InventoryFolderBase folder = new InventoryFolderBase(); folder.Name = "MyFolder"; folder.Type = (short)AssetType.Folder;
InventoryItemBase item = new InventoryItemBase(); // Set the item properties ... InventoryFolderBase folder = avatar.GetFolder("MyFolder"); folder.AddItem(item);This code creates a new inventory item and moves it to a folder named "MyFolder" in the avatar's inventory. This library/package appears to be a part of the OpenSimulator project, but it is unclear which specific package or library it belongs to.