JoystickDevice <LinuxJoyDetails> OpenJoystick(string path) { JoystickDevice <LinuxJoyDetails> stick = null; int number = GetJoystickNumber(Path.GetFileName(path)); if (number >= 0) { int fd = -1; try { fd = Libc.open(path, OpenFlags.NonBlock); if (fd == -1) { return(null); } // Check joystick driver version (must be 1.0+) int driver_version = 0x00000800; Libc.ioctl(fd, JoystickIoctlCode.Version, ref driver_version); if (driver_version < 0x00010000) { return(null); } // Get number of joystick axes int axes = 0; Libc.ioctl(fd, JoystickIoctlCode.Axes, ref axes); // Get number of joystick buttons int buttons = 0; Libc.ioctl(fd, JoystickIoctlCode.Buttons, ref buttons); stick = new JoystickDevice <LinuxJoyDetails>(number, axes, buttons); StringBuilder sb = new StringBuilder(128); Libc.ioctl(fd, JoystickIoctlCode.Name128, sb); stick.Description = sb.ToString(); stick.Details.FileDescriptor = fd; stick.Details.State.SetIsConnected(true); stick.Details.Guid = CreateGuid(stick, path, number); // Find the first disconnected joystick (if any) int i; for (i = 0; i < sticks.Count; i++) { if (!sticks[i].Details.State.IsConnected) { break; } } // If no disconnected joystick exists, append a new slot if (i == sticks.Count) { sticks.Add(stick); } else { sticks[i] = stick; } // Map player index to joystick index_to_stick.Add(index_to_stick.Count, i); Debug.Print("Found joystick on path {0}", path); } finally { if (stick == null && fd != -1) { Libc.close(fd); } } } return(stick); }
private LinuxJoystickDetails OpenJoystick(string path) { LinuxJoystickDetails stick = null; int number = GetJoystickNumber(Path.GetFileName(path)); if (number >= 0) { int fd = -1; try { fd = Libc.open(path, OpenFlags.NonBlock); if (fd == -1) { return(null); } unsafe { const int evsize = Evdev.EventCount / 8; const int axissize = Evdev.AxisCount / 8; const int keysize = Evdev.KeyCount / 8; byte * evbit = stackalloc byte[evsize]; byte * axisbit = stackalloc byte[axissize]; byte * keybit = stackalloc byte[keysize]; string name; EvdevInputId id; // Ensure this is a joystick device bool is_valid = true; is_valid &= Evdev.GetBit(fd, 0, evsize, new IntPtr(evbit)) >= 0; is_valid &= Evdev.GetBit(fd, EvdevType.ABS, axissize, new IntPtr(axisbit)) >= 0; is_valid &= Evdev.GetBit(fd, EvdevType.KEY, keysize, new IntPtr(keybit)) >= 0; is_valid &= TestBit(evbit, (int)EvdevType.KEY); is_valid &= TestBit(evbit, (int)EvdevType.ABS); is_valid &= TestBit(axisbit, (int)EvdevAxis.X); is_valid &= TestBit(axisbit, (int)EvdevAxis.Y); is_valid &= Evdev.GetName(fd, out name) >= 0; is_valid &= Evdev.GetId(fd, out id) >= 0; if (is_valid) { stick = new LinuxJoystickDetails { FileDescriptor = fd, PathIndex = number, State = new JoystickState(), Name = name, Guid = CreateGuid(id, name), }; int axes, buttons, hats; QueryCapabilities(stick, axisbit, axissize, keybit, keysize, out axes, out buttons, out hats); stick.Caps = new JoystickCapabilities(axes, buttons, hats, false); // Poll the joystick once, to initialize its state PollJoystick(stick); } } Debug.Print("Found joystick on path {0}", path); } catch (Exception e) { Debug.Print("Error opening joystick: {0}", e.ToString()); } finally { if (stick == null && fd != -1) { // Not a joystick Libc.close(fd); } } } return(stick); }
