountDoors;
                        Group *    objects   = modules + header->CountModules;
                        Group *    end       = objects + header->CountObjects;
                        Script *   scripts   = (Script *)(ptr + header->ScriptsOffset);
                        Operation *operation = (Operation *)(ptr + header->OperationsOffset);

                        Int64 groupNumber = end - areas;

                        Group[] groups = new Group[groupNumber];
                        for (Group *group = areas; group < end; group++)
                        {
                            groups[--groupNumber] = *group;
                        }

                        List <GameObject> gameObjects = new List <GameObject>(groups.Length);

                        foreach (Group group in groups.OrderBy(g => g.Label))
                        {
                            List <GameScript> objectScripts = new List <GameScript>(group.ScriptsCount + 1);

                            for (Int32 s = 0; s <= group.ScriptsCount; s++)
                            {
                                Int32 scriptLabel = group.Label + s;

                                UInt16 position = scripts->Position;
                                scripts++;

                                UInt16 count = (UInt16)(scripts->Position - position);
                                Jsm.ExecutableSegment scriptSegment = MakeScript(operation + position, count);

                                objectScripts.Add(new GameScript(scriptLabel, scriptSegment));
                            }

                            gameObjects.Add(new GameObject(group.Label, objectScripts));
                        }

                        return(gameObjects);
                    }
                }
            }
Example #2
0
 public GameScript(Int32 scriptId, Jsm.ExecutableSegment segment)
 {
     ScriptId = scriptId;
     Segment  = segment;
 }