Example #1
0
        internal static W3dAnimationChannel Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var startPosition = reader.BaseStream.Position;

                var result = new W3dAnimationChannel
                {
                    FirstFrame = reader.ReadUInt16(),
                    LastFrame = reader.ReadUInt16(),
                    VectorLength = reader.ReadUInt16(),
                    ChannelType = reader.ReadUInt16AsEnum <W3dAnimationChannelType>(),
                    Pivot = reader.ReadUInt16(),
                    Unknown = reader.ReadUInt16()
                };

                ValidateChannelDataSize(result.ChannelType, result.VectorLength);

                var numElements = result.LastFrame - result.FirstFrame + 1;
                var data = new W3dAnimationChannelDatum[numElements];

                for (var i = 0; i < numElements; i++)
                {
                    data[i] = W3dAnimationChannelDatum.Parse(reader, result.ChannelType);
                }

                result.Data = data;

                result.NumPadBytes = (uint)(context.CurrentEndPosition - reader.BaseStream.Position);
                reader.BaseStream.Seek((int)result.NumPadBytes, SeekOrigin.Current);

                return result;
            }));
        }
Example #2
0
        public static W3dMotionChannelTimeCodedData Parse(BinaryReader reader, ushort numTimeCodes, W3dAnimationChannelType channelType)
        {
            var keyframes = new ushort[numTimeCodes];

            for (var i = 0; i < numTimeCodes; i++)
            {
                keyframes[i] = reader.ReadUInt16();
            }

            if (numTimeCodes % 2 != 0)
            {
                // Align to 4-byte boundary.
                reader.ReadUInt16();
            }

            var data = new W3dAnimationChannelDatum[numTimeCodes];

            for (var i = 0; i < numTimeCodes; i++)
            {
                data[i] = W3dAnimationChannelDatum.Parse(reader, channelType);
            }

            return(new W3dMotionChannelTimeCodedData
            {
                TimeCodes = keyframes,
                Values = data
            });
        }
Example #3
0
        public static W3dAnimationChannel Parse(BinaryReader reader, uint chunkSize)
        {
            var startPosition = reader.BaseStream.Position;

            var result = new W3dAnimationChannel
            {
                FirstFrame   = reader.ReadUInt16(),
                LastFrame    = reader.ReadUInt16(),
                VectorLength = reader.ReadUInt16(),
                ChannelType  = reader.ReadUInt16AsEnum <W3dAnimationChannelType>(),
                Pivot        = reader.ReadUInt16()
            };

            reader.ReadUInt16(); // Pad

            ValidateChannelDataSize(result.ChannelType, result.VectorLength);

            var numElements = result.LastFrame - result.FirstFrame + 1;
            var data        = new W3dAnimationChannelDatum[numElements];

            for (var i = 0; i < numElements; i++)
            {
                data[i] = W3dAnimationChannelDatum.Parse(reader, result.ChannelType);
            }

            result.Data = data;

            // Pad
            var endPosition = startPosition + chunkSize;

            reader.ReadBytes((int)(endPosition - reader.BaseStream.Position));

            return(result);
        }
Example #4
0
        internal static W3dTimeCodedDatum Parse(BinaryReader reader, W3dAnimationChannelType channelType)
        {
            var result = new W3dTimeCodedDatum();

            result.TimeCode = reader.ReadUInt32();

            // MSB is used to indicate a binary (non interpolated) movement
            if ((result.TimeCode >> 31) == 1)
            {
                result.NonInterpolatedMovement = true;
                // TODO: non-interpolated movement.

                result.TimeCode &= ~(1 << 31);
            }

            result.Value = W3dAnimationChannelDatum.Parse(reader, channelType);

            return(result);
        }
Example #5
0
        public static W3dTimeCodedAnimationChannel Parse(BinaryReader reader)
        {
            var startPosition = reader.BaseStream.Position;

            var result = new W3dTimeCodedAnimationChannel
            {
                NumTimeCodes = reader.ReadUInt32(),
                Pivot        = reader.ReadUInt16(),
                VectorLength = reader.ReadByte(),
                ChannelType  = (W3dAnimationChannelType)reader.ReadByte()
            };

            W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

            var data = new W3dTimeCodedDatum[result.NumTimeCodes];

            for (var i = 0; i < result.NumTimeCodes; i++)
            {
                var datum = new W3dTimeCodedDatum();

                datum.TimeCode = reader.ReadUInt32();

                // MSB is used to indicate a binary (non interpolated) movement
                if ((datum.TimeCode >> 31) == 1)
                {
                    // TODO: non-interpolated movement.

                    datum.TimeCode &= ~(1 << 31);
                }

                datum.Value = W3dAnimationChannelDatum.Parse(reader, result.ChannelType);

                data[i] = datum;
            }

            result.Data = data;

            return(result);
        }
Example #6
0
        internal static W3dAdaptiveDeltaData Parse(
            BinaryReader reader,
            uint numFrames,
            W3dAnimationChannelType type,
            int vectorLength,
            W3dAdaptiveDeltaBitCount bitCount)
        {
            var count = (numFrames + 15) >> 4;

            // First read all initial values
            var result = new W3dAdaptiveDeltaData
            {
                BitCount     = bitCount,
                VectorLength = vectorLength,
                InitialDatum = W3dAnimationChannelDatum.Parse(reader, type)
            };

            var numBits = (int)bitCount;

            // Then read the interleaved delta blocks
            var deltaBlocks = new W3dAdaptiveDeltaBlock[count * vectorLength];

            for (var i = 0; i < count; i++)
            {
                for (var j = 0; j < vectorLength; j++)
                {
                    deltaBlocks[(i * vectorLength) + j] = W3dAdaptiveDeltaBlock.Parse(
                        reader,
                        j,
                        numBits);
                }
            }
            result.DeltaBlocks = deltaBlocks;

            return(result);
        }