private bool TranslateKeyEvent(ref XKeyEvent e, out Key key)
        {
            if (xkb_supported)
            {
                return(TranslateKeyXkb(e.display, e.keycode, out key));
            }

            return(TranslateKeyX11(ref e, out key));
        }
Example #2
0
        bool TranslateKeyX11(ref XKeyEvent e, out Key key)
        {
            XKey keysym  = (XKey)API.LookupKeysym(ref e, 0);
            XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);

            key = X11KeyMap.TranslateXKey(keysym);
            if (key == Key.Unknown)
            {
                key = X11KeyMap.TranslateXKey(keysym2);
            }
            if (key == Key.Unknown)
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
            }

            return(key != Key.Unknown);
        }
Example #3
0
        void ToggleKey(ref XKeyEvent keyEvent, bool pressed)
        {
            IntPtr keysym  = API.XLookupKeysym(ref keyEvent, 0);
            IntPtr keysym2 = API.XLookupKeysym(ref keyEvent, 1);

            if (keymap.ContainsKey((XKey)keysym))
            {
                keyboard[keymap[(XKey)keysym]] = pressed;
            }
            else if (keymap.ContainsKey((XKey)keysym2))
            {
                keyboard[keymap[(XKey)keysym2]] = pressed;
            }
            else
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
            }
        }
Example #4
0
        void ToggleKey(ref XKeyEvent keyEvent, bool pressed)
        {
            int keysym  = (int)API.XLookupKeysym(ref keyEvent, 0);
            int keysym2 = (int)API.XLookupKeysym(ref keyEvent, 1);
            Key tkKey;

            if (keymap.TryGetValue(keysym, out tkKey))
            {
                Keyboard.Set(tkKey, pressed);
            }
            else if (keymap.TryGetValue(keysym2, out tkKey))
            {
                Keyboard.Set(tkKey, pressed);
            }
            else
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.",
                            e.KeyEvent.keycode, keysym, keysym2);
            }
        }
Example #5
0
        internal bool TranslateKey(ref XKeyEvent e, out Key key)
        {
            XKey keysym  = (XKey)API.LookupKeysym(ref e, 0);
            XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);

            key = Key.Unknown;

            if (keymap.ContainsKey(keysym))
            {
                key = keymap[keysym];
            }
            else if (keymap.ContainsKey(keysym2))
            {
                key = keymap[keysym2];
            }
            else
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
            }

            return(key != Key.Unknown);
        }
Example #6
0
        // Refreshes the keycodes lookup table based
        // on the current keyboard layout.
        internal void RefreshKeycodes(IntPtr display)
        {
            // Approach inspired by GLFW: http://www.glfw.org/
            // Huge props to the GLFW team!
            if (xkb_supported)
            {
                unsafe
                {
                    // Xkb.GetKeyboard appears to be broken (multiple bug reports across distros)
                    // so use Xkb.AllocKeyboard with Xkb.GetNames instead.
                    XkbDesc *keyboard = Xkb.AllocKeyboard(display);
                    if (keyboard != null)
                    {
                        Xkb.GetNames(display, XkbNamesMask.All, keyboard);

                        for (int i = 0; i < keycodes.Length; i++)
                        {
                            keycodes[i] = Key.Unknown;
                        }

                        // Map all alphanumeric keys of this layout
                        // Symbols are handled in GetKey() instead.
                        for (int i = keyboard->min_key_code; i <= keyboard->max_key_code; ++i)
                        {
                            string name = new string((sbyte *)keyboard->names->keys[i].name, 0, Xkb.KeyNameLength);

                            Key key = Key.Unknown;
                            switch (name)
                            {
                            case "TLDE":
                                key = Key.Tilde;
                                break;

                            case "AE01":
                                key = Key.Number1;
                                break;

                            case "AE02":
                                key = Key.Number2;
                                break;

                            case "AE03":
                                key = Key.Number3;
                                break;

