Example #1
0
        static void Main(string[] args)
        {
            SceenEngine sceenEngine = new SceenEngine();



            Shapes.Cube cube = new Shapes.Cube(new Vector3(0.0f, 20.0f, 80.0f), 10.0f, true);
            sceenEngine.AddShape(cube);

            cube = new Shapes.Cube(new Vector3(-10.0f, -7.0f, 35.0f), 5.0f, true);
            sceenEngine.AddShape(cube);

            cube = new Shapes.Cube(new Vector3(10.0f, -10.0f, 60.0f), 3.0f, true);
            sceenEngine.AddShape(cube);

            cube = new Shapes.Cube(new Vector3(10.0f, -10.0f, 40.0f), 3.0f, true);
            sceenEngine.AddShape(cube);

            Shapes.Sphere sp = new Shapes.Sphere(new Vector3(0.0f, 0.0f, 50.0f), 5, true);
            sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(-20.0f, 20.0f, 80.0f), 5, true);
            sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(5.0f, -5.0f, 30.0f), 3, false);
            sceenEngine.AddShape(sp);

            sceenEngine.Start();
            //sceenEngine.AddShape()
        }
Example #2
0
        static void Main(string[] args)
        {
            SceenEngine sceenEngine = new SceenEngine();



            //Shapes.Cube cube = new Shapes.Cube(new Vector3(0.0f, 20.0f, 80.0f), 5, true);
            //sceenEngine.AddShape(cube);

            //cube = new Shapes.Cube(new Vector3(-10.0f, -7.0f, 35.0f), 5.0f, true);
            //sceenEngine.AddShape(cube);

            //cube = new Shapes.Cube(new Vector3(10.0f, -10.0f, 60.0f), 3.0f, true);
            //sceenEngine.AddShape(cube);

            //cube = new Shapes.Cube(new Vector3(10.0f, -10.0f, 40.0f), 3.0f, true);
            //sceenEngine.AddShape(cube);

            Shapes.Sphere sp = new Shapes.Sphere(new Vector3(0.0f, 0.0f, 50.0f), 5, true);
            //sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(-10.0f, 20.0f, 80.0f), 20, true);
            // sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(5.0f, -5.0f, 30.0f), 1, false);
            // sceenEngine.AddShape(sp);
            sp = new Shapes.Sphere(new Vector3(00.0f, 20.0f, 90.0f), 1, new Vector3(0.0f, 20.0f, 80.0f), true, true);
            // sceenEngine.AddShape(sp);
            sp = new Shapes.Sphere(new Vector3(025.0f, 15.0f, 80.0f), 3, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(0, 0, 0), true, true);
            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\V.bmp");
            sp.tex_enable = true;
            sp.speed_sun  = 1;
            sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(27.0f, 18.0f, 80.0f), 1, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(0, 0, 0), true, true);

            sp.speed_sun                             = 1;
            sp.speed_plant                           = 5;
            sp.Center_rotate_plant                   = (new Vector3(25.0f, 15.0f, 80.0f));
            sp.angle_rotate_far_center_plant         = (new Vector3(30, 45, 70));
            sp.EnableAutoRotate_at_other_place_plant = true;
            sp.Color    = new float[3];
            sp.Color[0] = 1.00f;
            sp.Color[1] = 0.00f;
            sp.Color[2] = 0.00f;
            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\moon.bmp");
            sp.tex_enable = true;

            sceenEngine.AddShape(sp);



            sp = new Shapes.Sphere(new Vector3(025.0f, -15.0f, 80.0f), 5, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(-45, 0, 0), true, true);

            sp.speed_sun = 1;

            sceenEngine.AddShape(sp);
            sp.Color    = new float[3];
            sp.Color[0] = 0.50f;
            sp.Color[1] = 0.50f;
            sp.Color[2] = 1.00f;
            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\BigEarth.bmp");
            sp.tex_enable = true;

            sp = new Shapes.Sphere(new Vector3(17.0f, -12.0f, 80.0f), 1, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(-45, 0, 0), true, true);

            sp.speed_sun           = 1;
            sp.speed_plant         = 2;
            sp.Center_rotate_plant = (new Vector3(25.0f, -15.0f, 80.0f));
            sp.EnableAutoRotate_at_other_place_plant = true;
            sp.Color    = new float[3];
            sp.Color[0] = 1.00f;
            sp.Color[1] = 0.50f;
            sp.Color[2] = 1.00f;
            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\moon.bmp");
            sp.tex_enable = true;

            sceenEngine.AddShape(sp);


            sp = new Shapes.Sphere(new Vector3(0.0f, 0.0f, 80.0f), 10, new Vector3(0.0f, 0.0f, 0), new Vector3(0, 0, 0), true, true);


            sp.Color    = new float[3];
            sp.Color[0] = 0.90f;
            sp.Color[1] = 0.7f;
            sp.Color[2] = 0.00f;

            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\sun.bmp");
            sp.tex_enable = true;

            sceenEngine.AddShape(sp);

            sp = new Shapes.Sphere(new Vector3(25.0f, 25.0f, 80.0f), 4, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(0, 0, 0), true, true);

            sp.speed_sun = 1;

            sceenEngine.AddShape(sp);
            sp.Color    = new float[3];
            sp.Color[0] = 1.00f;
            sp.Color[1] = 0.250f;
            sp.Color[2] = 1.00f;
            sp.tex_load(@"C:\Users\modern\Desktop\New folder\Textures\MARS.bmp");
            sp.tex_enable = true;

            sp = new Shapes.Sphere(new Vector3(18.0f, 25.0f, 80.0f), 2, new Vector3(0.0f, 0.0f, 80.0f), new Vector3(0, 0, 0), true, true);

            sp.speed_sun                             = 1;
            sp.speed_plant                           = 2;
            sp.Center_rotate_plant                   = (new Vector3(25.0f, 25.0f, 80.0f));
            sp.angle_rotate_far_center_plant         = new Vector3(90, 0, 0);
            sp.EnableAutoRotate_at_other_place_plant = true;
            sp.Color    = new float[3];
            sp.Color[0] = 0.00f;
            sp.Color[1] = 0.50f;
            sp.Color[2] = 0.00f;
            sceenEngine.AddShape(sp);

            sceenEngine.Start();

            //sceenEngine.AddShape()
        }