Example #1
0
 protected override void OnRenderFrame(FrameEventArgs e)
 {
     Title = $"(VSync: {VSync}) FPS: {1f / e.Time} CORD: " + game.Player.Mover.Position;
     GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
     render.RenderFrame();
     SwapBuffers();
 }
Example #2
0
 protected override void OnLoad(EventArgs e)
 {
     GL.Enable(EnableCap.DepthTest);
     CursorVisible = false;
     render.Initialise(Width, Height);
 }