Example #1
0
        /// <summary>
        /// Detect the language for the current installation
        /// </summary>
        /// <param name="gameDefinition"></param>
        /// <param name="rootDirectory"></param>
        /// <returns>language as string</returns>
        public static string ReadCurrentLanguage(IGameDefinition gameDefinition, FileSystem fileSystem)
        {
            if (PlatformUtility.IsWindowsPlatform())
            {
                if (gameDefinition.LanguageRegistryKeys != null && gameDefinition.LanguageRegistryKeys.Any())
                {
                    if (ReadFromRegistry(gameDefinition.LanguageRegistryKeys, out var language))
                    {
                        return(language);
                    }
                }
            }

            switch (gameDefinition.Game)
            {
            case SageGame.CncGenerals:
                return(DetectFromFileSystem(fileSystem, "", "Audio", ".big"));

            case SageGame.CncGeneralsZeroHour:
                return(DetectFromFileSystem(fileSystem, "", "Audio", "ZH.big"));

            case SageGame.Bfme:
            case SageGame.Bfme2:
            case SageGame.Bfme2Rotwk:
                return(DetectFromFileSystem(fileSystem, "lang", "", "Audio.big"));

            case SageGame.Ra3Uprising:
            case SageGame.Ra3:
                return(DetectFromFileSystem(fileSystem, "Data", "", "Audio.big"));
            }

            return(DefaultLanguage);
        }
Example #2
0
        public static unsafe float GetDisplayScale(int displayIndex)
        {
            float hdpi;

            SDL_GetDisplayDPI(displayIndex, null, &hdpi, null);

            var defaultDpi = PlatformUtility.GetDefaultDpi();

            return(hdpi / defaultDpi);
        }
Example #3
0
        public static unsafe float GetDisplayScale(int displayIndex)
        {
            float hdpi;
            int   result = SDL_GetDisplayDPI(displayIndex, null, &hdpi, null);

            // The function call did not succeed.
            // TODO: We should check why with SDL_GetError
            if (result != 0)
            {
                return(1.0f);
            }

            var defaultDpi = PlatformUtility.GetDefaultDpi();

            return(hdpi / defaultDpi);
        }
Example #4
0
        /// <summary>
        /// Detect the language for the current installation
        /// </summary>
        /// <param name="gameDefinition"></param>
        /// <param name="rootDirectory"></param>
        /// <returns>language as string</returns>
        public static string ReadCurrentLanguage(IGameDefinition gameDefinition, string rootDirectory)
        {
            if (PlatformUtility.IsWindowsPlatform())
            {
                if (gameDefinition.LanguageRegistryKeys != null && gameDefinition.LanguageRegistryKeys.Any())
                {
                    return(ReadFromRegistry(gameDefinition.LanguageRegistryKeys));
                }
            }

            switch (gameDefinition.Game)
            {
            case SageGame.CncGenerals:
                return(DetectFromFileSystem(rootDirectory, "Audio", ".big"));

            case SageGame.CncGeneralsZeroHour:
                return(DetectFromFileSystem(rootDirectory, "Audio", "ZH.big"));
            }

            return(DefaultLanguage);
        }