Example #1
0
        private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
        {
            // obj1LocalID = 0;
            //returncollisions = false;
            obj2LocalID = 0;
            //ctype = 0;
            //cStartStop = 0;
//            if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
//                return;
            bool p1events = p1.SubscribedEvents();
            bool p2events = p2.SubscribedEvents();

            if (p1.IsVolumeDtc)
                p2events = false;
            if (p2.IsVolumeDtc)
                p1events = false;

            if (!p2events && !p1events)
                return;

            Vector3 vel = Vector3.Zero;
            if (p2 != null && p2.IsPhysical)
                vel = p2.Velocity;

            if (p1 != null && p1.IsPhysical)
                vel -= p1.Velocity;

            contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);

            switch ((ActorTypes)p2.PhysicsActorType)
            {
                case ActorTypes.Agent:
                    cc2 = (OdeCharacter)p2;

                    // obj1LocalID = cc2.m_localID;
                    switch ((ActorTypes)p1.PhysicsActorType)
                    {
                        case ActorTypes.Agent:
                            cc1 = (OdeCharacter)p1;
                            obj2LocalID = cc1.LocalID;
                            cc1.AddCollisionEvent(cc2.LocalID, contact);
                            break;

                        case ActorTypes.Prim:
                            if (p1 is OdePrim)
                            {
                                cp1 = (OdePrim) p1;
                                obj2LocalID = cp1.LocalID;
                                cp1.AddCollisionEvent(cc2.LocalID, contact);
                            }
                            break;

                        case ActorTypes.Ground:
                        case ActorTypes.Unknown:
                            obj2LocalID = 0;
                            break;
                    }

                    cc2.AddCollisionEvent(obj2LocalID, contact);
                    break;

                case ActorTypes.Prim:

                    if (p2 is OdePrim)
                    {
                        cp2 = (OdePrim) p2;

                        // obj1LocalID = cp2.m_localID;
                        switch ((ActorTypes) p1.PhysicsActorType)
                        {
                            case ActorTypes.Agent:
                                if (p1 is OdeCharacter)
                                {
                                    cc1 = (OdeCharacter) p1;
                                    obj2LocalID = cc1.LocalID;
                                    cc1.AddCollisionEvent(cp2.LocalID, contact);
                                }
                                break;
                            case ActorTypes.Prim:

                                if (p1 is OdePrim)
                                {
                                    cp1 = (OdePrim) p1;
                                    obj2LocalID = cp1.LocalID;
                                    cp1.AddCollisionEvent(cp2.LocalID, contact);
                                }
                                break;

                            case ActorTypes.Ground:
                            case ActorTypes.Unknown:
                                obj2LocalID = 0;
                                break;
                        }

                        cp2.AddCollisionEvent(obj2LocalID, contact);
                    }
                    break;
            }
        }
Example #2
0
        private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
        {
            // obj1LocalID = 0;
            //returncollisions = false;
            obj2LocalID = 0;
            //ctype = 0;
            //cStartStop = 0;
            if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
                return;

            switch ((ActorTypes)p2.PhysicsActorType)
            {
                case ActorTypes.Agent:
                    cc2 = (OdeCharacter)p2;

                    // obj1LocalID = cc2.m_localID;
                    switch ((ActorTypes)p1.PhysicsActorType)
                    {
                        case ActorTypes.Agent:
                            cc1 = (OdeCharacter)p1;
                            obj2LocalID = cc1.LocalID;
                            cc1.AddCollisionEvent(cc2.LocalID, contact);
                            //ctype = (int)CollisionCategories.Character;

                            //if (cc1.CollidingObj)
                            //cStartStop = (int)StatusIndicators.Generic;
                            //else
                            //cStartStop = (int)StatusIndicators.Start;

                            //returncollisions = true;
                            break;

                        case ActorTypes.Prim:
                            if (p1 is OdePrim)
                            {
                                cp1 = (OdePrim) p1;
                                obj2LocalID = cp1.LocalID;
                                cp1.AddCollisionEvent(cc2.LocalID, contact);
                            }
                            //ctype = (int)CollisionCategories.Geom;

                            //if (cp1.CollidingObj)
                            //cStartStop = (int)StatusIndicators.Generic;
                            //else
                            //cStartStop = (int)StatusIndicators.Start;

                            //returncollisions = true;
                            break;

                        case ActorTypes.Ground:
                        case ActorTypes.Unknown:
                            obj2LocalID = 0;
                            //ctype = (int)CollisionCategories.Land;
                            //returncollisions = true;
                            break;
                    }

                    cc2.AddCollisionEvent(obj2LocalID, contact);
                    break;

                case ActorTypes.Prim:

                    if (p2 is OdePrim)
                    {
                        cp2 = (OdePrim) p2;

