public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP) { bool success = false; UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} at {2} using viewer {3}, channel {4}, IP {5}, Mac {6}, Id0 {7}", firstName, lastName, startLocation, clientVersion, channel, clientIP.Address.ToString(), mac, id0); try { // // Check client // if (m_AllowedClients != string.Empty) { Regex arx = new Regex(m_AllowedClients); Match am = arx.Match(clientVersion); if (!am.Success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is not allowed", firstName, lastName, clientVersion); return(LLFailedLoginResponse.LoginBlockedProblem); } } if (m_DeniedClients != string.Empty) { Regex drx = new Regex(m_DeniedClients); Match dm = drx.Match(clientVersion); if (dm.Success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is denied", firstName, lastName, clientVersion); return(LLFailedLoginResponse.LoginBlockedProblem); } } // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user not found", firstName, lastName); return(LLFailedLoginResponse.UserProblem); } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user level is {2} but minimum login level is {3}", firstName, lastName, account.UserLevel, m_MinLoginLevel); return(LLFailedLoginResponse.LoginBlockedProblem); } // If a scope id is requested, check that the account is in // that scope, or unscoped. // if (scopeID != UUID.Zero) { if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed, reason: user {0} {1} not found", firstName, lastName); return(LLFailedLoginResponse.UserProblem); } } else { scopeID = account.ScopeID; } // // Authenticate this user // if (!passwd.StartsWith("$1$")) { passwd = "$1$" + Util.Md5Hash(passwd); } passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); UUID secureSession = UUID.Zero; if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: authentication failed", firstName, lastName); return(LLFailedLoginResponse.UserProblem); } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: inventory service not set up", firstName, lastName); return(LLFailedLoginResponse.InventoryProblem); } if (m_HGInventoryService != null) { // Give the Suitcase service a chance to create the suitcase folder. // (If we're not using the Suitcase inventory service then this won't do anything.) m_HGInventoryService.GetRootFolder(account.PrincipalID); } List <InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed, for {0} {1}, reason: unable to retrieve user inventory", firstName, lastName); return(LLFailedLoginResponse.InventoryProblem); } // Get active gestures List <InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); // m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: could not login presence", firstName, lastName); return(LLFailedLoginResponse.GridProblem); } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); // We are only going to complain about no home if the user actually tries to login there, to avoid // spamming the console. if (guinfo != null) { if (guinfo.HomeRegionID == UUID.Zero && startLocation == "home") { m_log.WarnFormat( "[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location but they have none set", account.Name); } else if (m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); if (home == null && startLocation == "home") { m_log.WarnFormat( "[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location with ID {1} but this was not found.", account.Name, guinfo.HomeRegionID); } } } else { // something went wrong, make something up, so that we don't have to test this anywhere else m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader); guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; TeleportFlags flags; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt, out flags); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: destination not found", firstName, lastName); return(LLFailedLoginResponse.GridProblem); } else { m_log.DebugFormat( "[LLOGIN SERVICE]: Found destination {0}, endpoint {1} for {2} {3}", destination.RegionName, destination.ExternalEndPoint, firstName, lastName); } if (account.UserLevel >= 200) { flags |= TeleportFlags.Godlike; } // // Get the avatar // AvatarAppearance avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAppearance(account.PrincipalID); } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; GridRegion dest; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, channel, mac, id0, clientIP, flags, out where, out reason, out dest); destination = dest; if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed for {0} {1}, reason: {2}", firstName, lastName, reason); return(new LLFailedLoginResponse("key", reason, "false")); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); // m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // LLLoginResponse response = new LLLoginResponse( account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, m_DestinationGuide, m_AvatarPicker, m_ClassifiedFee); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); return(response); } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) { m_PresenceService.LogoutAgent(session); } return(LLFailedLoginResponse.InternalError); } }
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP) { bool success = false; UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} at {2} using viewer {3}, channel {4}, IP {5}, Mac {6}, Id0 {7}", firstName, lastName, startLocation, clientVersion, channel, clientIP.Address.ToString(), mac, id0); try { // // Check client // if (m_AllowedClients != string.Empty) { Regex arx = new Regex(m_AllowedClients); Match am = arx.Match(clientVersion); if (!am.Success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is not allowed", firstName, lastName, clientVersion); return LLFailedLoginResponse.LoginBlockedProblem; } } if (m_DeniedClients != string.Empty) { Regex drx = new Regex(m_DeniedClients); Match dm = drx.Match(clientVersion); if (dm.Success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is denied", firstName, lastName, clientVersion); return LLFailedLoginResponse.LoginBlockedProblem; } } // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user not found", firstName, lastName); return LLFailedLoginResponse.UserProblem; } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user level is {2} but minimum login level is {3}", firstName, lastName, account.UserLevel, m_MinLoginLevel); return LLFailedLoginResponse.LoginBlockedProblem; } // If a scope id is requested, check that the account is in // that scope, or unscoped. // if (scopeID != UUID.Zero) { if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed, reason: user {0} {1} not found", firstName, lastName); return LLFailedLoginResponse.UserProblem; } } else { scopeID = account.ScopeID; } // // Authenticate this user // if (!passwd.StartsWith("$1$")) passwd = "$1$" + Util.Md5Hash(passwd); passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); UUID secureSession = UUID.Zero; if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: authentication