                            case "AE04":
                                key = Key.Number4;
                                break;

                            case "AE05":
                                key = Key.Number5;
                                break;

                            case "AE06":
                                key = Key.Number6;
                                break;

                            case "AE07":
                                key = Key.Number7;
                                break;

                            case "AE08":
                                key = Key.Number8;
                                break;

                            case "AE09":
                                key = Key.Number9;
                                break;

                            case "AE10":
                                key = Key.Number0;
                                break;

                            case "AE11":
                                key = Key.Minus;
                                break;

                            case "AE12":
                                key = Key.Plus;
                                break;

                            case "AD01":
                                key = Key.Q;
                                break;

                            case "AD02":
                                key = Key.W;
                                break;

                            case "AD03":
                                key = Key.E;
                                break;

                            case "AD04":
                                key = Key.R;
                                break;

                            case "AD05":
                                key = Key.T;
                                break;

                            case "AD06":
                                key = Key.Y;
                                break;

                            case "AD07":
                                key = Key.U;
                                break;

                            case "AD08":
                                key = Key.I;
                                break;

                            case "AD09":
                                key = Key.O;
                                break;

                            case "AD10":
                                key = Key.P;
                                break;

                            case "AD11":
                                key = Key.BracketLeft;
                                break;

                            case "AD12":
                                key = Key.BracketRight;
                                break;

                            case "AC01":
                                key = Key.A;
                                break;

                            case "AC02":
                                key = Key.S;
                                break;

                            case "AC03":
                                key = Key.D;
                                break;

                            case "AC04":
                                key = Key.F;
                                break;

                            case "AC05":
                                key = Key.G;
                                break;

                            case "AC06":
                                key = Key.H;
                                break;

                            case "AC07":
                                key = Key.J;
                                break;

                            case "AC08":
                                key = Key.K;
                                break;

                            case "AC09":
                                key = Key.L;
                                break;

                            case "AC10":
                                key = Key.Semicolon;
                                break;

                            case "AC11":
                                key = Key.Quote;
                                break;

                            case "AB01":
                                key = Key.Z;
                                break;

                            case "AB02":
                                key = Key.X;
                                break;

                            case "AB03":
                                key = Key.C;
                                break;

                            case "AB04":
                                key = Key.V;
                                break;

                            case "AB05":
                                key = Key.B;
                                break;

                            case "AB06":
                                key = Key.N;
                                break;

                            case "AB07":
                                key = Key.M;
                                break;

                            case "AB08":
                                key = Key.Comma;
                                break;

                            case "AB09":
                                key = Key.Period;
                                break;

                            case "AB10":
                                key = Key.Slash;
                                break;

                            case "BKSL":
                                key = Key.BackSlash;
                                break;

                            case "LSGT":
                                key = Key.Unknown;
                                break;

                            default:
                                key = Key.Unknown;
                                break;
                            }

                            keycodes[i] = key;
                        }

                        Xkb.FreeKeyboard(keyboard, 0, true);
                    }
                }
            }

            // Translate unknown keys (and symbols) using
            // regular layout-dependent GetKey()
            for (int i = 0; i < 256; i++)
            {
                if (keycodes[i] == Key.Unknown)
                {
                    // TranslateKeyCode expects a XKeyEvent structure
                    // Make one up
                    XKeyEvent e = new XKeyEvent();
                    e.display = display;
                    e.keycode = i;
                    Key key = Key.Unknown;
                    if (TranslateKeyEvent(ref e, out key))
                    {
                        keycodes[i] = key;
                    }
                }
            }
        }
Example #7
0
 public static extern KeySym LookupKeysym(ref XKeyEvent key_event, int index);
Example #8
0
        internal bool TranslateKey(ref XKeyEvent e, out Key key)
        {
            XKey keysym = (XKey)API.LookupKeysym(ref e, 0);
            XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);
            key = Key.Unknown;

