Example #1
0
 void GenerateBackgridVBO()
 {
     Vector3[] vecs  = new Vector3[4];
     uint[]    inds  = new uint[4];
     Vector3[] norms = new Vector3[4];
     Vector3[] texs  = new Vector3[4];
     Vector4[] cols  = new Vector4[4];
     for (uint u = 0; u < 4; u++)
     {
         inds[u] = u;
     }
     for (int n = 0; n < 4; n++)
     {
         norms[n] = new Vector3(0, 0, 1);
     }
     for (int c = 0; c < 4; c++)
     {
         cols[c] = new Vector4(1, 1, 1, 1);
     }
     Vector4[] BoneIDs     = new Vector4[4];
     Vector4[] BoneWeights = new Vector4[4];
     for (int n = 0; n < 4; n++)
     {
         BoneIDs[n]     = new Vector4(0, 0, 0, 0);
         BoneWeights[n] = new Vector4(0, 0, 0, 0);
     }
     vecs[0]              = new Vector3(10000, -10000, 0);
     texs[0]              = new Vector3(1000, -1000, 0);
     vecs[1]              = new Vector3(10000, 10000, 0);
     texs[1]              = new Vector3(1000, 1000, 0);
     vecs[2]              = new Vector3(-10000, 10000, 0);
     texs[2]              = new Vector3(-1000, 1000, 0);
     vecs[3]              = new Vector3(-10000, -10000, 0);
     texs[3]              = new Vector3(-1000, -1000, 0);
     Backgrid             = new VBO();
     Backgrid.Vertices    = vecs.ToList();
     Backgrid.Indices     = inds.ToList();
     Backgrid.Normals     = norms.ToList();
     Backgrid.TexCoords   = texs.ToList();
     Backgrid.Colors      = cols.ToList();
     Backgrid.BoneIDs     = BoneIDs.ToList();
     Backgrid.BoneWeights = BoneWeights.ToList();
     Backgrid.GenerateVBO();
 }
Example #2
0
 void GenerateLineVBO()
 {
     Vector3[] vecs  = new Vector3[2];
     uint[]    inds  = new uint[2];
     Vector3[] norms = new Vector3[2];
     Vector3[] texs  = new Vector3[2];
     Vector4[] cols  = new Vector4[2];
     for (uint u = 0; u < 2; u++)
     {
         inds[u] = u;
     }
     for (int n = 0; n < 2; n++)
     {
         norms[n] = new Vector3(0, 0, 1);
     }
     for (int c = 0; c < 2; c++)
     {
         cols[c] = new Vector4(1, 1, 1, 1);
     }
     Vector4[] BoneIDs     = new Vector4[2];
     Vector4[] BoneWeights = new Vector4[2];
     for (int n = 0; n < 2; n++)
     {
         BoneIDs[n]     = new Vector4(0, 0, 0, 0);
         BoneWeights[n] = new Vector4(0, 0, 0, 0);
     }
     vecs[0]          = new Vector3(0, 0, 0);
     texs[0]          = new Vector3(0, 0, 0);
     vecs[1]          = new Vector3(1, 0, 0);
     texs[1]          = new Vector3(1, 0, 0);
     Line             = new VBO();
     Line.Vertices    = vecs.ToList();
     Line.Indices     = inds.ToList();
     Line.Normals     = norms.ToList();
     Line.TexCoords   = texs.ToList();
     Line.Colors      = cols.ToList();
     Line.BoneIDs     = BoneIDs.ToList();
     Line.BoneWeights = BoneWeights.ToList();
     Line.GenerateVBO();
 }
Example #3
0
        void GenerateBoxVBO()
        {
            // TODO: Optimize?
            Vector3[] vecs  = new Vector3[24];
            uint[]    inds  = new uint[24];
            Vector3[] norms = new Vector3[24];
            Vector3[] texs  = new Vector3[24];
            Vector4[] cols  = new Vector4[24];
            for (uint u = 0; u < 24; u++)
            {
                inds[u] = u;
            }
            for (int t = 0; t < 24; t++)
            {
                texs[t] = new Vector3(0, 0, 0);
            }
            for (int n = 0; n < 24; n++)
            {
                norms[n] = new Vector3(0, 0, 1); // TODO: Accurate normals somehow? Do lines even have normals?
            }
            for (int c = 0; c < 24; c++)
            {
                cols[c] = new Vector4(1, 1, 1, 1);
            }
            Vector4[] BoneIDs     = new Vector4[24];
            Vector4[] BoneWeights = new Vector4[24];
            for (int n = 0; n < 24; n++)
            {
                BoneIDs[n]     = new Vector4(0, 0, 0, 0);
                BoneWeights[n] = new Vector4(0, 0, 0, 0);
            }
            int i    = 0;
            int zero = -1; // Ssh.

            vecs[i]         = new Vector3(zero, zero, zero); i++;
            vecs[i]         = new Vector3(1, zero, zero); i++;
            vecs[i]         = new Vector3(1, zero, zero); i++;
            vecs[i]         = new Vector3(1, 1, zero); i++;
            vecs[i]         = new Vector3(1, 1, zero); i++;
            vecs[i]         = new Vector3(zero, 1, zero); i++;
            vecs[i]         = new Vector3(zero, 1, zero); i++;
            vecs[i]         = new Vector3(zero, zero, zero); i++;
            vecs[i]         = new Vector3(zero, zero, 1); i++;
            vecs[i]         = new Vector3(1, zero, 1); i++;
            vecs[i]         = new Vector3(1, zero, 1); i++;
            vecs[i]         = new Vector3(1, 1, 1); i++;
            vecs[i]         = new Vector3(1, 1, 1); i++;
            vecs[i]         = new Vector3(zero, 1, 1); i++;
            vecs[i]         = new Vector3(zero, 1, 1); i++;
            vecs[i]         = new Vector3(zero, zero, 1); i++;
            vecs[i]         = new Vector3(zero, zero, zero); i++;
            vecs[i]         = new Vector3(zero, zero, 1); i++;
            vecs[i]         = new Vector3(1, zero, zero); i++;
            vecs[i]         = new Vector3(1, zero, 1); i++;
            vecs[i]         = new Vector3(1, 1, zero); i++;
            vecs[i]         = new Vector3(1, 1, 1); i++;
            vecs[i]         = new Vector3(zero, 1, zero); i++;
            vecs[i]         = new Vector3(zero, 1, 1); i++;
            Box             = new VBO();
            Box.Vertices    = vecs.ToList();
            Box.Indices     = inds.ToList();
            Box.Normals     = norms.ToList();
            Box.TexCoords   = texs.ToList();
            Box.Colors      = cols.ToList();
            Box.BoneIDs     = BoneIDs.ToList();
            Box.BoneWeights = BoneWeights.ToList();
            Box.GenerateVBO();
        }
Example #4
0
 public void GenerateVBO()
 {
     vbo.GenerateVBO();
 }