failed", firstName, lastName); return LLFailedLoginResponse.UserProblem; } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: inventory service not set up", firstName, lastName); return LLFailedLoginResponse.InventoryProblem; } if (m_HGInventoryService != null) { // Give the Suitcase service a chance to create the suitcase folder. // (If we're not using the Suitcase inventory service then this won't do anything.) m_HGInventoryService.GetRootFolder(account.PrincipalID); } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed, for {0} {1}, reason: unable to retrieve user inventory", firstName, lastName); return LLFailedLoginResponse.InventoryProblem; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); // m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: could not login presence", firstName, lastName); return LLFailedLoginResponse.GridProblem; } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); // We are only going to complain about no home if the user actually tries to login there, to avoid // spamming the console. if (guinfo != null) { if (guinfo.HomeRegionID == UUID.Zero && startLocation == "home") { m_log.WarnFormat( "[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location but they have none set", account.Name); } else if (m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); if (home == null && startLocation == "home") { m_log.WarnFormat( "[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location with ID {1} but this was not found.", account.Name, guinfo.HomeRegionID); } } } else { // something went wrong, make something up, so that we don't have to test this anywhere else m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader); guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; TeleportFlags flags; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt, out flags); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat( "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: destination not found", firstName, lastName); return LLFailedLoginResponse.GridProblem; } else { m_log.DebugFormat( "[LLOGIN SERVICE]: Found destination {0}, endpoint {1} for {2} {3}", destination.RegionName, destination.ExternalEndPoint, firstName, lastName); } if (account.UserLevel >= 200) flags |= TeleportFlags.Godlike; // // Get the avatar // AvatarAppearance avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAppearance(account.PrincipalID); } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; GridRegion dest; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, channel, mac, id0, clientIP, flags, out where, out reason, out dest); destination = dest; if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed for {0} {1}, reason: {2}", firstName, lastName, reason); return new LLFailedLoginResponse("key", reason, "false"); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); // m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // LLLoginResponse response = new LLLoginResponse( account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, m_DestinationGuide, m_AvatarPicker, m_ClassifiedFee); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); return response; } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) m_PresenceService.LogoutAgent(session); return LLFailedLoginResponse.InternalError; } }
/// <summary> /// Login procedure, as copied from superclass. /// </summary> /// <param name="firstName"></param> /// <param name="lastName"></param> /// <param name="passwd"></param> /// <param name="startLocation"></param> /// <param name="scopeID"></param> /// <param name="clientVersion"></param> /// <param name="clientIP">The very important TCP/IP EndPoint of the client</param> /// <returns></returns> /// <remarks>You need to change bits and pieces of this method</remarks> public new LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP) { bool success = false; UUID session = UUID.Random(); try { // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { // Account doesn't exist. Is this a user from an external ID provider? // // <your code here> // // After verification, your code should create a UserAccount object, filled out properly. // Do not store that account object persistently; we don't want to be creating local accounts // for external users! Create and fill out a UserAccount object, because it has the information // that the rest of the code needs. m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: user not found"); return LLFailedLoginResponse.UserProblem; } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel); return LLFailedLoginResponse.LoginBlockedProblem; } // If a scope id is requested, check that the account is in // that scope, or unscoped. // if (scopeID != UUID.Zero) { if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) { m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: user not found"); return LLFailedLoginResponse.UserProblem; } } else { scopeID = account.ScopeID; } // // Authenticate this user // // Local users and external users will need completely different authentication procedures. // The piece of code below is for local users who authenticate with a password. // if (!passwd.StartsWith("$1$")) passwd = "$1$" + Util.Md5Hash(passwd); passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); UUID secureSession = UUID.Zero; if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: authentication failed"); return LLFailedLoginResponse.UserProblem; } // // Get the user's inventory // // m_RequireInventory is set to false in .ini, therefore inventory is not required for login. // If you want to change this state of affairs and let external users have local inventory, // you need to think carefully about how to do that. // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return LLFailedLoginResponse.InventoryProblem; } if (inventorySkel == null) inventorySkel = new List<InventoryFolderBase>(); // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // From here on, things should be exactly the same for all users // // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: could not login presence"); return LLFailedLoginResponse.GridProblem; } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } if (guinfo == null) { // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; TeleportFlags flags = TeleportFlags.Default; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt, out flags); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: destination not found"); return LLFailedLoginResponse.GridProblem; } // // Get the avatar // AvatarAppearance avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAppearance(account.PrincipalID); } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; GridRegion dest = null; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, channel, mac, id0, clientIP, flags, out where, out reason, out dest); if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[DIVA LLOGIN SERVICE]: Login failed, reason: {0}", reason); return new LLFailedLoginResponse("key", reason, "false"); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); m_log.DebugFormat("[DIVA LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_SearchURL); m_log.DebugFormat("[DIVA LLOGIN SERVICE]: All clear. Sending login response to client."); return response; } catch (Exception e) { m_log.WarnFormat("[DIVA LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) m_PresenceService.LogoutAgent(session); return LLFailedLoginResponse.InternalError; } }
