Example #1
0
        // Given a bin's list of client proxies, traverse the list and invoke
        //   the given lqCallBackFunction on each object that falls within the
        //   search radius.
        public ArrayList GetBinClientObjectList(LqBin bin, float x, float y, float z, float radiusSquared)
        {
            //List<lqClientProxy> tList = new List<lqClientProxy>();
            ArrayList tList = new ArrayList();

            for (int i = 0; i < bin.clientList.Count; i++)
            {
                //bin.clientList..clientList.ForEach(delegate(lqClientProxy tClientObject) {
                LqClientProxy tClientObject = (LqClientProxy)bin.clientList[i];

                /* compute distance (squared) from this client   */
                /* object to given locality sphere's centerpoint */
                float dx = x - tClientObject.x;
                float dy = y - tClientObject.y;
                float dz = z - tClientObject.z;
                float distanceSquared = (dx * dx) + (dy * dy) + (dz * dz);

                /* apply function if client object within sphere */
                if (distanceSquared < radiusSquared)
                {
                    tList.Add(tClientObject);
                }
                //(*func) (co->object, distanceSquared, state);
            }
            //});
            return(tList);
        }
Example #2
0
        public Vector3 GetMostPopulatedBinCenter()
        {
            LqBin mostPopulatedBin = GetMostPopulatedBin();

            if (mostPopulatedBin != null)
            {
                return(mostPopulatedBin.center);
            }
            else
            {
                return(Vector3.zero);
            }
        }
Example #3
0
        // Call for each client object every time its location changes.  For
        //   example, in an animation application, this would be called each
        //   frame for every moving object.
        public void LqUpdateForNewLocation(LqClientProxy clientObject, float x, float y, float z)
        {
            // find bin for new location
            LqBin newBin = LqBinForLocation(x, y, z);

            // store location in client object, for future reference
            clientObject.x = x;
            clientObject.y = y;
            clientObject.z = z;

            /* has object moved into a new bin? */
            if (newBin != clientObject.bin)
            {
                LqRemoveFromBin(clientObject);
                LqAddToBin(clientObject, newBin);
            }
        }
Example #4
0
        public LqBin GetMostPopulatedBin()
        {
            int   i;
            int   bincount          = divx * divy * divz;
            int   largestPopulation = 0;
            LqBin mostPopulatedBin  = null;

            for (i = 0; i < bincount; i++)
            {
                if (bins[i].clientList.Count > largestPopulation)
                {
                    largestPopulation = bins[i].clientList.Count;
                    mostPopulatedBin  = bins[i];
                }
            }
            // We will ignore other for now. Hope that works out ok
            return(mostPopulatedBin);
        }
Example #5
0
        public LocationQueryDatabase(float _originx, float _originy, float _originz,
                                     float _sizex, float _sizey, float _sizez,
                                     int _divx, int _divy, int _divz)
        {
            originx = _originx;
            originy = _originy;
            originz = _originz;
            sizex   = _sizex;
            sizey   = _sizey;
            sizez   = _sizez;
            divx    = _divx;
            divy    = _divy;
            divz    = _divz;

            int i;

            bincount = divx * divy * divz;

            bins = new LqBin[bincount];// List<lqBin>();

            for (int x = 0; x < divx; x++)
            {
                for (int y = 0; y < divy; y++)
                {
                    for (int z = 0; z < divz; z++)
                    {
                        i = (int)((x * divy * divz) + (y * divz) + z);
                        float tx = originx + ((float)x) * ((float)sizex / (float)divx); // -(sizex / 2f);

                        float ty = originy + ((float)y) * ((float)sizey / (float)divy); // -(sizey / 2f);
                        float tz = originz + ((float)z) * ((float)sizez / (float)divz); // -(sizez / 2f);

                        Vector3 binCenter = new Vector3(tx, ty, tz);
                        bins[i] = new LqBin(binCenter);
                    }
                }
            }

            other = new LqBin(Vector3.zero);
        }
Example #6
0
 /* ------------------------------------------------------------------ */
 /* internal helper function */
 public void LqRemoveAllObjectsInBin(LqBin bin)
 {
     bin.clientList.Clear();
 }
Example #7
0
 // Adds a given client object to a given bin, linking it into the bin
 // contents list.
 public void LqAddToBin(LqClientProxy clientObject, LqBin bin)
 {
     bin.clientList.Add(clientObject);
     clientObject.bin = bin;
 }