            if (keymap.ContainsKey(keysym))
            {
                key = keymap[keysym];
            }
            else if (keymap.ContainsKey(keysym2))
            {
                key = keymap[keysym2];
            }
            else
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
            }

            return key != Key.Unknown;
        }
Example #9
0
 public static extern KeySym XLookupKeysym(ref XKeyEvent key_event, int index);
Example #10
0
 public static IntPtr LookupKeysym(ref XKeyEvent key_event, int index);
Example #11
0
 internal bool TranslateKey(ref XKeyEvent e, out Key key)
 {
     return TranslateKey(e.keycode, out key);
 }
Example #12
0
        bool TranslateKeyX11(ref XKeyEvent e, out Key key)
        {
            XKey keysym = (XKey)API.LookupKeysym(ref e, 0);
            XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);
            key = X11KeyMap.TranslateXKey(keysym);
            if (key == Key.Unknown)
            {
                key = X11KeyMap.TranslateXKey(keysym2);
            }
            if (key == Key.Unknown)
            {
                Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
            }

            return key != Key.Unknown;
        }
Example #13
0
 bool TranslateKeyEvent(ref XKeyEvent e, out Key key)
 {
     if (xkb_supported)
     {
         return TranslateKeyXkb(e.display, e.keycode, out key);
     }
     else
     {
         return TranslateKeyX11(ref e, out key);
     }
 }
Example #14
0
        // Refreshes the keycodes lookup table based
        // on the current keyboard layout.
        internal void RefreshKeycodes(IntPtr display)
        {
            // Approach inspired by GLFW: http://www.glfw.org/
            // Huge props to the GLFW team! 
            if (xkb_supported)
            {
                unsafe
                {
                    // Xkb.GetKeyboard appears to be broken (multiple bug reports across distros)
                    // so use Xkb.AllocKeyboard with Xkb.GetNames instead.
                    XkbDesc* keyboard = Xkb.AllocKeyboard(display);
                    if (keyboard != null)
                    {
                        Xkb.GetNames(display, XkbNamesMask.All, keyboard);

                        for (int i = 0; i < keycodes.Length; i++)
                        {
                            keycodes[i] = Key.Unknown;
                        }

                        // Map all alphanumeric keys of this layout
                        // Symbols are handled in GetKey() instead.
                        for (int i = keyboard->min_key_code; i <= keyboard->max_key_code; ++i)
                        {
                            string name = new string((sbyte*)keyboard->names->keys[i].name, 0, Xkb.KeyNameLength);