public LoginResponse Login(string Name, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP, Hashtable requestData, UUID secureSession) { UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} from {1} with user agent {2} starting in {3}", Name, clientIP.Address.ToString(), clientVersion, startLocation); UserAccount account = m_UserAccountService.GetUserAccount (scopeID, Name); try { string DisplayName = account.Name; IAgentInfo agent = null; IAgentConnector agentData = DataManager.RequestPlugin<IAgentConnector>(); IProfileConnector profileData = DataManager.RequestPlugin<IProfileConnector>(); if (agentData != null) agent = agentData.GetAgent(account.PrincipalID); requestData["ip"] = clientIP.ToString(); foreach (ILoginModule module in LoginModules) { string message; if (!module.Login(requestData, account.PrincipalID, out message)) { LLFailedLoginResponse resp = new LLFailedLoginResponse(LoginResponseEnum.PasswordIncorrect, message, false); return resp; } } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_InventoryService.CreateUserInventory(account.PrincipalID, m_DefaultUserAvatarArchive == ""); inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return LLFailedLoginResponse.InventoryProblem; } } if (m_InventoryService.CreateUserRootFolder (account.PrincipalID)) ///Gotta refetch... since something went wrong inventorySkel = m_InventoryService.GetInventorySkeleton (account.PrincipalID); if (profileData != null) { IUserProfileInfo UPI = profileData.GetUserProfile(account.PrincipalID); if (UPI == null) { profileData.CreateNewProfile(account.PrincipalID); UPI = profileData.GetUserProfile(account.PrincipalID); UPI.AArchiveName = m_DefaultUserAvatarArchive; UPI.IsNewUser = true; //profileData.UpdateUserProfile(UPI); //It gets hit later by the next thing } //Find which is set, if any string archiveName = (UPI.AArchiveName != "" && UPI.AArchiveName != " ") ? UPI.AArchiveName : m_DefaultUserAvatarArchive; if (UPI.IsNewUser && archiveName != "") { archiver.LoadAvatarArchive(archiveName, account.Name); UPI.AArchiveName = ""; } if (UPI.IsNewUser) { UPI.IsNewUser = false; profileData.UpdateUserProfile(UPI); } if(UPI.DisplayName != "") DisplayName = UPI.DisplayName; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); //m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); //Reset logged in to true if the user was crashed, but don't fire the logged in event yet m_agentInfoService.SetLoggedIn (account.PrincipalID.ToString (), true, false, UUID.Zero); //Lock it as well m_agentInfoService.LockLoggedInStatus (account.PrincipalID.ToString (), true); //Now get the logged in status, then below make sure to kill the previous agent if we crashed before UserInfo guinfo = m_agentInfoService.GetUserInfo (account.PrincipalID.ToString ()); // // Clear out any existing CAPS the user may have // if (m_CapsService != null) { IAgentProcessing agentProcessor = m_registry.RequestModuleInterface<IAgentProcessing>(); if (agentProcessor != null) { IClientCapsService clientCaps = m_CapsService.GetClientCapsService(account.PrincipalID); if (clientCaps != null) { IRegionClientCapsService rootRegionCaps = clientCaps.GetRootCapsService(); if (rootRegionCaps != null) agentProcessor.LogoutAgent(rootRegionCaps, !m_AllowDuplicateLogin); } } else m_CapsService.RemoveCAPS(account.PrincipalID); } // // Change Online status and get the home region // GridRegion home = null; if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } bool GridUserInfoFound = true; if (guinfo == null) { GridUserInfoFound = false; // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new UserInfo(); guinfo.UserID = account.PrincipalID.ToString(); guinfo.CurrentPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; TeleportFlags tpFlags = TeleportFlags.ViaLogin; GridRegion destination = FindDestination (account, scopeID, guinfo, session, startLocation, home, out tpFlags, out where, out position, out lookAt); if (destination == null) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); return LLFailedLoginResponse.DeadRegionProblem; } if (!GridUserInfoFound || guinfo.HomeRegionID == UUID.Zero) //Give them a default home and last { List<GridRegion> DefaultRegions = m_GridService.GetDefaultRegions(account.ScopeID); GridRegion DefaultRegion = null; if (DefaultRegions.Count == 0) DefaultRegion = destination; else DefaultRegion = DefaultRegions[0]; if (m_DefaultHomeRegion != "" && guinfo.HomeRegionID == UUID.Zero) { GridRegion newHomeRegion = m_GridService.GetRegionByName(account.ScopeID, m_DefaultHomeRegion); if (newHomeRegion == null) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; else guinfo.HomeRegionID = guinfo.CurrentRegionID = newHomeRegion.RegionID; } else if (guinfo.HomeRegionID == UUID.Zero) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; //Z = 0 so that it fixes it on the region server and puts it on the ground guinfo.CurrentPosition = guinfo.HomePosition = new Vector3(128, 128, 25); guinfo.HomeLookAt = guinfo.CurrentLookAt = new Vector3(0, 0, 0); m_agentInfoService.SetLastPosition(guinfo.UserID, guinfo.CurrentRegionID, guinfo.CurrentPosition, guinfo.CurrentLookAt); m_agentInfoService.SetHomePosition(guinfo.UserID, guinfo.HomeRegionID, guinfo.HomePosition, guinfo.HomeLookAt); } // // Get the avatar // AvatarAppearance avappearance = new AvatarAppearance(account.PrincipalID); if (m_AvatarService != null) { avappearance = m_AvatarService.GetAppearance(account.PrincipalID); if (avappearance == null) { //Create an appearance for the user if one doesn't exist if (m_DefaultUserAvatarArchive != "") { m_log.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", loading the default avatar from " + m_DefaultUserAvatarArchive + "."); archiver.LoadAvatarArchive(m_DefaultUserAvatarArchive, account.Name); } else { m_log.