Example #1
0
 public HGGridServicesGridMode(NetworkServersInfo servers_info,
     SceneManager sman, UserProfileCacheService userv)
     : base(servers_info, sman)
 {
     m_remoteBackend = new OGS1GridServices(servers_info);
     m_userProfileCache = userv;
 }
Example #2
0
        public CommunicationsOGS1(
            NetworkServersInfo serversInfo,
            LibraryRootFolder libraryRootFolder)
            : base(serversInfo, libraryRootFolder)
        {
            OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo);
            m_gridService = gridInterComms;

            if (serversInfo.secureInventoryServer)
            {
                OGS1SecureInventoryService invService = new OGS1SecureInventoryService(serversInfo.InventoryURL);
                AddSecureInventoryService(invService);
                m_defaultInventoryHost = invService.Host;
            }
            else
            {
                OGS1InventoryService invService = new OGS1InventoryService(serversInfo.InventoryURL);
                AddInventoryService(invService);
                m_defaultInventoryHost = invService.Host;
            }

            // This plugin arrangement could eventually be configurable rather than hardcoded here.           
            OGS1UserServices userServices = new OGS1UserServices(this);
            userServices.AddPlugin(new TemporaryUserProfilePlugin());
            userServices.AddPlugin(new OGS1UserDataPlugin(this));
            
            m_userService = userServices;
            m_messageService = userServices;
            m_avatarService = (IAvatarService)m_userService;
        }
        public CommunicationsOGS1(
            NetworkServersInfo serversInfo, BaseHttpServer httpServer,
            IAssetCache assetCache, LibraryRootFolder libraryRootFolder)
            : base(serversInfo, httpServer, assetCache, false, libraryRootFolder)
        {
            OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);

            m_gridService = gridInterComms;

            if (serversInfo.secureInventoryServer)
            {
                OGS1SecureInventoryService invService = new OGS1SecureInventoryService(serversInfo.InventoryURL);
                AddSecureInventoryService(invService);
                m_defaultInventoryHost = invService.Host;
            }
            else
            {
                OGS1InventoryService invService = new OGS1InventoryService(serversInfo.InventoryURL);
                AddInventoryService(invService);
                m_defaultInventoryHost = invService.Host;
            }

            // This plugin arrangement could eventually be configurable rather than hardcoded here.
            OGS1UserServices userServices = new OGS1UserServices(this);

            userServices.AddPlugin(new TemporaryUserProfilePlugin());
            userServices.AddPlugin(new OGS1UserDataPlugin(this));

            m_userService    = userServices;
            m_messageService = userServices;
            m_avatarService  = (IAvatarService)m_userService;
        }
        public CommunicationsOGS1(
            NetworkServersInfo serversInfo, BaseHttpServer httpServer,
            IAssetCache assetCache, LibraryRootFolder libraryRootFolder,
            ConfigSettings configSettings)
            : base(serversInfo, httpServer, assetCache, libraryRootFolder)
        {
            OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);

            m_gridService = gridInterComms;

            // This plugin arrangement could eventually be configurable rather than hardcoded here.
            OGS1UserServices userServices = new OGS1UserServices(this);

            //userServices.AddPlugin(new TemporaryUserProfilePlugin());
            userServices.AddPlugin(new OGS1UserDataPlugin(this, configSettings));

            m_userService    = userServices;
            m_messageService = userServices;
            m_avatarService  = (IAvatarService)m_userService;

            PluginLoader <IInventoryStoragePlugin> loader = new PluginLoader <IInventoryStoragePlugin>();

            loader.Add("/OpenSim/InventoryStorage", new PluginProviderFilter(configSettings.InventoryPlugin));
            loader.Load();

            loader.Plugin.Initialize(configSettings);
        }
        public CommunicationsOGS1(
            NetworkServersInfo serversInfo,
            LibraryRootFolder libraryRootFolder)
            : base(serversInfo, libraryRootFolder)
        {
            OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo);
            m_gridService = gridInterComms;

            // This plugin arrangement could eventually be configurable rather than hardcoded here.           
            OGS1UserServices userServices = new OGS1UserServices(this);
            userServices.AddPlugin(new TemporaryUserProfilePlugin());
            userServices.AddPlugin(new OGS1UserDataPlugin(this));
            
            m_userService = userServices;
            m_messageService = userServices;
            m_avatarService = (IAvatarService)m_userService;
        }
Example #6
0
        public CommunicationsOGS1(
            NetworkServersInfo serversInfo, BaseHttpServer httpServer, 
            IAssetCache assetCache, LibraryRootFolder libraryRootFolder,
            ConfigSettings configSettings)
            : base(serversInfo, httpServer, assetCache, libraryRootFolder)
        {
            OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
            m_gridService = gridInterComms;

            // This plugin arrangement could eventually be configurable rather than hardcoded here.           
            OGS1UserServices userServices = new OGS1UserServices(this);
            //userServices.AddPlugin(new TemporaryUserProfilePlugin());
            userServices.AddPlugin(new OGS1UserDataPlugin(this, configSettings));
            
            m_userService = userServices;
            m_messageService = userServices;
            m_avatarService = (IAvatarService)m_userService;

            PluginLoader<IInventoryStoragePlugin> loader = new PluginLoader<IInventoryStoragePlugin>();
            loader.Add("/OpenSim/InventoryStorage", new PluginProviderFilter(configSettings.InventoryPlugin));
            loader.Load();

            loader.Plugin.Initialize(configSettings);
        }