public void IsCompleted_should_return_true_after_state_is_marked_as_completed() { var state = new DummySagaState(Guid.NewGuid()); state.MarkAsCompleted(); state.IsCompleted().Should().BeTrue(); }
public void IsCompleted_should_return_false_when_state_is_initialized_first_time() { var state = new DummySagaState(Guid.NewGuid()); state.IsCompleted().Should().BeFalse(); }