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", setting to the default avatar."); AvatarAppearance appearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(appearance)); } avappearance = m_AvatarService.GetAppearance(account.PrincipalID); } else { //Verify that all assets exist now for (int i = 0; i < avappearance.Wearables.Length; i++) { bool messedUp = false; foreach (KeyValuePair<UUID, UUID> item in avappearance.Wearables[i].GetItems()) { AssetBase asset = m_AssetService.Get(item.Value.ToString()); if (asset == null) { InventoryItemBase invItem = m_InventoryService.GetItem (new InventoryItemBase (item.Value)); if (invItem == null) { m_log.Warn ("Missing avatar appearance asset for user " + account.Name + " for item " + item.Value + ", asset should be " + item.Key + "!"); messedUp = true; } } } if (messedUp) avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i]; } //Also verify that all baked texture indices exist foreach (byte BakedTextureIndex in AvatarAppearance.BAKE_INDICES) { if (BakedTextureIndex == 19) //Skirt isn't used unless you have a skirt continue; if (avappearance.Texture.GetFace(BakedTextureIndex).TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) { m_log.Warn("Bad texture index for user " + account.Name + " for " + BakedTextureIndex + "!"); avappearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); break; } } } } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; AgentCircuitData aCircuit = LaunchAgentAtGrid (destination, tpFlags, account, avappearance, session, secureSession, position, where, clientIP, out where, out reason, out destination); if (aCircuit == null) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); return new LLFailedLoginResponse (LoginResponseEnum.InternalError, reason, false); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); //m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } //Set them as logged in now, they are ready, and fire the logged in event now, as we're all done m_agentInfoService.SetLastPosition (account.PrincipalID.ToString (), destination.RegionID, position, lookAt); m_agentInfoService.LockLoggedInStatus (account.PrincipalID.ToString (), false); //Unlock it now m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), true, true, destination.RegionID); // // Finally, fill out the response and return it // string MaturityRating = "A"; string MaxMaturity = "A"; if (agent != null) { if (agent.MaturityRating == 0) MaturityRating = "P"; else if (agent.MaturityRating == 1) MaturityRating = "M"; else if (agent.MaturityRating == 2) MaturityRating = "A"; if (agent.MaxMaturity == 0) MaxMaturity = "P"; else if (agent.MaxMaturity == 1) MaxMaturity = "M"; else if (agent.MaxMaturity == 2) MaxMaturity = "A"; } LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_InventoryService, m_LibraryService, where, startLocation, position, lookAt, gestures, home, clientIP, MaxMaturity, MaturityRating, eventCategories, classifiedCategories, FillOutSeedCap (aCircuit, destination, clientIP, account.PrincipalID), m_config, DisplayName, m_registry); m_log.InfoFormat("[LLOGIN SERVICE]: All clear. Sending login response to client to login to region " + destination.RegionName + ", tried to login to " + startLocation + " at " + position.ToString() + "."); return response; } catch (Exception e) { m_log.WarnFormat ("[LLOGIN SERVICE]: Exception processing login for {0} : {1}", Name, e.ToString ()); if (account != null) { //Revert their logged in status if we got that far m_agentInfoService.LockLoggedInStatus (account.PrincipalID.ToString (), false); //Unlock it now m_agentInfoService.SetLoggedIn (account.PrincipalID.ToString (), false, false, UUID.Zero); } return LLFailedLoginResponse.InternalError; } }
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP) { bool success = false; UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} from {2} with user agent {3} starting in {4}", firstName, lastName, clientIP.Address.ToString(), clientVersion, startLocation); try { // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); return(LLFailedLoginResponse.UserProblem); } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel); return(LLFailedLoginResponse.LoginBlockedProblem); } // If a scope id is requested, check that the account is in // that scope, or unscoped. // if (scopeID != UUID.Zero) { if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); return(LLFailedLoginResponse.UserProblem); } } else { scopeID = account.ScopeID; } // // Authenticate this user // if (!passwd.StartsWith("$1$")) { passwd = "$1$" + Util.Md5Hash(passwd); } passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); UUID secureSession = UUID.Zero; if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed"); return(LLFailedLoginResponse.UserProblem); } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return(LLFailedLoginResponse.InventoryProblem); } List <InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return(LLFailedLoginResponse.InventoryProblem); } // Get active gestures List <InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); return(LLFailedLoginResponse.GridProblem); } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } if (guinfo == null) { // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); return(LLFailedLoginResponse.GridProblem); } // // Get the avatar // AvatarAppearance avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAppearance(account.PrincipalID); } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; GridRegion dest; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, channel, mac, id0, clientIP, out where, out reason, out dest); destination = dest; if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); return(new LLFailedLoginResponse("key", reason, "false")); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_SearchURL); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); return(response); } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) { m_PresenceService.LogoutAgent(session); } return(LLFailedLoginResponse.InternalError); } }
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, IPEndPoint clientIP) { bool success = false; UUID session = UUID.Random(); try { // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); return LLFailedLoginResponse.UserProblem; } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel); return LLFailedLoginResponse.LoginBlockedProblem; } // If a scope id is requested, check that the account is in // that scope, or unscoped. // if (scopeID != UUID.Zero) { if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); return LLFailedLoginResponse.UserProblem; } } else { scopeID = account.ScopeID; } // // Authenticate this user // if (!passwd.StartsWith("$1$")) passwd = "$1$" + Util.Md5Hash(passwd); passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); UUID secureSession = UUID.Zero; if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed"); return LLFailedLoginResponse.UserProblem; } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return LLFailedLoginResponse.InventoryProblem; } // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); return LLFailedLoginResponse.GridProblem; } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } if (guinfo == null) { // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); return LLFailedLoginResponse.GridProblem; } // // Get the avatar // AvatarData avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAvatar(account.PrincipalID); } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, out where, out reason); if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); return LLFailedLoginResponse.AuthorizationProblem; } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); return response; } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) m_PresenceService.LogoutAgent(session); return LLFailedLoginResponse.InternalError; } }
