public void AddRegion(Scene scene)
        {
            if (!m_Enabled)
            {
                return;
            }

            scene.RegisterModuleInterface <IPresenceService>(this);
            m_PresenceDetector.AddRegion(scene);

            m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName);
        }
        public void AddRegion(Scene scene)
        {
            if (!m_Enabled)
            {
                return;
            }

            //            m_log.DebugFormat(
            //                "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);

            scene.RegisterModuleInterface <IPresenceService>(this);
            m_PresenceDetector.AddRegion(scene);

            m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
        }