Example #1
0
        public void AddRegion(Scene Sceneworld)
        {
            m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");

            m_Scene = Sceneworld;

            // Make sure we have config
            if (ConfigSource.Configs[ScriptEngineName] == null)
            {
                ConfigSource.AddConfig(ScriptEngineName);
            }

            ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];

            m_enabled = ScriptConfigSource.GetBoolean("Enabled", true);
            if (!m_enabled)
            {
                return;
            }

            // Create all objects we'll be using
            m_EventQueueManager = new EventQueueManager(this);
            m_EventManager      = new EventManager(this, true);

            // We need to start it
            m_ScriptManager = new ScriptManager(this);
            m_ScriptManager.Setup();
            m_AppDomainManager = new AppDomainManager(this);
            if (m_MaintenanceThread == null)
            {
                m_MaintenanceThread = new MaintenanceThread();
            }

            m_log.Info("[" + ScriptEngineName + "]: Reading configuration " +
                       "from config section \"" + ScriptEngineName + "\"");

            ReadConfig();

            m_Scene.StackModuleInterface <IScriptModule>(this);
        }
        public void AddRegion(Scene Sceneworld)
        {
            m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");

            m_Scene = Sceneworld;

            // Make sure we have config
            if (ConfigSource.Configs[ScriptEngineName] == null)
                ConfigSource.AddConfig(ScriptEngineName);

            ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];

            m_enabled = ScriptConfigSource.GetBoolean("Enabled", true);
            if (!m_enabled)
                return;

            // Create all objects we'll be using
            m_EventQueueManager = new EventQueueManager(this);
            m_EventManager = new EventManager(this, true);

            // We need to start it
            m_ScriptManager = new ScriptManager(this);
            m_ScriptManager.Setup();
            m_AppDomainManager = new AppDomainManager(this);
            if (m_MaintenanceThread == null)
                m_MaintenanceThread = new MaintenanceThread();

            m_log.Info("[" + ScriptEngineName + "]: Reading configuration "+
                    "from config section \"" + ScriptEngineName + "\"");

            ReadConfig();

            m_Scene.StackModuleInterface<IScriptModule>(this);
        }