internal static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, W3dParseContext context, W3dAdaptiveDeltaBitCount bitCount)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dAdaptiveDeltaAnimationChannel
                {
                    NumTimeCodes = reader.ReadUInt32(),
                    Pivot = reader.ReadUInt16(),
                    VectorLength = reader.ReadByte(),
                    ChannelType = reader.ReadByteAsEnum <W3dAnimationChannelType>(),
                    Scale = reader.ReadSingle(),
                };

                W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

                result.Data = W3dAdaptiveDeltaData.Parse(
                    reader,
                    result.NumTimeCodes,
                    result.ChannelType,
                    result.VectorLength,
                    bitCount);

                // Skip 3 unknown bytes at chunk end.
                reader.BaseStream.Seek(3, SeekOrigin.Current);

                return result;
            }));
        }
Example #2
0
        public static W3dAnimationChannelDatum[] Decode(
            W3dAdaptiveDeltaData data,
            uint numFrames,
            float scale)
        {
            var scaleFactor = 1.0f;

            switch (data.BitCount)
            {
            // Do nothing for 4 bit deltas since they already map to [-16;16]
            case W3dAdaptiveDeltaBitCount.FourBits:
                break;

            // When deltas are 8 bits large we need to scale them to the range [-16;16]
            case W3dAdaptiveDeltaBitCount.EightBits:
                scaleFactor = 1 / 16.0f;
                break;

            default:
                throw new InvalidOperationException("Adaptive delta only supported 4 bit & 8 bit!");
            }

            var result = new W3dAnimationChannelDatum[numFrames];

            result[0] = data.InitialDatum;

            for (var i = 0; i < data.DeltaBlocks.Length; i++)
            {
                var deltaBlock = data.DeltaBlocks[i];

                var blockIndex = deltaBlock.BlockIndex;
                var blockScale = Table[blockIndex];
                var deltaScale = blockScale * scale * scaleFactor;

                var vectorIndex = deltaBlock.VectorIndex;

                var deltas = deltaBlock.GetDeltas(data.BitCount);

                for (var j = 0; j < deltas.Length; j++)
                {
                    var idx = ((i / data.VectorLength) * 16) + j + 1;
                    if (idx >= numFrames)
                    {
                        break;
                    }

                    var value = result[idx - 1].GetValue(vectorIndex) + deltaScale * deltas[j];
                    result[idx] = result[idx].WithValue(value, vectorIndex);

                    idx++;
                }
            }

            return(result);
        }
 internal static W3dMotionChannelAdaptiveDeltaData Parse(
     BinaryReader reader,
     uint numTimeCodes,
     W3dAnimationChannelType channelType,
     int vectorLen,
     W3dAdaptiveDeltaBitCount bitCount)
 {
     return(new W3dMotionChannelAdaptiveDeltaData
     {
         Scale = reader.ReadSingle(),
         Data = W3dAdaptiveDeltaData.Parse(
             reader,
             numTimeCodes,
             channelType,
             vectorLen,
             bitCount)
     });
 }
Example #4
0
        internal static W3dAdaptiveDeltaData Parse(
            BinaryReader reader,
            uint numFrames,
            W3dAnimationChannelType type,
            int vectorLength,
            W3dAdaptiveDeltaBitCount bitCount)
        {
            var count = (numFrames + 15) >> 4;

            // First read all initial values
            var result = new W3dAdaptiveDeltaData
            {
                BitCount     = bitCount,
                VectorLength = vectorLength,
                InitialDatum = W3dAnimationChannelDatum.Parse(reader, type)
            };

            var numBits = (int)bitCount;

            // Then read the interleaved delta blocks
            var deltaBlocks = new W3dAdaptiveDeltaBlock[count * vectorLength];

            for (var i = 0; i < count; i++)
            {
                for (var j = 0; j < vectorLength; j++)
                {
                    deltaBlocks[(i * vectorLength) + j] = W3dAdaptiveDeltaBlock.Parse(
                        reader,
                        j,
                        numBits);
                }
            }
            result.DeltaBlocks = deltaBlocks;

            return(result);
        }