public LoginResponse Login(UUID AgentID, string Name, string authType, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP, Hashtable requestData) { LoginResponse response; UUID session = UUID.Random(); UUID secureSession = UUID.Zero; UserAccount account = AgentID != UUID.Zero ? m_UserAccountService.GetUserAccount(scopeID, AgentID) : m_UserAccountService.GetUserAccount(scopeID, Name); if (account == null && m_AllowAnonymousLogin) { m_UserAccountService.CreateUser(Name, passwd.StartsWith("$1$") ? passwd.Remove(0, 3):passwd, ""); account = m_UserAccountService.GetUserAccount(scopeID, Name); } if (account == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}: no account found", Name); return LLFailedLoginResponse.AccountProblem; } if (account.UserLevel < 0)//No allowing anyone less than 0 return LLFailedLoginResponse.PermanentBannedProblem; if (account.UserLevel < m_MinLoginLevel) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {1}, reason: login is blocked for user level {0}", account.UserLevel, account.Name); return LLFailedLoginResponse.LoginBlockedProblem; } IAgentInfo agent = null; IAgentConnector agentData = DataManager.RequestPlugin<IAgentConnector>(); if (agentData != null) agent = agentData.GetAgent(account.PrincipalID); if (agent == null) { agentData.CreateNewAgent(account.PrincipalID); agent = agentData.GetAgent(account.PrincipalID); } requestData["ip"] = clientIP.ToString(); foreach (ILoginModule module in LoginModules) { object data; if ((response = module.Login(requestData, account, agent, authType, passwd, out data)) != null) return response; if (data != null) secureSession = (UUID)data;//TODO: NEED TO FIND BETTER WAY TO GET THIS DATA } MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login request for {0} from {1} with user agent {2} starting in {3}", Name, clientIP.Address, clientVersion, startLocation); try { string DisplayName = account.Name; AvatarAppearance avappearance = null; bool newAvatar = false; IProfileConnector profileData = DataManager.RequestPlugin<IProfileConnector>(); // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { MainConsole.Instance.WarnFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: inventory service not set up", account.Name); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel.Count == 0))) { List<InventoryItemBase> defaultItems; m_InventoryService.CreateUserInventory(account.PrincipalID, m_DefaultUserAvatarArchive == "", out defaultItems); inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel.Count == 0))) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: unable to retrieve user inventory", account.Name); return LLFailedLoginResponse.InventoryProblem; } if (defaultItems.Count > 0) { avappearance = new AvatarAppearance(account.PrincipalID); avappearance.SetWearable((int)WearableType.Shape, new AvatarWearable(defaultItems[0].ID, defaultItems[0].AssetID)); avappearance.SetWearable((int)WearableType.Skin, new AvatarWearable(defaultItems[1].ID, defaultItems[1].AssetID)); avappearance.SetWearable((int)WearableType.Hair, new AvatarWearable(defaultItems[2].ID, defaultItems[2].AssetID)); avappearance.SetWearable((int)WearableType.Eyes, new AvatarWearable(defaultItems[3].ID, defaultItems[3].AssetID)); avappearance.SetWearable((int)WearableType.Shirt, new AvatarWearable(defaultItems[4].ID, defaultItems[4].AssetID)); avappearance.SetWearable((int)WearableType.Pants, new AvatarWearable(defaultItems[5].ID, defaultItems[5].AssetID)); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); newAvatar = true; } } if (profileData != null) { IUserProfileInfo UPI = profileData.GetUserProfile(account.PrincipalID); if (UPI == null) { profileData.CreateNewProfile(account.PrincipalID); UPI = profileData.GetUserProfile(account.PrincipalID); UPI.AArchiveName = m_DefaultUserAvatarArchive; UPI.IsNewUser = true; //profileData.UpdateUserProfile(UPI); //It gets hit later by the next thing } //Find which is set, if any string archiveName = (UPI.AArchiveName != "" && UPI.AArchiveName != " ") ? UPI.AArchiveName : m_DefaultUserAvatarArchive; if (UPI.IsNewUser && archiveName != "") { AvatarAppearance appearance = m_ArchiveService.LoadAvatarArchive(archiveName, account.Name); UPI.AArchiveName = ""; AvatarData adata = new AvatarData(appearance); m_AvatarService.SetAppearance(account.PrincipalID, appearance); } if (UPI.IsNewUser) { UPI.IsNewUser = false; profileData.UpdateUserProfile(UPI); } if (UPI.DisplayName != "") DisplayName = UPI.DisplayName; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); //MainConsole.Instance.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); //Reset logged in to true if the user was crashed, but don't fire the logged in event yet m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), true, false, UUID.Zero); //Lock it as well m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), true); //Now get the logged in status, then below make sure to kill the previous agent if we crashed before UserInfo guinfo = m_agentInfoService.GetUserInfo(account.PrincipalID.ToString()); // // Clear out any existing CAPS the user may have // if (m_CapsService != null) { IAgentProcessing agentProcessor = m_registry.RequestModuleInterface<IAgentProcessing>(); if (agentProcessor != null) { IClientCapsService clientCaps = m_CapsService.GetClientCapsService(account.PrincipalID); if (clientCaps != null) { IRegionClientCapsService rootRegionCaps = clientCaps.GetRootCapsService(); if (rootRegionCaps != null) agentProcessor.LogoutAgent(rootRegionCaps, !m_AllowDuplicateLogin); } } else m_CapsService.RemoveCAPS(account.PrincipalID); } // // Change Online status and get the home region // GridRegion home = null; if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); if (guinfo == null || guinfo.HomeRegionID == UUID.Zero) //Give them a default home and last { if(guinfo == null) guinfo = new UserInfo { UserID = account.PrincipalID.ToString() }; GridRegion DefaultRegion = null; if (m_GridService != null) { if (m_DefaultHomeRegion != "") { DefaultRegion = m_GridService.GetRegionByName(account.ScopeID, m_DefaultHomeRegion); if (DefaultRegion != null) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; } if (guinfo.HomeRegionID == UUID.Zero) { List<GridRegion> DefaultRegions = m_GridService.GetDefaultRegions(account.ScopeID); DefaultRegion = DefaultRegions.Count == 0 ? null : DefaultRegions[0]; if (DefaultRegion != null) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; } } guinfo.CurrentPosition = guinfo.HomePosition = new Vector3(128, 128, 25); guinfo.HomeLookAt = guinfo.CurrentLookAt = new Vector3(0, 0, 0); m_agentInfoService.SetLastPosition(guinfo.UserID, guinfo.CurrentRegionID, guinfo.CurrentPosition, guinfo.CurrentLookAt); m_agentInfoService.SetHomePosition(guinfo.UserID, guinfo.HomeRegionID, guinfo.HomePosition, guinfo.HomeLookAt); MainConsole.Instance.Info("[LLLoginService]: User did not have a home, set to " + (DefaultRegion == null ? "(no region found)" : DefaultRegion.RegionName)); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; TeleportFlags tpFlags = TeleportFlags.ViaLogin; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out tpFlags, out where, out position, out lookAt); if (destination == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: destination not found", account.Name); return LLFailedLoginResponse.DeadRegionProblem; } // // Get the avatar // if (m_AvatarService != null) { if(avappearance == null) avappearance = m_AvatarService.GetAppearance(account.PrincipalID); if (avappearance == null) { //Create an appearance for the user if one doesn't exist if (m_DefaultUserAvatarArchive != "") { MainConsole.Instance.