Example #1
0
        public Animator(IScenePresence sp)
        {
            m_scenePresence = sp;
            IConfig animationConfig = sp.Scene.Config.Configs["Animations"];

            if (animationConfig != null)
            {
                m_useSplatAnimation = animationConfig.GetBoolean("enableSplatAnimation", m_useSplatAnimation);
            }
            //This step makes sure that we don't waste almost 2.5! seconds on incoming agents
            m_animations = new AnimationSet(DefaultAnimations);
        }
        // Compare two AnimationSets and return 'true' if the default animations are the same
        //     and all of the animations in the list are equal.
        public override bool Equals(object obj)
        {
            AnimationSet other = obj as AnimationSet;

            if (other != null)
            {
                if (this.DefaultAnimation.Equals(other.DefaultAnimation) &&
                    this.ImplicitDefaultAnimation.Equals(other.ImplicitDefaultAnimation))
                {
                    // The defaults are the same. Is the list of animations the same?
                    OpenSim.Framework.Animation[] thisAnims  = this.ToArray();
                    OpenSim.Framework.Animation[] otherAnims = other.ToArray();
                    if (thisAnims.Length == 0 && otherAnims.Length == 0)
                    {
                        return(true);    // the common case
                    }
                    if (thisAnims.Length == otherAnims.Length)
                    {
                        // Do this the hard way but since the list is usually short this won't take long.
                        foreach (OpenSim.Framework.Animation thisAnim in thisAnims)
                        {
                            bool found = false;
                            foreach (OpenSim.Framework.Animation otherAnim in otherAnims)
                            {
                                if (thisAnim.Equals(otherAnim))
                                {
                                    found = true;
                                    break;
                                }
                            }
                            if (!found)
                            {
                                // If anything is not in the other list, these are not equal
                                return(false);
                            }
                        }
                        // Found everything in the other list. Since lists are equal length, they must be equal.
                        return(true);
                    }
                }
                return(false);
            }
            // Don't know what was passed, but the base system will figure it out for me.
            return(base.Equals(obj));
        }
Example #3
0
 public void Close()
 {
     m_animations    = null;
     m_scenePresence = null;
 }
Example #4
0
        private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
        {
            sb.AppendFormat("Animations for {0}\n", sp.Name);

            ConsoleDisplayList cdl = new ConsoleDisplayList()
            {
                Indent = 2
            };
            ScenePresenceAnimator spa   = sp.Animator;
            AnimationSet          anims = sp.Animator.Animations;

            string cma = spa.CurrentMovementAnimation;

            cdl.AddRow(
                "Current movement anim",
                string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));

            UUID defaultAnimId = anims.DefaultAnimation.AnimID;

            cdl.AddRow(
                "Default anim",
                string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));

            UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;

            cdl.AddRow(
                "Implicit default anim",
                string.Format("{0}, {1}",
                              implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));

            cdl.AddToStringBuilder(sb);

            ConsoleDisplayTable cdt = new ConsoleDisplayTable()
            {
                Indent = 2
            };

            cdt.AddColumn("Animation ID", 36);
            cdt.AddColumn("Name", 20);
            cdt.AddColumn("Seq", 3);
            cdt.AddColumn("Object ID", 36);

            UUID[] animIds;
            int[]  sequenceNumbers;
            UUID[] objectIds;

            sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);

            for (int i = 0; i < animIds.Length; i++)
            {
                UUID   animId   = animIds[i];
                string animName = sp.Animator.GetAnimName(animId);
                int    seq      = sequenceNumbers[i];
                UUID   objectId = objectIds[i];

                cdt.AddRow(animId, animName, seq, objectId);
            }

            cdt.AddToStringBuilder(sb);
            sb.Append("\n");
        }