QueryExtension() private method

private QueryExtension ( IntPtr dpy, int &errorBase, int &eventBase ) : bool
dpy System.IntPtr
errorBase int
eventBase int
return bool
Example #1
0
        public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct,
                            int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            // Do not move this lower, as almost everything requires the Display
            // property to be correctly set.
            Display = ((X11WindowInfo)window).Display;

            // Check that GLX is supported. We cannot proceed to create
            // an OpenGL context without the GLX extension.
            int error_base;
            int event_base;
            int glx_major;
            int glx_minor;

            using (new XLock(Display))
            {
                bool supported = Glx.QueryExtension(Display, out error_base, out event_base);
                supported &= Glx.QueryVersion(Display, out glx_major, out glx_minor);
                if (supported)
                {
                    Debug.Print("[X11] GLX supported. Version is {0}.{1}", glx_major, glx_minor);
                }
                else
                {
                    throw new NotSupportedException("[X11] GLX extension is not supported.");
                }
            }

            IntPtr visual   = IntPtr.Zero;
            IntPtr fbconfig = IntPtr.Zero;

            // Once a window has a visual, we cannot use a different
            // visual on the OpenGL context, or glXMakeCurrent might fail.
            // Note: we should only check X11WindowInfo.Visual, as that
            // is the only property that can be set by Utilities.CreateX11WindowInfo.
            currentWindow = (X11WindowInfo)window;
            if (currentWindow.Visual != IntPtr.Zero)
            {
                visual   = currentWindow.Visual;
                fbconfig = currentWindow.FBConfig;
                Mode     = currentWindow.GraphicsMode;
            }

            if (Mode == null || !Mode.Index.HasValue)
            {
                Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig);
            }

            ContextHandle shareHandle = shared != null ?
                                        (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;

            Debug.Write("Creating X11GLContext context: ");
            Debug.Write(direct ? "direct, " : "indirect, ");
            Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
                            String.Format("shared with ({0})... ", shareHandle));

            // Try using the new context creation method. If it fails, fall back to the old one.
            // For each of these methods, we try two times to create a context:
            // one with the "direct" flag intact, the other with the flag inversed.
            // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through
            // GLX_ARB_create_context, including hideous input lag, no vsync and other madness.
            // Use legacy context creation if the user doesn't request a 3.0+ context.
            if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow))
            {
                Handle = CreateContextAttribs(Display, currentWindow.Screen,
                                              fbconfig, direct, major, minor, flags, shareHandle);
            }

            if (Handle == ContextHandle.Zero)
            {
                Handle = CreateContextLegacy(Display, visual, direct, shareHandle);
            }

            if (Handle != ContextHandle.Zero)
            {
                Debug.Print("Context created (id: {0}).", Handle);
            }
            else
            {
                throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
            }

            using (new XLock(Display))
            {
                if (!Glx.IsDirect(Display, Handle.Handle))
                {
                    Debug.Print("Warning: Context is not direct.");
                }
            }
        }