private void PollJoystick(LinuxJoystickDetails js) { unsafe { const int EventCount = 32; InputEvent *events = stackalloc InputEvent[EventCount]; long length = 0; while (true) { length = (long)Libc.read(js.FileDescriptor, (void *)events, (UIntPtr)(sizeof(InputEvent) * EventCount)); if (length <= 0) { break; } //As we've received an event, this must be connected! js.Caps.SetIsConnected(true); js.State.SetIsConnected(true); length /= sizeof(InputEvent); for (int i = 0; i < length; i++) { InputEvent *e = events + i; switch (e->Type) { case EvdevType.ABS: { AxisInfo axis; if (js.AxisMap.TryGetValue((EvdevAxis)e->Code, out axis)) { if (axis.Info.Maximum > axis.Info.Minimum) { if (e->Code >= (int)EvdevAxis.HAT0X && e->Code <= (int)EvdevAxis.HAT3Y) { // We currently treat analogue hats as digital hats // to maintain compatibility with SDL2. We can do // better than this, however. int hat = (e->Code - (int)EvdevAxis.HAT0X) / 2; int xy_axis = (int)axis.Axis & 0x1; int value = e->Value.CompareTo(0) + 1; switch (xy_axis) { case 0: // X-axis js.hatStates[hat, 1] = value; break; case 1: // Y-axis js.hatStates[hat, 0] = value; break; } js.State.SetHat((JoystickHat)hat, TranslateHat(js.hatStates[hat, 0], js.hatStates[hat, 1])); } else { // This axis represents a regular axis or trigger js.State.SetAxis( axis.Axis, (short)Common.HidHelper.ScaleValue(e->Value, axis.Info.Minimum, axis.Info.Maximum, short.MinValue, short.MaxValue)); } } } break; } case EvdevType.KEY: { int button; if (js.ButtonMap.TryGetValue((EvdevButton)e->Code, out button)) { js.State.SetButton(button, e->Value != 0); } break; } } // Create a serial number (total seconds in 24.8 fixed point format) int sec = (int)((long)e->Time.Seconds & 0xffffffff); int msec = (int)e->Time.MicroSeconds / 1000; int packet = ((sec & 0x00ffffff) << 24) | Common.HidHelper.ScaleValue(msec, 0, 1000, 0, 255); js.State.SetPacketNumber(packet); } } } }
void PollJoystick(LinuxJoystickDetails js) { unsafe { const int EventCount = 32; InputEvent *events = stackalloc InputEvent[EventCount]; long length = 0; while (true) { length = (long)Libc.read(js.FileDescriptor, (void *)events, (UIntPtr)(sizeof(InputEvent) * EventCount)); if (length <= 0) { break; } // Only mark the joystick as connected when we actually start receiving events. // Otherwise, the Xbox wireless receiver will register 4 joysticks even if no // actual joystick is connected to the receiver. js.Caps.SetIsConnected(true); js.State.SetIsConnected(true); length /= sizeof(InputEvent); for (int i = 0; i < length; i++) { InputEvent *e = events + i; switch (e->Type) { case EvdevType.ABS: { AxisInfo axis; if (js.AxisMap.TryGetValue((EvdevAxis)e->Code, out axis)) { if (axis.Info.Maximum > axis.Info.Minimum) { if (e->Code >= (int)EvdevAxis.HAT0X && e->Code <= (int)EvdevAxis.HAT3Y) { // We currently treat analogue hats as digital hats // to maintain compatibility with SDL2. We can do // better than this, however. JoystickHat hat = JoystickHat.Hat0 + (e->Code - (int)EvdevAxis.HAT0X) / 2; JoystickHatState pos = js.State.GetHat(hat); int xy_axis = (int)axis.Axis & 0x1; switch (xy_axis) { case 0: // X-axis pos = TranslateHat( e->Value.CompareTo(0) + 1, pos.IsUp ? 0 : pos.IsDown ? 2 : 1); break; case 1: // Y-axis pos = TranslateHat( pos.IsLeft ? 0 : pos.IsRight ? 2 : 1, e->Value.CompareTo(0) + 1); break; } js.State.SetHat(hat, pos); } else { // This axis represents a regular axis or trigger js.State.SetAxis( axis.Axis, (short)Common.HidHelper.ScaleValue(e->Value, axis.Info.Minimum, axis.Info.Maximum, short.MinValue, short.MaxValue)); } } } break; } case EvdevType.KEY: { JoystickButton button; if (js.ButtonMap.TryGetValue((EvdevButton)e->Code, out button)) { js.State.SetButton(button, e->Value != 0); } break; } } // Create a serial number (total seconds in 24.8 fixed point format) int sec = (int)((long)e->Time.Seconds & 0xffffffff); int msec = (int)e->Time.MicroSeconds / 1000; int packet = ((sec & 0x00ffffff) << 24) | Common.HidHelper.ScaleValue(msec, 0, 1000, 0, 255); js.State.SetPacketNumber(packet); } } } }