                        // obj1LocalID = cp2.m_localID;
                        switch ((ActorTypes) p1.PhysicsActorType)
                        {
                            case ActorTypes.Agent:
                                if (p1 is OdeCharacter)
                                {
                                    cc1 = (OdeCharacter) p1;
                                    obj2LocalID = cc1.LocalID;
                                    cc1.AddCollisionEvent(cp2.LocalID, contact);
                                    //ctype = (int)CollisionCategories.Character;

                                    //if (cc1.CollidingObj)
                                    //cStartStop = (int)StatusIndicators.Generic;
                                    //else
                                    //cStartStop = (int)StatusIndicators.Start;
                                    //returncollisions = true;
                                }
                                break;
                            case ActorTypes.Prim:

                                if (p1 is OdePrim)
                                {
                                    cp1 = (OdePrim) p1;
                                    obj2LocalID = cp1.LocalID;
                                    cp1.AddCollisionEvent(cp2.LocalID, contact);
                                    //ctype = (int)CollisionCategories.Geom;

                                    //if (cp1.CollidingObj)
                                    //cStartStop = (int)StatusIndicators.Generic;
                                    //else
                                    //cStartStop = (int)StatusIndicators.Start;

                                    //returncollisions = true;
                                }
                                break;

                            case ActorTypes.Ground:
                            case ActorTypes.Unknown:
                                obj2LocalID = 0;
                                //ctype = (int)CollisionCategories.Land;

                                //returncollisions = true;
                                break;
                        }

                        cp2.AddCollisionEvent(obj2LocalID, contact);
                    }
                    break;
            }
            //if (returncollisions)
            //{

                //lock (m_storedCollisions)
                //{
                    //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
                    //if (m_storedCollisions.ContainsKey(cDictKey))
                    //{
                        //sCollisionData objd = m_storedCollisions[cDictKey];
                        //objd.NumberOfCollisions += 1;
                        //objd.lastframe = framecount;
                        //m_storedCollisions[cDictKey] = objd;
                    //}
                    //else
                    //{
                        //sCollisionData objd = new sCollisionData();
                        //objd.ColliderLocalId = obj1LocalID;
                        //objd.CollidedWithLocalId = obj2LocalID;
                        //objd.CollisionType = ctype;
                        //objd.NumberOfCollisions = 1;
                        //objd.lastframe = framecount;
                        //objd.StatusIndicator = cStartStop;
                        //m_storedCollisions.Add(cDictKey, objd);
                    //}
                //}
           // }
        }
Example #3
0
        private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
        {
            // obj1LocalID = 0;
            //returncollisions = false;
            obj2LocalID = 0;
            //ctype = 0;
            //cStartStop = 0;
            if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
                return;

            switch ((ActorTypes)p2.PhysicsActorType)
            {
                case ActorTypes.Agent:
                    cc2 = (OdeCharacter)p2;

                    // obj1LocalID = cc2.m_localID;
                    switch ((ActorTypes)p1.PhysicsActorType)
                    {
                        case ActorTypes.Agent:
                            cc1 = (OdeCharacter)p1;
                            obj2LocalID = cc1.LocalID;
                            cc1.AddCollisionEvent(cc2.LocalID, contact);
                            break;

                        case ActorTypes.Prim:
                            if (p1 is OdePrim)
                            {
                                cp1 = (OdePrim) p1;
                                obj2LocalID = cp1.LocalID;
                                cp1.AddCollisionEvent(cc2.LocalID, contact);
                            }
                            break;

                        case ActorTypes.Ground:
                        case ActorTypes.Unknown:
                            obj2LocalID = 0;
                            break;
                    }

                    cc2.AddCollisionEvent(obj2LocalID, contact);
                    break;

                case ActorTypes.Prim:

                    if (p2 is OdePrim)
                    {
                        cp2 = (OdePrim) p2;

                        // obj1LocalID = cp2.m_localID;
                        switch ((ActorTypes) p1.PhysicsActorType)
                        {
                            case ActorTypes.Agent:
                                if (p1 is OdeCharacter)
                                {
                                    cc1 = (OdeCharacter) p1;
                                    obj2LocalID = cc1.LocalID;
                                    cc1.AddCollisionEvent(cp2.LocalID, contact);
                                }
                                break;
                            case ActorTypes.Prim:

                                if (p1 is OdePrim)
                                {
                                    cp1 = (OdePrim) p1;
                                    obj2LocalID = cp1.LocalID;
                                    cp1.AddCollisionEvent(cp2.LocalID, contact);
                                }
                                break;

                            case ActorTypes.Ground:
                            case ActorTypes.Unknown:
                                obj2LocalID = 0;
                                break;
                        }

                        cp2.AddCollisionEvent(obj2LocalID, contact);
                    }
                    break;
            }
        }