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", loading the default avatar from " + m_DefaultUserAvatarArchive + "."); avappearance = m_ArchiveService.LoadAvatarArchive(m_DefaultUserAvatarArchive, account.Name); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); } else { MainConsole.Instance.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", setting to the default avatar."); avappearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); } } else { //Verify that all assets exist now for (int i = 0; i < avappearance.Wearables.Length; i++) { bool messedUp = false; foreach (KeyValuePair<UUID, UUID> item in avappearance.Wearables[i].GetItems()) { AssetBase asset = m_AssetService.Get(item.Value.ToString()); if (asset == null) { InventoryItemBase invItem = m_InventoryService.GetItem(new InventoryItemBase(item.Value)); if (invItem == null) { MainConsole.Instance.Warn("[LLOGIN SERVICE]: Missing avatar appearance asset for user " + account.Name + " for item " + item.Value + ", asset should be " + item.Key + "!"); messedUp = true; } } } if (messedUp) avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i]; } if (!newAvatar) { //Also verify that all baked texture indices exist foreach (byte BakedTextureIndex in AvatarAppearance.BAKE_INDICES) { if (BakedTextureIndex == 19) //Skirt isn't used unless you have a skirt continue; if (avappearance.Texture.GetFace(BakedTextureIndex).TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) { MainConsole.Instance.Warn("[LLOGIN SERVICE]: Bad texture index for user " + account.Name + " for " + BakedTextureIndex + "!"); avappearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); break; } } } } } else avappearance = new AvatarAppearance(account.PrincipalID); if ((m_forceUserToWearFolderName != "") && (m_forceUserToWearFolderOwnerUUID.Length == 36)) { UUID userThatOwnersFolder; if (UUID.TryParse(m_forceUserToWearFolderOwnerUUID, out userThatOwnersFolder)) { avappearance = WearFolder(avappearance, account.PrincipalID, userThatOwnersFolder); } } avappearance = FixCurrentOutFitFolder(account.PrincipalID, avappearance); // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; AgentCircuitData aCircuit = LaunchAgentAtGrid(destination, tpFlags, account, avappearance, session, secureSession, position, where, clientIP, out where, out reason, out destination); if (aCircuit == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {1}, reason: {0}", reason, account.Name); return new LLFailedLoginResponse(LoginResponseEnum.InternalError, reason, false); } // Get Friends list List<FriendInfo> friendsList = new List<FriendInfo>(); if (m_FriendsService != null) friendsList = m_FriendsService.GetFriends(account.PrincipalID); //Set them as logged in now, they are ready, and fire the logged in event now, as we're all done m_agentInfoService.SetLastPosition(account.PrincipalID.ToString(), destination.RegionID, position, lookAt); m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), false); //Unlock it now m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), true, true, destination.RegionID); // // Finally, fill out the response and return it // string MaturityRating = "A"; string MaxMaturity = "A"; if (agent != null) { MaturityRating = agent.MaturityRating == 0 ? "P" : agent.MaturityRating == 1 ? "M" : "A"; MaxMaturity = agent.MaxMaturity == 0 ? "P" : agent.MaxMaturity == 1 ? "M" : "A"; } response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList.ToArray(), m_InventoryService, m_LibraryService, where, startLocation, position, lookAt, gestures, home, clientIP, MaxMaturity, MaturityRating, eventCategories, classifiedCategories, FillOutSeedCap(aCircuit, destination, clientIP, account.PrincipalID), m_config, DisplayName, m_registry); MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: All clear. Sending login response to client to login to region " + destination.RegionName + ", tried to login to " + startLocation + " at " + position.ToString() + "."); AddLoginSuccessNotification(account); return response; } catch (Exception e) { MainConsole.Instance.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} : {1}", Name, e); if (account != null) { //Revert their logged in status if we got that far m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), false); //Unlock it now m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), false, false, UUID.Zero); } return LLFailedLoginResponse.InternalError; } }
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP, Hashtable requestData) { bool success = false; UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} from {2} with user agent {3} starting in {4}", firstName, lastName, clientIP.Address.ToString(), clientVersion, startLocation); try { // // Get the account and check that it exists // UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (account == null) { if (!m_AllowAnonymousLogin) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); return LLFailedLoginResponse.UserProblem; } else { account = new UserAccount(UUID.Zero, firstName, lastName, ""); m_UserAccountService.StoreUserAccount(account); m_AuthenticationService.SetPasswordHashed(account.PrincipalID, passwd); m_InventoryService.CreateUserInventory(account.PrincipalID); } } UUID secureSession = UUID.Zero; if (m_AuthenticateUsers) { // // Authenticate this user // if (!passwd.StartsWith("$1$")) passwd = "$1$" + Util.Md5Hash(passwd); passwd = passwd.Remove(0, 3); //remove $1$ string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed"); return LLFailedLoginResponse.UserProblem; } } else { string token = m_AuthenticationService.GetToken(account.PrincipalID, 30); UUID.TryParse(token, out secureSession); } IAgentInfo agent = null; IAgentConnector agentData = DataManager.RequestPlugin<IAgentConnector>(); IProfileConnector profileData = DataManager.RequestPlugin<IProfileConnector>(); //Already tried to find it before this, so its not there at all. if (agentData != null) { agent = agentData.GetAgent(account.PrincipalID); if (agent == null) { agentData.CreateNewAgent(account.PrincipalID); agent = agentData.GetAgent(account.PrincipalID); } bool AcceptedNewTOS = false; //This gets if the viewer has accepted the new TOS