protected override void OnRenderFrame(FrameEventArgs e) { Title = $"(VSync: {VSync}) FPS: {1f / e.Time} CORD: " + game.Player.Mover.Position; GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); render.RenderFrame(); SwapBuffers(); }
protected override void OnLoad(EventArgs e) { GL.Enable(EnableCap.DepthTest); CursorVisible = false; render.Initialise(Width, Height); }