                            Key key = Key.Unknown;
                            switch (name)
                            {
                                case "TLDE":
                                    key = Key.Tilde;
                                    break;
                                case "AE01":
                                    key = Key.Number1;
                                    break;
                                case "AE02":
                                    key = Key.Number2;
                                    break;
                                case "AE03":
                                    key = Key.Number3;
                                    break;
                                case "AE04":
                                    key = Key.Number4;
                                    break;
                                case "AE05":
                                    key = Key.Number5;
                                    break;
                                case "AE06":
                                    key = Key.Number6;
                                    break;
                                case "AE07":
                                    key = Key.Number7;
                                    break;
                                case "AE08":
                                    key = Key.Number8;
                                    break;
                                case "AE09":
                                    key = Key.Number9;
                                    break;
                                case "AE10":
                                    key = Key.Number0;
                                    break;
                                case "AE11":
                                    key = Key.Minus;
                                    break;
                                case "AE12":
                                    key = Key.Plus;
                                    break;
                                case "AD01":
                                    key = Key.Q;
                                    break;
                                case "AD02":
                                    key = Key.W;
                                    break;
                                case "AD03":
                                    key = Key.E;
                                    break;
                                case "AD04":
                                    key = Key.R;
                                    break;
                                case "AD05":
                                    key = Key.T;
                                    break;
                                case "AD06":
                                    key = Key.Y;
                                    break;
                                case "AD07":
                                    key = Key.U;
                                    break;
                                case "AD08":
                                    key = Key.I;
                                    break;
                                case "AD09":
                                    key = Key.O;
                                    break;
                                case "AD10":
                                    key = Key.P;
                                    break;
                                case "AD11":
                                    key = Key.BracketLeft;
                                    break;
                                case "AD12":
                                    key = Key.BracketRight;
                                    break;
                                case "AC01":
                                    key = Key.A;
                                    break;
                                case "AC02":
                                    key = Key.S;
                                    break;
                                case "AC03":
                                    key = Key.D;
                                    break;
                                case "AC04":
                                    key = Key.F;
                                    break;
                                case "AC05":
                                    key = Key.G;
                                    break;
                                case "AC06":
                                    key = Key.H;
                                    break;
                                case "AC07":
                                    key = Key.J;
                                    break;
                                case "AC08":
                                    key = Key.K;
                                    break;
                                case "AC09":
                                    key = Key.L;
                                    break;
                                case "AC10":
                                    key = Key.Semicolon;
                                    break;
                                case "AC11":
                                    key = Key.Quote;
                                    break;
                                case "AB01":
                                    key = Key.Z;
                                    break;
                                case "AB02":
                                    key = Key.X;
                                    break;
                                case "AB03":
                                    key = Key.C;
                                    break;
                                case "AB04":
                                    key = Key.V;
                                    break;
                                case "AB05":
                                    key = Key.B;
                                    break;
                                case "AB06":
                                    key = Key.N;
                                    break;
                                case "AB07":
                                    key = Key.M;
                                    break;
                                case "AB08":
                                    key = Key.Comma;
                                    break;
                                case "AB09":
                                    key = Key.Period;
                                    break;
                                case "AB10":
                                    key = Key.Slash;
                                    break;
                                case "BKSL":
                                    key = Key.BackSlash;
                                    break;
                                case "LSGT":
                                    key = Key.Unknown;
                                    break;
                                default:
                                    key = Key.Unknown;
                                    break;
                            }

                            keycodes[i] = key;
                        }

                        Xkb.FreeKeyboard(keyboard, 0, true);
                    }
                }
            }

            // Translate unknown keys (and symbols) using
            // regular layout-dependent GetKey()
            for (int i = 0; i < 256; i++)
            {
                if (keycodes[i] == Key.Unknown)
                {
                    // TranslateKeyCode expects a XKeyEvent structure
                    // Make one up
                    XKeyEvent e = new XKeyEvent();
                    e.display = display;
                    e.keycode = i;
                    Key key = Key.Unknown;
                    if (TranslateKeyEvent(ref e, out key))
                    {
                        keycodes[i] = key;
                    }
                }
            }
        }
Example #15
0
 internal bool TranslateKey(ref XKeyEvent e, out Key key)
 {
     return(TranslateKey(e.keycode, out key));
 }
Example #16
0
 public static extern int XLookupString(ref XKeyEvent event_struct, [Out] byte[] buffer_return,
     int bytes_buffer, [Out] KeySym[] keysym_return, IntPtr status_in_out);
Example #17
0
File: API.cs Project: tanis2000/FEZ
 public static IntPtr LookupKeysym(ref XKeyEvent key_event, int index);
Example #18
0
 public static extern int XLookupString(ref XKeyEvent event_struct, [Out] byte[] buffer_return,
                                        int bytes_buffer, [Out] KeySym[] keysym_return, IntPtr status_in_out);
 void ToggleKey( ref XKeyEvent keyEvent, bool pressed )
 {
     IntPtr keysym = API.XLookupKeysym(ref keyEvent, 0);
     IntPtr keysym2 = API.XLookupKeysym(ref keyEvent, 1);
     if (keymap.ContainsKey((XKey)keysym))
         keyboard[keymap[(XKey)keysym]] = pressed;
     else if (keymap.ContainsKey((XKey)keysym2))
         keyboard[keymap[(XKey)keysym2]] = pressed;
     else
         Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
 }