/// <summary> /// Make an OSDMap (json) with only the needed parts for the database and then compress it /// </summary> /// <returns>A compressed (gzip) string of the data needed for the database</returns> public string CompressedPack() { OSDMap assetMap = new OSDMap(); assetMap["AssetFlags"] = (int)this.AssetFlags; assetMap["CreationDate"] = this.CreationDate; assetMap["CreatorID"] = this.CreatorID; //In the database table, don't save it //assetMap["OwnerID"] = this.OwnerID; //In the database table, don't save it //assetMap["Data"] = this.Data; assetMap["HostUri"] = this.HostUri; assetMap["LastAccessed"] = this.LastAccessed; assetMap["LastChanged"] = this.LastChanged; //In the database table, don't save it //assetMap["Name"] = this.Name; //In the database table, don't save it //assetMap["AssetType"] = (int)this.AssetType; //Serialize it with json string jsonString = OSDParser.SerializeJsonString(assetMap); //Now use gzip to compress this map string compressedString = Util.Compress(jsonString); return(compressedString); }