Example #1
1
 /// <summary>
 /// Add the part to the queue of parts for which we need to send an update to the client
 /// </summary>
 /// <param name="part"></param>
 public void QueuePartForUpdate(SceneObjectPart part, PrimUpdateFlags UpdateFlags)
 {
     lock (m_partsUpdateQueue)
     {
         PrimUpdate update = new PrimUpdate();
         update.Part = part;
         update.UpdateFlags = UpdateFlags;
         m_partsUpdateQueue.Enqueue(update);
     }
 }
Example #2
0
 public void Enqueue(PrimUpdate part)
 {
     lock (m_syncObject)
     {
         if (!m_ids.ContainsKey(part.Part.UUID))
         {
             m_ids.Add(part.Part.UUID, true);
             m_queue.Enqueue(part);
         }
     }
 }
Example #3
0
        /// <summary>
        /// Add the part to the queue of parts for which we need to send an update to the client
        /// </summary>
        /// <param name="part"></param>
        public void QueuePartForUpdate(SceneObjectPart part, PrimUpdateFlags UpdateFlags)
        {
            lock (m_partsUpdateQueue)
            {
                PrimUpdate update = new PrimUpdate();
                update.Part = part;
                update.UpdateFlags = UpdateFlags;
                m_partsUpdateQueue.Enqueue(update);

                //Make it check when the user comes around to it again
                if (m_objectsInView.Contains(part.UUID))
                    m_objectsInView.Remove(part.UUID);
            }
        }