Example #1
0
        private static void RenderFrame(object sender, SKSurface surface)
        {
            SkiaGLWidget gLWidget = sender as SkiaGLWidget;
            SKCanvas     canvas   = surface.Canvas;

            canvas.Clear();

            SKPoint center = new SKPoint(gLWidget.Allocation.Width / 2, gLWidget.Allocation.Height / 2);
            float   radius = Math.Min(gLWidget.Allocation.Width, gLWidget.Allocation.Height) / 4;


            SKPath path = new SKPath
            {
                FillType = SKPathFillType.EvenOdd
            };

            path.AddCircle(center.X - radius / 2, center.Y - radius / 2, radius);
            path.AddCircle(center.X - radius / 2, center.Y + radius / 2, radius);
            path.AddCircle(center.X + radius / 2, center.Y - radius / 2, radius);
            path.AddCircle(center.X + radius / 2, center.Y + radius / 2, radius);

            SKPaint paint = new SKPaint()
            {
                Style = SKPaintStyle.Fill,
                Color = SKColors.Cyan
            };

            canvas.DrawPath(path, paint);

            paint.Style       = SKPaintStyle.Stroke;
            paint.StrokeWidth = 10;
            paint.Color       = SKColors.Magenta;

            canvas.DrawPath(path, paint);
        }
Example #2
0
        public static void Main(string[] args)
        {
            Toolkit.Init();
            Application.Init();
            var        mode     = GraphicsMode.Default;
            MainWindow win      = new MainWindow();
            var        glWidget = new SkiaGLWidget();

            win.DeleteEvent      += (o, a) => { glWidget.Dispose(); };
            glWidget.RenderFrame += RenderFrame;
            win.Add(glWidget);
            win.ShowAll();
            Application.Run();
        }