if(requestData.ContainsKey("agree_to_tos")) { if (requestData["agree_to_tos"].ToString() == "0") AcceptedNewTOS = false; else if (requestData["agree_to_tos"].ToString() == "1") AcceptedNewTOS = true; else AcceptedNewTOS = bool.Parse(requestData["agree_to_tos"].ToString()); agent.AcceptTOS = AcceptedNewTOS; agentData.UpdateAgent(agent); } if (!AcceptedNewTOS && !agent.AcceptTOS && m_UseTOS) { StreamReader reader = new StreamReader(Path.Combine(Environment.CurrentDirectory, m_TOSLocation)); string TOS = reader.ReadToEnd(); reader.Close(); reader.Dispose(); return new LLFailedLoginResponse(LoginResponseEnum.ToSNeedsSent, TOS, "false"); } if ((agent.Flags & IAgentFlags.PermBan) == IAgentFlags.PermBan || (agent.Flags & IAgentFlags.TempBan) == IAgentFlags.TempBan) { m_log.Info("[LLOGIN SERVICE]: Login failed, reason: user is banned."); return new LLFailedLoginResponse(LoginResponseEnum.MessagePopup, "You are blocked from connecting to this service.", "false"); } if (account.UserLevel < m_MinLoginLevel) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel); return LLFailedLoginResponse.LoginBlockedProblem; } } if (profileData != null) { IUserProfileInfo UPI = profileData.GetUserProfile(account.PrincipalID); if (UPI == null) { profileData.CreateNewProfile(account.PrincipalID); UPI = profileData.GetUserProfile(account.PrincipalID); UPI.AArchiveName = m_DefaultUserAvatarArchive; //profileData.UpdateUserProfile(UPI); //It gets hit later by the next thing } if (UPI.IsNewUser && UPI.AArchiveName != "" && UPI.AArchiveName != " ") { GridAvatarArchiver archiver = new GridAvatarArchiver(m_UserAccountService, m_AvatarService, m_InventoryService); archiver.LoadAvatarArchive(UPI.AArchiveName, account.FirstName, account.LastName); UPI.AArchiveName = ""; } if (UPI.IsNewUser) { UPI.IsNewUser = false; profileData.UpdateUserProfile(UPI); } } foreach (ILoginModule module in LoginModules) { string message; if (module.Login(requestData, account.PrincipalID, out message) == false) { LLFailedLoginResponse resp = new LLFailedLoginResponse(LoginResponseEnum.PasswordIncorrect, message, "false"); return resp; } } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return LLFailedLoginResponse.InventoryProblem; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); return LLFailedLoginResponse.GridProblem; } } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } bool GridUserInfoFound = true; if (guinfo == null) { GridUserInfoFound = false; // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion gatekeeper = null; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); return LLFailedLoginResponse.GridProblem; } if (!GridUserInfoFound || guinfo.HomeRegionID == UUID.Zero) //Give them a default home and last { List<GridRegion> DefaultRegions = m_GridService.GetDefaultRegions(UUID.Zero); GridRegion DefaultRegion = null; if (DefaultRegions.Count == 0) DefaultRegion = destination; else DefaultRegion = DefaultRegions[0]; if (m_DefaultHomeRegion != "" && guinfo.HomeRegionID == UUID.Zero) { GridRegion newHomeRegion = m_GridService.GetRegionByName(UUID.Zero, m_DefaultHomeRegion); if (newHomeRegion == null) guinfo.HomeRegionID = guinfo.LastRegionID = DefaultRegion.RegionID; else guinfo.HomeRegionID = guinfo.LastRegionID = newHomeRegion.RegionID; } else if (guinfo.HomeRegionID == UUID.Zero) guinfo.HomeRegionID = guinfo.LastRegionID = DefaultRegion.RegionID; guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 128); guinfo.HomeLookAt = guinfo.LastLookAt = new Vector3(0, 0, 0); m_GridUserService.SetLastPosition(guinfo.UserID, UUID.Zero, guinfo.LastRegionID, guinfo.LastPosition, guinfo.LastLookAt); m_GridUserService.SetHome(guinfo.UserID, guinfo.HomeRegionID, guinfo.HomePosition, guinfo.HomeLookAt); } // // Get the avatar // AvatarData avatar = null; if (m_AvatarService != null) { avatar = m_AvatarService.GetAvatar(account.PrincipalID); if (avatar == null) { m_log.Error("[LLLOGINSERVICE]: CANNOT FIND AVATAR APPEARANCE " + account.FirstName + " " + account.LastName); } } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; GridRegion dest; AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, channel, mac, id0, clientIP, out where, out reason, out dest); destination = dest; if(requestData.ContainsKey("id0")) id0 = (string)requestData["id0"]; string platform = ""; if(requestData.ContainsKey("platform")) platform = (string)requestData["platform"]; if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); return new LLFailedLoginResponse(LoginResponseEnum.PasswordIncorrect, reason, "false"); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // string MaturityRating = "A"; string MaxMaturity = "A"; if (agent != null) { if (agent.MaturityRating == 0) MaturityRating = "P"; else if (agent.MaturityRating == 1) MaturityRating = "M"; else if (agent.MaturityRating == 2) MaturityRating = "A"; if (agent.MaxMaturity == 0) MaxMaturity = "P"; else if (agent.MaxMaturity == 1) MaxMaturity = "M"; else if (agent.MaxMaturity == 2) MaxMaturity = "A"; } LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, MaxMaturity, MaturityRating, m_MapTileURL, m_SearchURL, m_AllowFirstLife ? "Y" : "N", m_TutorialURL, eventCategories, classifiedCategories, CAPSServerURL, CAPSServicePassword, m_config); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); return response; } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); if (m_PresenceService != null) m_PresenceService.LogoutAgent(session); return LLFailedLoginResponse.InternalError; } }
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP, Hashtable requestData, UUID secureSession) { bool success = false; UUID session = UUID.Random(); m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} from {2} with user agent {3} starting in {4}", firstName, lastName, clientIP.Address.ToString(), clientVersion, startLocation); try { UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); IAgentInfo agent = null; IAgentConnector agentData = DataManager.RequestPlugin<IAgentConnector>(); IProfileConnector profileData = DataManager.RequestPlugin<IProfileConnector>(); if (agentData != null) agent = agentData.GetAgent(account.PrincipalID); requestData["ip"] = clientIP.ToString(); foreach (ILoginModule module in LoginModules) { string message; if (module.Login(requestData, account.PrincipalID, out message) == false) { LLFailedLoginResponse resp = new LLFailedLoginResponse(LoginResponseEnum.PasswordIncorrect, message, false); return resp; } } if (profileData != null) { IUserProfileInfo UPI = profileData.GetUserProfile(account.PrincipalID); if (UPI == null) { profileData.CreateNewProfile(account.PrincipalID); UPI = profileData.GetUserProfile(account.PrincipalID); UPI.AArchiveName = m_DefaultUserAvatarArchive; UPI.IsNewUser = true; //profileData.UpdateUserProfile(UPI); //It gets hit later by the next thing } //Find which is set, if any string archiveName = (UPI.AArchiveName != "" && UPI.AArchiveName != " ") ? UPI.AArchiveName : m_DefaultUserAvatarArchive; if (UPI.IsNewUser && archiveName != "") { archiver.LoadAvatarArchive(archiveName, account.FirstName, account.LastName); UPI.AArchiveName = ""; } if (UPI.IsNewUser) { UPI.IsNewUser = false; profileData.UpdateUserProfile(UPI); } } // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); return LLFailedLoginResponse.InventoryProblem; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence // if (m_PresenceService != null) { success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); if (!success) { m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); return LLFailedLoginResponse.GridProblem; } } // // Clear out any existing CAPS the user may have // if (m_CapsService != null) { m_CapsService.RemoveCAPS(account.PrincipalID); } // // Change Online status and get the home region // GridRegion home = null; GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) { home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); } bool GridUserInfoFound = true; if (guinfo == null) { GridUserInfoFound = false; // something went wrong, make something up, so that we don't have to test this anywhere else guinfo = new GridUserInfo(); guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out where, out position, out lookAt); if (destination == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); return LLFailedLoginResponse.GridProblem; } if (!GridUserInfoFound || guinfo.HomeRegionID == UUID.Zero) //Give them a default home and last { List<GridRegion> DefaultRegions = m_GridService.GetDefaultRegions(account.ScopeID); GridRegion DefaultRegion = null; if (DefaultRegions.Count == 0) DefaultRegion = destination; else DefaultRegion = DefaultRegions[0]; if (m_DefaultHomeRegion != "" && guinfo.HomeRegionID == UUID.Zero) { GridRegion newHomeRegion = m_GridService.GetRegionByName(account.ScopeID, m_DefaultHomeRegion); if (newHomeRegion == null) guinfo.HomeRegionID = guinfo.LastRegionID = DefaultRegion.RegionID; else guinfo.HomeRegionID = guinfo.LastRegionID = newHomeRegion.RegionID; } else if (guinfo.HomeRegionID == UUID.Zero) guinfo.HomeRegionID = guinfo.LastRegionID = DefaultRegion.RegionID; //Z = 0 so that it fixes it on the region server and puts it on the ground guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 25); guinfo.HomeLookAt = guinfo.LastLookAt = new Vector3(0, 0, 0); m_GridUserService.SetLastPosition(guinfo.UserID, UUID.Zero, guinfo.LastRegionID, guinfo.LastPosition, guinfo.LastLookAt); m_GridUserService.SetHome(guinfo.UserID, guinfo.HomeRegionID, guinfo.HomePosition, guinfo.HomeLookAt); } // // Get the avatar // AvatarAppearance avappearance = new AvatarAppearance(account.PrincipalID); if (m_AvatarService != null) { avappearance = m_AvatarService.GetAppearance(account.PrincipalID); if (avappearance == null) { //Create an appearance for the user if one doesn't exist if (m_DefaultUserAvatarArchive != "") { m_log.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", loading the default avatar from " + m_DefaultUserAvatarArchive + "."); archiver.LoadAvatarArchive(m_DefaultUserAvatarArchive, firstName, lastName); } else { m_log.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", setting to the default avatar."); AvatarAppearance appearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(appearance)); } avappearance = m_AvatarService.GetAppearance(account.PrincipalID); } else { //Verify that all assets exist now for (int i = 0; i < avappearance.Wearables.Length; i++) { bool messedUp = false; foreach (KeyValuePair<UUID, UUID> item in avappearance.Wearables[i].GetItems()) { AssetBase asset = m_AssetService.Get(item.Value.ToString()); if (asset == null) { m_log.Warn("Missing avatar appearance asset for user " + account.Name + " for item " + item.Value + ", asset should be " + item.Key + "!"); messedUp = true; } } if (messedUp) avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i]; } //Also verify that all baked texture indices exist foreach (byte BakedTextureIndex in AvatarAppearance.BAKE_INDICES) { if (BakedTextureIndex == 19) //Skirt isn't used unless you have a skirt continue; if (avappearance.Texture.GetFace(BakedTextureIndex).TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) { m_log.Warn("Bad texture index for user " + account.Name + " for " + BakedTextureIndex + "!"); avappearance.Texture.FaceTextures[BakedTextureIndex] = avappearance.Texture.CreateFace(BakedTextureIndex); avappearance.Texture.FaceTextures[BakedTextureIndex].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; m_AvatarService.SetAppearance(account.PrincipalID, avappearance); } } } } // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; AgentCircuitData aCircuit = LaunchAgentAtGrid(destination, account, avappearance, session, secureSession, position, where, clientIP, out where, out reason, out destination); if (aCircuit == null) { m_PresenceService.LogoutAgent(session); m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); return new LLFailedLoginResponse(LoginResponseEnum.PasswordIncorrect, reason, false); } // Get Friends list FriendInfo[] friendsList = new FriendInfo[0]; if (m_FriendsService != null) { friendsList = m_FriendsService.GetFriends(account.PrincipalID); m_log.DebugFormat("[LLOGIN SERVICE]: Retrieved {0} friends", friendsList.Length); } // // Finally, fill out the response and return it // string MaturityRating = "A"; string MaxMaturity = "A"; if (agent != null) { if (agent.MaturityRating == 0) MaturityRating = "P"; else if (agent.MaturityRating == 1) MaturityRating = "M"; else if (agent.MaturityRating == 2) MaturityRating = "A"; if (agent.MaxMaturity == 0) MaxMaturity = "P"; else if (agent.MaxMaturity == 1) MaxMaturity = "M"; else if (agent.MaxMaturity == 2) MaxMaturity = "A"; } if (m_WelcomeMessage == string.Empty) { LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_CustomizedMessageURL, home, clientIP, MaxMaturity, MaturityRating, m_MapTileURL, m_SearchURL, m_AllowFirstLife ? "Y" : "N", m_TutorialURL, eventCategories, classifiedCategories, FillOutSeedCap(aCircuit, destination, clientIP, account.PrincipalID), allowExportPermission, m_config); m_log.InfoFormat("[LLOGIN SERVICE]: All clear. Sending login response to client to login to region " + destination.RegionName + ", tried to login to " + startLocation + " at " + position.ToString() + "."); return response; } else { LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, MaxMaturity, MaturityRating, m_MapTileURL, m_SearchURL, m_AllowFirstLife ? "Y" : "N", m_TutorialURL, eventCategories, classifiedCategories, FillOutSeedCap(aCircuit, destination, clientIP, account.PrincipalID), allowExportPermission, m_config); m_log.InfoFormat("[LLOGIN SERVICE]: All clear. Sending login response to client to login to region " + destination.RegionName + ", tried to login to " + startLocation + " at " + position.ToString() + "."); return response; } } catch (Exception e) { m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString()); if (m_PresenceService != null) m_PresenceService.LogoutAgent(session); return LLFailedLoginResponse.InternalError; } }